Pseudoregalia
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Psuedoregalia Advanced Movement and Hint Guide
Por Sunset Sullivan
This guide details some of the advanced movement techniques this game has on offer, as well as provides new players some direction on where to go and what to accomplish.
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Introduction
Greetings. This is a guide to Psuedoregalia, a 2023 Metroidvania platformer by rittzler. This guide contains two sections:
  • The first is an individual breakdown of all the advanced movement techniques I have found in this game so far.
  • The second is a purposely vague guide to give lost players some direction.

Psuedoregalia has a number of powerful, advanced movement techniques that can make the game much easier for the player if they use them. These techniques often require decent muscle dexterity to pull off, but reward you well for using them. As well, the game is very open ended. Many players can get stuck due to how nonlinear the map is (each zone has at least three ways to enter into them). The last section of this guide is meant to give players some direction, but not reveal exactly where things are or how to find them. I hope your find this useful!

If you have any suggestions for material to add or techniques you discovered on your own, please provide video evidence of these techniques and upload them to YouTube before commenting about them here. I will add them to the guide.

Thanks.
Air Braking
https://youtu.be/8vUMVk41T7Y
Air Braking is an important technique in Psuedoregalia. It requires the Sunsetter power up.

1) Jump and press the Sunsetter button, which is LT or Q.
2) Immediately press the Jump button, which will cause Sybil to flip backwards.
NOTE: If you perform this move too late, Sybil will perform the normal Sunsetter plunge.

This technique is one of Sybil's only ways to increase her height, and is very useful when combined with a Sunsetter Jump or Sideflip. You can Air Brake at any time while airborne, making it useful to half your momentum to land on a platform below you.
Bunnyhopping
https://youtu.be/nYLSpjrbAJY
Bunnyhopping is a techique where Sybil can preserve her momentum by Slide Jumping and hopping just after she reaches the ground.
1) Slide Jump.
2) Just after Sybil hits the ground, hold forward and hit the jump button. Her momentum should be preserved.
3) Continue until you reach an obstacle or need to stop.

As one can see in the video, I move back and forth between two walls of the Old Bailey. The first trip, by foot, takes about nine seconds. The second trip, by using bunnyhopping, takes only four. This technique more than doubles Sybil's movement speed.
Wall Flip
https://youtu.be/0cj8vH4SMfc
The Wall Flip is a technique that combines many smaller techniques to allow Sybil to mount large obstacles with ease.
1) Get next to a wall and perform a Sunsetter jump.
2) After reaching the apex of your jump, Sungreaves towards the wall.
3) After you bounce off the wall, immediately Air Brake to flip back towards the wall, grabbing onto it.

This technique can be used to scale many portions of the game.
Sideflip and Uses
https://youtu.be/dYUfc3kJr-4
Sybil can perform a backwards sideflip by moving in one direction and then turning 180 degrees and immediately jumping.
1) Pick a direction to move in.
2) After moving forward, press the opposite direction and immediately jump.

The Sideflip has two useful functions.
1) First, you can cancel out of a Sideflip at any time. Sungreaves, Air Brake, and even a Sunsetter plunge all work.
2) Any momentum that Sybil has is transferred into the flip. This means a Sybil moving particularly fast will have a very tall flip.
Ultra Sideflip
https://youtu.be/DL6_p5lGz28
The Ultra Sideflip is an advanced technique that combines Slide Jumping with the Sideflip.
1) Slide Jump in any direction.
2) *IMMEDIATELY* after landing, sideflip in the opposite direction.

If performed correctly, Sybil will leap into the air with a golden afterimage trail following her. You will also get a soundcue to notify your success. This technique can be used to sequence break and get into areas you normally should not be able to access. Combine this with the Cling Gem and Air Brake to go anywhere in the game!
Ultra Slidehop
https://youtu.be/lyF536Sj9wM

Also called the Slide-Ultrahop. Discovered and catalogued through this (very detailed) guide here: https://steamcommunity.com/sharedfiles/filedetails/?id=3011442734

This ability requires the Slide Jump.
1) Slide jump in any direction.
2) As soon as you touch the floor, perform a forwards slide kick. If you were holding up, this combination would be:
  • Forward + Slide + Jump
  • Airborne
  • Land, Back to Forward + Jump

This technique is extremely powerful, allowing Sybil to leap over huge parts of the level and easily sequence break entire level chunks. While this technique is likely one of the toughest to learn, mastery will gift you with incredible forward movement abilities. Many of the techniques detailed above are made irrelevant through mastery of this move.

Special thanks to Intolerable Señor Sepia™ for allowing me to incorporate this technique into my guide.
Cling Climbing (EXPLOIT)
https://youtu.be/X64eRupLPfg
Cling Climbing is an exploit that requires Sybil to have the Cling Gem.
If Sybil finds any intersection point of two walls, such as a corner, she can repeatedly use the Cling Gem to gain height.
1) Align yourself to a wall and perform a Cling Gem run into the corner.
2) Sybil will shove herself into the corner.
3) While in the corner, jump and press the Cling Gem button again, and Sybil will ride the wall again. This can be done up to six times before the Cling Gem cancels out.

There are two methods to proper Cling Climbing, both demonstrated in the video.
0:27: Cross Cling Climbing, which involves you moving back and forth across two walls. I generally found this to be a easier method, but is a lot slower.
0:35: Single Cling Climbing, which involves Sybil using her air control to guide herself back onto the wall she just leapt off. Much faster, but also harder to control.
Sungreaves Staling
https://youtu.be/h0QIakBuDV8
Sungreaves Staling is a technique where you use the momentum cancelling effects of the Sungreaves to alter your jump trajectory.
1) Sungreaves into a wall, bouncing off of it.
2) While bouncing off, immediately hold the analog stick/directional keys back towards the wall and hit the Sungreaves button. This will cancel your momentum and drag you back towards the wall.
3) After impacting the wall a second time, Air Brake back towards the wall.

While similar to the Wall Flip technique, this technique is notable for being able to be done out of Slide Jumps, which can allow Sybil to save herself from mistimed jumps or cross extremely huge gaps. This technique is very niche and probably only has a few uses.

Notably, you can cancel out of a Sungreaves jump by pressing the slash button while in the air. This resets Sybil's animation and ends her ability to bounce off of walls. Great for easily grabbing onto ledges after Sungreaves Staling, and makes the technique much more useful.
Where The Heck Am I Supposed to Go?
Castle Sansa is extremely open, so it can be difficult to find out where to go and what to do. This section will contain hints for the first half of the game.

  • First, find the Old Bailey. It can be entered from a number of different areas, but the easiest way to get to it is in Castle Sansa from this doorway.



  • Next, explore the Old Bailey. Your current objective is to get onto that huge causeway bridge in front and above you. Explore this doorway to the right to enter into the main section of the level.


  • Explore the Old Bailey and make it to this area, which overlooks the town and connects to the bridge.



  • Cross the bridge and approach the large black bridge which seems to float over the abyss. Cross it to enter the Tower Remains.




  • Scale the Tower Remains. You can surmount this level if you have all three "solar" upgrades, being the Solar Wind, Sungreaves, and Sunsetter powerups. Continue to explore Castle Sansa to find these. I recommend looking around the Old Bailey, Listless Library and Sansa Keep areas...


Once you've finished scaling the Tower Remains, you will get the Cling Gem which lets you go pretty much everywhere else that is important. From here, you need to find Five Major Keys to open the way to the final boss. They are located in:
  • Sansa Keep
  • The Underbelly
  • Old Bailey
  • Twilight Theatre
  • Tower Remains (which you should get pretty much immediately once you finish the area)

Opening the item screen by pressing pause has all the keys you've collected thus far displayed. Return back to the top of the Tower Remains with all five keys to unlock the final boss and end the game.
Conclusion
Thanks for reading this guide! Psuedoregalia is an awesome game, and it's my hope that speedrunners and casual players alike will consult this guide for inspiration on their routing. Good luck!
23 comentarios
lightwo 10 MAR a las 6:03 a. m. 
I was lost enough I ended up getting Cling Gem without Sunsetter in my first playthrough lol
dag 14 JUL 2024 a las 6:11 a. m. 
cyan is off-timed, yellow is perfect @SunaLova
SunaLova 22 JUN 2024 a las 9:10 a. m. 
Doing the ultra slide flip also has a perfect timing, cyan-blue flash version by the way!
(Feels like it comes out when the momentum is very high post full slide, giving the timing)

Still playing with differences it causes but love that Rizztler had this baked in the moveset
Chenzy 30 ABR 2024 a las 11:23 p. m. 
actually theres an aspect that gives you 4 kicks
<:) 18 ABR 2024 a las 12:15 a. m. 
@ Fox[Miles_Whitelake] You don't. When you get the sun greaves it tells you you get 3 jumps then you have to touch the ground to reset.
Fox [Miles_Whitelake] 6 ABR 2024 a las 2:22 p. m. 
I'm frustrated. How do i push off the walls with kicks more than three times?
grille239 1 ABR 2024 a las 6:37 a. m. 
Thank you for this guide, it is a wonderful source of reference. :steamthumbsup:
PlagueGoose 12 ENE 2024 a las 7:33 p. m. 
A few other additions I've found that might be useful:

If you are moving toward a wall very quickly you can jump into the wall and immediately start turning away from it while wallkicking. If you have enough speed you'll hit the wall backwards and wallkick off the wall but still into the wall. It can easily replace doing a high jump for scaling walls since it gives similar height.

If you kick off a wall with the sungreaves and then wait just long enough that you start moving back toward the wall you can "Wallclimb" with the kicks and gain a bit of extra height, along side the previous "Back Kick" technique you can gain a lot of height without needing anything other than the sungreaves.

In general the ability to turn around while doing stuff can do a lot such and being able to turn most "momentum canceling moves" like wallkicks, air brakes, and sideflips in the opposite direction, for instance you can turn around just before an air brake for what is effectively a double jump
PlagueGoose 12 ENE 2024 a las 7:33 p. m. 
If you slide jump followed immediately by an air brake it gives extra height which effectively just gives you a tiny bit more height than a sideflip/about the same as a high jump but it takes less time and doesnt require you to fully stop to slam the ground. There may also be a way to do the previously mentioned "Momentum Switch" technique to also get a further distance but all in all its just easier more consistent than ultrahopping while being a bit shorter. Honestly it just looks cool.

Not a trick necessarily but i have noticed that you can sometimes get a bit of "Coyote Time" on jumps off of ledges where you can jump at the same time you leave the ledge to jump off of the air which gives a small but noticeable bit of extra range.


All in all i just got this game on a whim after searching for a while through steam and I've been playing it for only a few hours at most and haven't even beat it yet but the movement is soo good I'm considering speedrunning it.
instant alice 19 NOV 2023 a las 12:12 a. m. 
You can use all three sungreaves jumps on the same wall by kicking directly opposite the wall and then holding back into it, then repeating. Sequence break'd the hell out of bailey doing this.