Jagged Alliance 3

Jagged Alliance 3

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Mercanaries Reloaded
   
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3.443 MB
Jul 21, 2023 @ 3:25pm
Jul 22, 2023 @ 11:55am
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Mercanaries Reloaded

In 1 collection by Rock Flag & Eagle
Rockflag's JA3 Rebalancing
6 items
Description
This is an effort to restore traits to mercenaries that they have had in the past, and help improve the functionality of lesser used mercs whilst strictly adhering to balance and the lore of the game. With things like starting perk changes the goal is not to make every merc start with the most overpowered and optimal perk but to make their starting perks reflect the goal of their kit.

Example of some Changes:




[docs.google.com]



If there are some mercs you think need attention or traits that were stripped that i missed please let me know in the comments.
Popular Discussions View All (1)
3
Aug 8, 2023 @ 12:24am
Suggestions
Rock Flag & Eagle
40 Comments
Lord Rian Mar 16 @ 8:24am 
The one thing that I hated from each JA followup title was that Sparky was removed and Beth gone ie. JA1 imps
Talbot Dec 12, 2023 @ 9:04am 
Will this work on an in-progress game, or only new game?
mousetrapreplica[TSC] Dec 9, 2023 @ 12:47pm 
i vote in favor of the collab idea for what little thats worth lol, would save me the trouble of having to choose between them. also you spelled "mercenaries" wrong in the mods title, sorry to be a pedant :P

great mod though its been a staple of my playthroughs since i found it!
Music on headphones Dec 2, 2023 @ 3:54am 
3
Scully was no thrower in JA2. He actually was a knife x2 guy. Check it out https://jaggedalliance.fandom.com/wiki/Robert_James_Sullivan - I didn't believe it myself, bc I thaught he was an Auto Weapons+Knife guy. Yet that was actually not in JA2 but in JA2 Wildfire.
Throwing is from 113?
Scully is made as an overwatch build in JA3 which is totally out of character imho.

You didn't change Igor who was no melee monster in JA2 but a Stealthy Auto Weapons guy. https://jaggedalliance.fandom.com/wiki/Igor_Dolvich
I changed him only very little. He's already a legend although I don't like melee and think it's way op. Why didn't you change it - when you focus on correct JA2 merc representation tho? Just askin.

Anyway feel free to check out my version and maybe we can make a kindof bestof colabo where we combine both mods (I reworked some of the new guys) so people don't have to only use one, bc I think they overwrite each other to some kind of hodgepodge if you use both.
Music on headphones Dec 2, 2023 @ 3:51am 
2
I like the Grizzly move to beefed up regarding his character and backstory. Yet I gave him Recoil management AND auto weapons trait (I love it - much to few in JA3) - mainly bc of his special ability which is USELESS in vanilla. If you check it out with hitchances (%) you'll see that he saves nearly nothing by it and still has a -50% automalus on most shots firing from the hip whilst a normal AR merc has only a max -30% firing from the hip. So Omryn actually is the better MG guy AND the better Hipfire shooter than Grizzly. Can't be! That's why I boosted him like that and now he's a totally useful dirtcheap Gunner. The price balancing in Vanilla is off anyway, Vanilla Igor and Barry totally op, so now Grizzly is also op. I like it.
Music on headphones Dec 2, 2023 @ 3:20am 
Just seen your mod. Nicely done! Just did a startingperks rework of my own when peole mentioned yours. We did some things similar (Raven) some different (Grizzly) and some things just one of us did. Thinking about making some kind of colabo for people who wanna use both? Hmm.. Dunno. Prolly complicated.

Anyway what I wanted to say, I think there is kindof a "mistake" in your mod - one that I also almost made: Scope's Opportunistic Killer perk seems misplaced and Deadeye seems to be the logical replacement. Yet, opportunistic Killer enables Crit on "Interrupt Attacks" and Pin Down is an Interrupt attack - which is what her Special Ability is focused on. That's why I left it. At least I think that's how it works - just rechekíng.

Anyways2 great work, I love the reconnection to the JA2 merc traits. (Mine is called rather brazenly "Starting Mercs Done Right" :-)
Federex Nov 9, 2023 @ 12:13pm 
Any chances of you creating a mod to disable/change Livewire's perk? As far as I can tell you were the only one able to edit the vanilla mercs without breaking their interactions. In any case, well done.
Messire Oct 21, 2023 @ 5:40am 
@Rock Flag & Eagle :
"Teaching does not multiply stats for training like it did in jagged alliance 2"

Then I stand corrected, don't mind my older comment. And your mod is great I must say, I'm using it righting the actual now ingame, as a matter of act.
I would like to ask you if it's possible to use it in pair with the rather recent "Raven and Raider's Perks Flipped" mod and even, your own opinion on stacking the two, as far as balance is concerned, that is quite important to me as well.

Late but not least, thanks for your informative answer, of course.
Method Man Oct 10, 2023 @ 10:59am 
Anyone know if this works with the current patch ?
Rock Flag & Eagle  [author] Oct 6, 2023 @ 12:29am 
@mousetrapreplica Barry has always been a cheap merc and his level is also very low so as he levels up to a level similar to fidels his price will be more comparable.