Tabletop Simulator

Tabletop Simulator

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Escape from Station 52
Type: Game
Complexity: Low Complexity
Number of Players: 1
Play Time: 10 minutes
Assets: Cards, Tables
Language: English
File Size
48.391 KB
Jul 13, 2023 @ 11:30am
Mar 14 @ 1:43pm
7 Change Notes ( view )

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Escape from Station 52

Official (v 1.2.2)

Escape from Station 52 is a solo card game where you have to escape from a space station that was taken over by a cosmic anomaly.

The deck consists of 52 cards, each not only representing the situations and threats that infest the station corridors, but also the weapons and equipment needed to deal with them.

Press forward through the Station, dealing with 4 cards at a time in search for the cards required to gain access to the Escape Pod. When unable to sneak past conflict, use Weapons and Gears, like the Flashbang to fend off Threats, or Emergency Kits to heal yourself.

Physical copies via The Game Crafter:

07-18: Updated cards to match the current Game Crafter edition.
Vistalgia Aug 18, 2023 @ 11:41pm 
I enjoyed playing this game! Looking forward to seeing the expansions when you come up with them!
6opogaTbIu' (⌐■_■) Jul 30, 2023 @ 1:55pm 
It is working! Thank you for the fix!
emanoelmelo  [author] Jul 30, 2023 @ 10:47am 
Thanks for confirming, Canniballistic
I believe it should be working now.
Canniballistic Jul 29, 2023 @ 4:42pm 
They are broken.
6opogaTbIu' (⌐■_■) Jul 29, 2023 @ 12:59pm 
Still getting errors. Are you updated links on game objects? If yes, well, i hope it's not working only for me.
emanoelmelo  [author] Jul 29, 2023 @ 12:46pm 
I've checked and all the necessary files are in the cloud. Try to delete it and re-add again.
emanoelmelo  [author] Jul 28, 2023 @ 6:52am 
They are working fine to me, but please let me know which specific assets you are having trouble with.
6opogaTbIu' (⌐■_■) Jul 26, 2023 @ 8:23am 
Game assets are broken :(
emanoelmelo  [author] Jul 15, 2023 @ 2:26pm 
nevertheless, this is an older version of the card that I forgot to update here. The current version actually changes this mechanic a bit. I'm updating the mod in a couple of days.