Crusader Kings III

Crusader Kings III

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The Professor's MAA Art & Balance
   
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27.210 MB
Jul 15, 2023 @ 3:54pm
Mar 11, 2024 @ 3:50pm
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The Professor's MAA Art & Balance

Description
The Professor's Men-at-Arms & Balance Version 1.1

Why don't camels counter archers?
Why do all of my neighbours' cultures have better regiments than mine?
Why are Monaspa so bad?
I can't stand how everyone's unique regiments have the same illustrations!

This mod fixes all that and more!

A lot of culture specific units seem to have inconsistent terrain modifiers, stat values or counters compared to those of other cultures. This mod adjusts most combat values in the game with a very minimalist approach, the whole point of the mod is to better balance the vanilla men-at-arms regiments while being as compatible as possible with other mods.

Brief Overview

67 new image files have been added, replacing every man-at-arms in the game

The following balance changes to men-at-arms have been made
- Cultural Skirmisher variants more viable in army compositions now
- Heavy Infantry and Archers cost slightly more to be less oppressive in mid game
- Retinues now scale more gradually with eras
- All units in game get more terrain modifiers in combat (ex. All cavalry now benefit from steppe terrain but are also weaker in wetlands)
- Minor counter interaction changes
- No mechanical changes to combat for mod compatibility
- Buildings untouched for mod compatibility

Only Want the Art?
If you are interested in the artwork but not my balancing patch please download this instead.
The Prof's Unit Art : https://steamcommunity.com/sharedfiles/filedetails/?id=3005040593
As a side note this version doesn't contain any long horses.

Spread Sheet Link
To see the entire balance patch, the reasons behind the changes or the original artist names please open the Google spread sheet link below. https://docs.google.com/spreadsheets/d/15C_uuHfD_S81kkozzhbLzAOPjeyDUmOUN0Kull1zoxc/edit?usp=sharing

Artist Credit
Original artist credits can be found inside the illustrations folder in the mod.

Compatibility
This mod should be compatible with anything that doesn't edit vanilla men-at-arms files.
The only files I've altered aside from images are inside the "common/men_at_arms_types" alongside the single text file "common/culture/eras/00_culture/eras.txt"
11 Comments
Dude Sep 27, 2024 @ 5:58am 
Will there be a roads to power update? (or does it need it?)
DanitheGamer Apr 11, 2024 @ 1:44pm 
Looking forward to when this updates the LoP men at arms. As a suggestion, having Tarkhans counter horse archers rather than heavy infantry would be cool, you know giving them a niche as anti-Turkic border warriors (plus heavy inf get hosed enough as-is in LoP)
Professor Pipilongcocking  [author] Feb 14, 2024 @ 4:18pm 
It seems I forgot to update the balance patch. I'll port the art over and look at the numbers.
FallTec Feb 14, 2024 @ 9:49am 
Your other Art only mod is updated to Persia DLC with new unit arts, but has this mod been updated to include those?
Professor Pipilongcocking  [author] Oct 13, 2023 @ 10:37am 
As far as I know rice doesn't alter any vanilla MAA. It should be compatible.
Szczuras Oct 13, 2023 @ 8:56am 
Work with RICE?
Professor Pipilongcocking  [author] Jul 26, 2023 @ 7:42am 
Thank you for telling me about that missing Iberian knight, it should be fixed now.
Project Mbappe Jul 25, 2023 @ 11:06am 
Fantastic, Thank you!
JuanLuisovski Jul 23, 2023 @ 6:44am 
Awesome mod, amazing art. I've discovered an issue: Knights from iberia have vanilla image, Its seems that's because has a different folder. Like the norse
walrus man Jul 21, 2023 @ 9:37pm 
hell yeah this is awesome