Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

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Ultra Aggressive & Smart AI
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Tags: mod, campaign
File Size
Posted
Updated
474.306 KB
Jul 14, 2023 @ 7:28am
Feb 18 @ 1:13pm
4 Change Notes ( view )

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Ultra Aggressive & Smart AI

In 1 collection by Hecleas
Hecleas Mod 3K
4 items
Description
AGGRESSIVENESS

The intelligence, aggressiveness, behavior, tactical movements, decisions of the AI ​​has been completely revised, it will no longer be inactive, will seek to conquer the world, you attack as soon as possible.
He will not do suicidal action, but will do anything to decimate your army and settlements, be careful and strategic, because the AI ​​will not give you gifts this time.
The goal of the mod is to really have the feeling of playing against a human, who analyzes the strategic positions, the power of the enemy against him.
Knowing how to fall back when necessary and persist as soon as possible.
Let them protect its threatened borders and go and confront it as soon as possible.
I specify that the aggressiveness is adapted for the hardcores players. AI is genuinely violent, more so than any other mod.

Details:
-The AI ​​is no longer inactive, each turn it will make sure to play intelligently and be efficient, to move strategically, like a game of chess where each piece moved is important.
-Now you will have the feeling of playing against a human player and not an AI
-The AI ​​now has a better analysis of enemy forces, it will fall back, put pressure or attack at the right time.
-The AI ​​will be much more aggressive and will seek to conquer the whole world.
-Suicidal attacks have been fixed and will never happen again.
-The AI ​​no longer leaves all its armies unnecessarily on a capital from the start to the end of the game, it now distributes its forces where the threat is present and where it wishes to concentrate its attacks.
-AI will read your moves even better
-Suicidal attacks on colonies no longer exist, the value judgment has also been adjusted and the AI ​​will come to attack or besiege you with the necessary forces.
-Many other details have been adjusted



-No bonus added
-Savegame compatible
-Load before main mod

This will make your campaign the most eventful, the most complicated, the most aggressive, the most bouncy.
The goal is just to improve it, make it more lively and adapt it to hardcore players who are tired of the ease and inactivity of a normal campaign.
Your feedback is welcome, as are your ideas, if there is a small bug or something else.

Good luck, you will need it...

[paypal.me]To support me in my work of more than 1000 hours and to continue to take the time to always improve the AI, your donations are welcome and will help me a lot, thanks!

My personal discord https://discord.gg/xmYF6TRmeF
32 Comments
Lunais Apr 19 @ 10:30pm 
What is the difference between this mod and your "Hecleas AI Overhaul"?
Hecleas  [author] Feb 18 @ 1:22pm 
Update: Far too many subtle improvements to be able to cite.
But overall it improves the behavior of the AI.
ConsMinus Nov 30, 2024 @ 2:06am 
is it work with trom ?
NINGBOLIU Jan 7, 2024 @ 5:06am 
I just love the word that you said "a game of chess", which should actually be the best part of a STRATEGIC game, yet by now, the worst part of Three kingdoms
one question boss: how does your mod work with Alex Zhao's "less Enclave for AI"? I mean if you've already taken that into consideration, I'll be happy to reduce one mod from my mods list.
anyway, thank you so much for trying to making this game fun and being so generous to share!
maxime.ricard92 Dec 31, 2023 @ 10:56am 
@Beast
It don't work because radious change the ai
Beast Dec 31, 2023 @ 9:52am 
Does it works with radious mod?
Archibaldkin Dec 21, 2023 @ 1:24pm 
Is there a suggested difficulty setting to use or not?
maxime.ricard92 Dec 8, 2023 @ 2:10pm 
@Ymed13
Read the commentary below the mod. It is the mod what you want !
https://steamcommunity.com/sharedfiles/
filedetails/?id=3044423386
Ymed13 Dec 5, 2023 @ 5:20am 
Is there a way to prevent AI from using too much forced march ?
RustyCrowHK Nov 28, 2023 @ 4:15am 
I played as a new campaign map, maybe the time is not enough to justified.
You might also feel it to see if the capital defend priority is too strong.
Personally I think defending capital is kind of useless which the priority should be put in the middle especially before the emperor stage.