Stacklands

Stacklands

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Golem Automation
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5.000 MB
Jul 30, 2023 @ 1:38am
Dec 7, 2024 @ 3:09pm
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Golem Automation

Description
Stacklands Golem Automation Mod

This mod adds golems which can be used to automate moving around cards, selling them, and crafting things.

To find the ideas for the cards:
  • Buy Logic and Reason packs (on the mainland) for storage place and filter
  • Buy Island Insights packs for all the golem stuff
  • Explore the Jungle to find the ideas for humongous golems and get some ressources

Some basics

Storage Place

After using a filter on it (explained below), all produced cards in the area around the storage place matching the filter will automatically be moved onto it.

You can also place other buildings like stoves, brickyards, or smelters on top of it.

Filter

Basically just a list of cards. Place any cards on top of it to add them to the filter. Use a villager to clear the list.

You can then add it onto a card that accepts a filter to set the filter of that card.

Location Glyph

Location glyphs are used to tell golems where to take cards from or where to move them to.

To bind a location glyph, simply place the building you want to bind it to on top of the glyph.

Hovering over the glyph will highlight the bound building in blue.

Area Glyphs are a variation of Location Glyphs that instead make the golem take cards from nearby Storage Piles.

Golems

Golems come in three sizes: Normal, Large, and Humongous.

The larger the golem, the slower they act by default but the more cards they can hold and move at once. Larger golems can also hold more golem modules which can make them much faster.

To use a golem place a location glyph on top of it. The golem will then periodically take cards from the building the glyph is bound to.

If you use a filter on the golem (while it doesn't have any glyphs) it will then only take those cards.

If you add a second location glyph onto the golem, it will then move the cards to that location. If you don't add a second glyph, it will just dump the cards next to it (you can use storage places to catch them).

Golem Modules

Golems Modules can be used to make golems work faster or adjust their behavior.

To insert a module into a golem, simply place it on top of it while it doesn't have any location glyphs. To remove modules again, place a villager onto the golem.
  • Speed Module: Makes the golem work twice as fast. Can be stacked.
  • Selling Module: Makes the golem sell all the cards it takes and then dump or move the goal onto the target location. If the target location is a chest, any gold that doesn't fit into the chest will be voided to avoid overflow. Mutually exclusive with the Crafting Module.
  • Counter Module: Use coins onto the module before inserting it to set the counter to that amount of coins. The golem will then only take cards from a stack if it has more than that number of cards. This can for example be used to keep a certain number of cards but sell everything above that.
  • Crafting Module: Set a recipe by placing the corresponding cards onto the module before inserting it. The golem will then take cards to build up that exact stack and then dump it next to itself to make the crafting start. You can use a Storage Place to collect the result. Mutually exclusive with the Selling Module.

Links

Changelog
  • v1.3.6: Fix compatibility issue introduced via a recent Stacklands update
  • v1.3.5: Compatibility with the "Stacklands 2000" DLC
  • v1.3.4: Fix "Island of Insights" booster pack being broken
  • v1.3.3: Hide the mod's old paper card from the Cardopedia
  • v1.3.2: Allow vanilla paper in all recipes. Existing paper from this mod will remain for backwards compatibility but won't be craftable anymore.
  • v1.3.1: Show GolemAutomation cards in mod category in the Cardopedia
  • v1.3.0: Steam Workshop Support
  • v1.2.12:
    • Prevent Golems with Area Glpyhs from picking up cards from the target location
    • Fix crafting not stopping when a golem steals cards from the stack
  • v1.2.11:
    • Fix some crafting recipes not starting from cards moved by golems
  • v1.2.10:
    • Fix "recipe" being misspelled in some places
    • Clarify that Counter Module takes shells on the island
  • v1.2.9:
    • Make Storage Places work on Magic Glue
    • Fix Humongougs Right Arm card icon
    • Remove unobtainable Crashed Spaceship so you can 100% the cardopedia
  • v1.2.8: Make it work with the Order & Structure update
  • v1.2.7: Fix Area Glpyhs
  • v1.2.6: Make Paper and Area Glpyh ideas findable
  • v1.2.5: Optimize icon size
  • v1.2.4: Add card icons (Thanks a lot to @lopidav for making all the art!)
  • v1.2.3: Fix card names not showing up for non-English languages
  • v1.2.2: Fix gold not getting deleted when trying to insert into full chests
  • v1.2.1: Fix golems not loading filter on save load
  • v1.2.0:
    • Witch Forest Update Compatibility
    • Fix Counter Module cardopedia entry
  • v1.1:
    • Rework unlock progression
    • Make storage places and paper available without going to the island
    • Add Area Glyph
    • Allow Crafting Golems to output to location
  • v1.0: Initial release
29 Comments
Sparta Jan 29 @ 8:26am 
Ah, I understand how it works now! You can bind a location glyph to a villager to make them craft recipes such as sticks, etc! Before that the golem was just dropping the wood and picking it back up!
Sparta Jan 29 @ 6:54am 
The Crafting Module doesn't work, the golem keeps taking the cards and dropping them next to itelf on a loop. Tested with only this mod enabled.
1vader  [author] Dec 7, 2024 @ 3:10pm 
Fixed
Yorple Nov 28, 2024 @ 3:30pm 
Freezes info panel in bottom left (always says "TEKST...")
lareynolds427 Nov 20, 2024 @ 9:04am 
The cards are saying missing but they do have the recipes on, just dont know what is what
rockerrocket4141 Nov 6, 2024 @ 2:28pm 
what MrTadano said
MrTadano Nov 4, 2024 @ 6:26pm 
The mod is broken with the latest update, all the card change to MISSING
Seer May 20, 2024 @ 7:51pm 
Hello! I love the mod, it's quite useful for late game play. I was curious though if it were possible to modify the counter mod to prevent placing more than a specific card at the destination. I would intend to use this with farms and plants that cannot be used recursively in a greenhouse like cotton. I mostly got it to work with the current setup but if the golems place a second plant on a farm it stops the growth process.

Thanks for reading, and thanks for the fun mod! I've liked, awarded and subscribed. Keep up the awesome work.
pe200012 Jan 27, 2024 @ 10:12pm 
The paper is introduced ONLY in the DLC cursed world. I believe that is the reason why we may get blank ideas(like @Smop a Cserepes Aranyhal and @saibensch do).
Sumner2514 Jan 3, 2024 @ 12:26pm 
Enabling this mod removes the ability to pause the game.