RimWorld
125 beoordelingen
Development Mode Hotkey
2
2
3
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Mod, 1.3, 1.4, 1.5, 1.6
Bestandsgrootte
Geplaatst op
Bijgewerkt op
304.320 KB
24 jul 2023 om 11:34
13 jun om 7:43
3 wijzigingsnotities (weergeven)

Abonneren om te downloaden
Development Mode Hotkey

In 1 verzameling van NightmareCorporation
Dev tools
20 items
Omschrijving
Hotkey switches the development mode on/off. Default bound to KeyPad_Period, that's the button between the 0 and ENTER on the keypad.

If you want to change the button, go into
Options -> Controls -> Keyboard Configuration:Modify -> Scroll to Developer tools -> Toggle Development Mode
25 opmerkingen
Pooh jin ping 3 okt om 19:34 
My wrist thanks you. My sanity thanks you.
TacocaT 14 sep om 22:41 
It's not a monstrous issue, but hitting the default hotkey is also un-fullscreening me. It does not re-fullscreen me if I push it again. I assume it isn't supposed to be doing that :v
veoba 31 aug om 5:20 
I'll chek what you told, but I want to note that your hotkey works fine. pressing . call devmode.
NightmareCorporation  [auteur] 31 aug om 2:11 
@veoba
The "Hotkeys 1.6" mod also patches that method. Can you try disabling this mod and see if the issue persists? if so, you'll have to report it to that author.

From what I can tell it really shouldn't be this mods patch causing the exception, unless for some reason another mod removed the KeyBindingDef. The patch applied by this mod is incredibly basic, but it can catch other mods that apply patches later and log out their errors, which is what I think is happening here: https://gitlab.com/nightcorp/devmodehotkey/-/blob/master/Source/Patches/Patch_UIRoot_Play.cs?ref_type=heads
veoba 30 aug om 15:07 
Caught exception when trying to listen for dev-mode hotkey press: System.NullReferenceException: Object reference not set to an instance of an object
[Ref A84AC77F]
at Verse.KeyBindingDef.get_KeyDownEvent () [0x00096] in <24d25868955f4df08b02c73b55f389fe>:0
- POSTFIX Hotkeys: Void Hotkeys.Patches_MultiKeys+Patch_KeyPressed:Postfix(Boolean& __result, KeyBindingDef __instance)
at DevModeHotkey.Patch_UIRoot_Play.AddHookForDevHotkey () [0x00002] in <17d6b3a4a5f24da386656083e0054a6f>:0
veoba 30 aug om 15:06 
GodzillaNaps 27 jan om 14:36 
How many years has this game been out, and y'all are still coming out with absolute banger QoL mods? Thank you!
csfireworks 27 nov 2024 om 5:13 
very useful ~
NightmareCorporation  [auteur] 17 nov 2024 om 3:27 
@arms_2003
Yea, the game limits hotkeys to not be usable in some scenarios like specific windows being open, I can only imagine it's for a good reason and would require a completely different mod to work around.
arms_2003 16 nov 2024 om 16:04 
I wish i could activate the hotkey in the menus. Also, i removed the mod and the hotkey do not persist lmao