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(Feels like it comes out when the momentum is very high post full slide, giving the timing)
Still playing with differences it causes but love that Rizztler had this baked in the moveset
If you are moving toward a wall very quickly you can jump into the wall and immediately start turning away from it while wallkicking. If you have enough speed you'll hit the wall backwards and wallkick off the wall but still into the wall. It can easily replace doing a high jump for scaling walls since it gives similar height.
If you kick off a wall with the sungreaves and then wait just long enough that you start moving back toward the wall you can "Wallclimb" with the kicks and gain a bit of extra height, along side the previous "Back Kick" technique you can gain a lot of height without needing anything other than the sungreaves.
In general the ability to turn around while doing stuff can do a lot such and being able to turn most "momentum canceling moves" like wallkicks, air brakes, and sideflips in the opposite direction, for instance you can turn around just before an air brake for what is effectively a double jump
Not a trick necessarily but i have noticed that you can sometimes get a bit of "Coyote Time" on jumps off of ledges where you can jump at the same time you leave the ledge to jump off of the air which gives a small but noticeable bit of extra range.
All in all i just got this game on a whim after searching for a while through steam and I've been playing it for only a few hours at most and haven't even beat it yet but the movement is soo good I'm considering speedrunning it.