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Even on smaller ships just adding a singular corridor strip can greatly increase crew-routes
No wonder that operating larger ships is so annoying.
Point Defence and Corridor have 100%
Walkways are a bit weird: Direction 200%, Across 75%, Against 25%
FireExtinguishers: 75%
Cost is increased, right? Well in actual ships bulkhead doors are usually open during normal operations so they do not impede the crew and are only closed in case of emergency like fire and flooding.
My point is: his was a good idea for a mod. Yours can be better :)
Btw, nothing wrong with fireproof corridors :D
But anyway, I'm not gonna tell you how to balance your mods, just thought that original idea was half-finished - at low crew speed crew avoids these if faster path is available, so... these become trully useless on larger ships as they cause crew to zigzac between areas.
The original mod had these as standalone 1x1 walled blocks that needed doors on each side. Essentially upping the cost of the bulkhead by price+doors .. and making a corridor section of these be a line of doorways.
By removing the doors requirements (and blending the walls and corridor sprites) I'm already making these much easier to use and "effectively cheat-like" as a fire-stopper, internal-walkable armour .. so the speed reduction is for limiting how many of these you use.
You want the bulkheads to be at key-corridor-intersections, or along the edge of 'that' reactors weakside that needs an access path ... but I don't want these to become to just become "cheat corridor 2.0" ? ... if that makes sense?
I think bulkheads are pretty useless with that crew speed (they are after all empty spaces with blast doors on both sides), so maybe it would be good thing to set speed to something corridor-like?
Just saying ^^