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The "Hotkeys 1.6" mod also patches that method. Can you try disabling this mod and see if the issue persists? if so, you'll have to report it to that author.
From what I can tell it really shouldn't be this mods patch causing the exception, unless for some reason another mod removed the KeyBindingDef. The patch applied by this mod is incredibly basic, but it can catch other mods that apply patches later and log out their errors, which is what I think is happening here: https://gitlab.com/nightcorp/devmodehotkey/-/blob/master/Source/Patches/Patch_UIRoot_Play.cs?ref_type=heads
[Ref A84AC77F]
at Verse.KeyBindingDef.get_KeyDownEvent () [0x00096] in <24d25868955f4df08b02c73b55f389fe>:0
- POSTFIX Hotkeys: Void Hotkeys.Patches_MultiKeys+Patch_KeyPressed:Postfix(Boolean& __result, KeyBindingDef __instance)
at DevModeHotkey.Patch_UIRoot_Play.AddHookForDevHotkey () [0x00002] in <17d6b3a4a5f24da386656083e0054a6f>:0
https://gist.github.com/HugsLibRecordKeeper/34d9a949a5f9b0cf1726af79f1f17f83
Yea, the game limits hotkeys to not be usable in some scenarios like specific windows being open, I can only imagine it's for a good reason and would require a completely different mod to work around.
That's not how mods work, when you remove the files (and thus the assembly) there is literally no mod anymore.
What I could imagine is that adding a keybinding to the game persists that keybinding in some internal config data. But hitting that key should not do anything. Because it can't. The mod doesn't pull some insane stunt like modifying your game itself. It's just a line of code. Feel free to check it yourself:
https://gitlab.com/nightcorp/devmodehotkey/-/blob/master/Source/Patches/Patch_UIRoot_Play.cs?ref_type=heads