RimWorld
451 avaliações
Warhammer 40.000 - Imperium Weaponry
15
5
5
   
Premiar
+ favoritos
Nos favoritos
- favoritos
Mod, 1.4, 1.5
Tamanho
Publicado em
Atualizado em
18.409 MB
30/jul./2023 às 8:58
23 de abr. às 11:37
11 notas de atualização ( ver )

Inscreva-se para baixar
Warhammer 40.000 - Imperium Weaponry

Em 2 coleções de Ogam
Ogam`s Universe 2.0 (1.4)
280 itens
Ogam`s Universe 3.0 (1.5)
192 itens
Descrição




Warhammer 40.000 - is a collaborative project between many artists and coders to bring vanilla taste into the blood of Warhammer world. The motto of this project is: "Vanilla art, vanilla balance, ♥♥♥♥ the VOID".

We welcome your feedback and support with donations. Whole mod and other modules have been made only with your help. Every supporter can decide what to do with his money and can commission something that we miss in content and also can have a special role on our server.

This mod adds a lot of melee and ranged weapons. White craftable versions can be coloured using mods like Character Editor or Dub's Paint Shop. You can also purchase Relic versions of these weapons from our new Orbital trader. Relic versions have some unique mechanics and are presented in iconic Warhammer colors.

Перевод на русский язык - здесь


Any part of this mod is subject to change. We welcome all user ideas and suggestions regarding mechanics and balance.

If you'd like to share your suggestions or bugs you've found, please do so on our Discord server. We respond regularly.
To be able to help you with our mods, we'll need you to send us your ingame logs, otherwise we won't be able to do anything.
[discord.gg]






This mod is compatible with:
Combat Extended
Show Me Your Hands
Melee Animations
Warhammer Genes and Psycasts

C# - Taranchuk
Art - Mewn Goddess, SoL, Ogam, Monti
XML - EvilEye, Alexis
CE patch - Samael Gray
Preview image and infographics - Mewn Goddess
Animated trailers - Chicken Plucker and pb3(Cleverics)

[discord.gg]
[boosty.to]
[ko-fi.com]
Discussões populares Ver todos (1)
18
23/dez./2023 às 19:56
AFIXADO: BUG REPORT
Ogam
179 comentário(s)
jimothy69billiams 14 de jun. às 23:43 
bruh, you cant just give me the best looking mechanicus weapons and then no mechanicus armor, 10/10 mod
flango  [autor(a)] 6 de jun. às 2:09 
@Rex, the flamer is based on Vanilla Expanded Framework code, not Anomaly
Rex 3 de jun. às 9:43 
Yea I know this question may be weird but before i use this mod is the Flamer working or do I need the anomaly dlc so it works?
Latex Santa 23 de mai. às 7:31 
@Grushnak
If you have the Quarry mod and can settle more than one colony, you could go out to a biome with hills or mountains, put down a quarry, go into the Quarry mod's options, set only the materials that you want to be mineable, settle there, and just caravan the minerals you need back to home base whenever you want.
atomic0726 20 de mai. às 6:38 
are the Melee weapins actually not patched for CE? or do I have something wrong with my load order.
花园宝宝 28 de abr. às 7:37 
this error will show up when I shot with 0.75 caliber


Exception ticking GF40K_075BoltBullet594622 (at (122, 0, 111)): System.MissingMethodException: void Verse.Effecter.Trigger(Verse.TargetInfo,Verse.TargetInfo,int)
[Ref CD980A89] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()
Grushnak 27 de abr. às 19:22 
Using 4 of these mods. DO NOT build on any tiles that don't have mineable materials. As such, I'm in the jungle biome & I am completely unable to gain access to Adamantium, which is also needed for the deep drill. Traders also appear unable to sell and of the mineable metals. Looks like I'm out of luck on this new game.
flango  [autor(a)] 27 de abr. às 2:02 
does that happen with CE? sounds more like a mod/version compatibility problem
花园宝宝 26 de abr. às 10:29 
If I use a 0.75 caliber explosive rifle to shoot, the bullet texture will persist on the map and cannot be cleared. It remains the same even after restarting the game. The more accumulated bullet textures, the worse the game performance becomes.
Ogam  [autor(a)] 24 de abr. às 2:06 
@Tirasangue take a proper look at mod content or at least discriprion infographics. There is whole Relic series with aquilas and seals on weapons