RimWorld

RimWorld

86 ratings
Urns Are Varied
   
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Mod, 1.4, 1.5
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2.736 MB
Jul 12, 2023 @ 1:18pm
Mar 17, 2024 @ 9:34am
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Urns Are Varied

Description
Go use this one instead, it's much better than mine: https://steamcommunity.com/sharedfiles/filedetails/?id=3346656077

Gives a lot of flavour to the ubiquitous urns. You are absolutely not required to collect all 20 varieties! Urn designs are made with MidJourney with hand post-processing.

Epigraph: There’s an old running joke in archaeology, when presented with an artefact we aren’t entirely sure about the use of, we sometimes say “When in doubt, ritual."

It seems to be the same with Rimworld and urns. Why are urns the only object found literally everywhere on Rimworld? Could it be that the colonists simply tend to slap an "urn" label on everything ancient and vaguely vessel-shaped? That was the concept behind this mod - it adds a wide variety of "urns", some of which are definitely urns, some are probably urns, some are almost certainly not (the fact that they are AI-generated actually adds some authenticity to that claim, as even I don't know what they're actually are!). There are no gameplay effects, this simply adds visual variety to ruins.

This mod is heavily inspired by [KET] Urns Variations, and was at first going to simply be its retexture. But then I decided to make it a bit more tongue-in-cheek, and it felt right to publish a separate mod instead.

Incompatibilities: soft incompatibility with [KET] Urns Variations (that mod basically does the same thing; if mine is loaded later, you'll get a mix of both mods' textures, though the resolution difference between the two means it will probably not be aesthetically pleasing).
27 Comments
pgames-food Aug 14, 2024 @ 4:06pm 
ah its not so bad :) (it depends on you mod settings, and how quickly you can secure the items - the longer you leave it on big ruins, the more chance that raiders will steal stuff so they usually start a bit larger and wealthier, to give players a chance) :) (if you want to chat more about it feel free to post on the realruins mod so that we dont fill this mod with real ruins commments) :lunar2019piginablanket:
rebelops Aug 14, 2024 @ 3:39pm 
Real Ruins is an awesome concept with a horrendous balance implementation!
pgames-food Aug 12, 2024 @ 3:48pm 
real ruins is cool :) you can also take over a rarer "pristine" ruins, (if you can fight about 50 raiders drop podding onto your head) :) and then claim the base as your own, using the set-up camp mod (+ vanilla setting of 5 max colonies)
Leaguenet  [author] Aug 12, 2024 @ 1:37pm 
Have you seen "Real Ruins" mod? It aims to do basically that, only with player-made bases as a source.
rebelops Aug 12, 2024 @ 12:49pm 
That's a fair point. And yet the detritus of such civilizations is scattered about waiting to be smashed as if the planet is one giant Zelda game. A people capable of creating urns should be capable of constructing semi-permanent buildings – granted, they already basically come with those, but I was thinking something more along the lines of reusing the monument generation code from the Royalty quest and somehow ruining it. There's little need for the ruins to be truly ancient when there's so much tech disparity between tribes.
Leaguenet  [author] Aug 11, 2024 @ 5:00am 
Well, if we assume that at least a couple of centuries have passed since those ruins weren't ruins yet, and given that nature on the Rim is far more abundant than on Earth (due to much lower human population density), almost all ruins would be indistinguishable from rock piles already. Nature reclaims ruins really quickly IRL - for instance, in an abandoned village on the Scottish coast (which isn't exactly rampant jungle), one can barely distinguish where houses stood even though just ~150 years have passed. Well-preserved ruins that last for millennia require a very specific serendipitous climate conditions.
rebelops Aug 11, 2024 @ 3:54am 
Isn't is strange that, since Ideology, the Rim is populated with unscrapped plasma tanks, yet you never see an odeon or castle, despite references to tech-capped civilizations in the primer? At least we have the mechanics of deconstructing ancient pyramids for ready-made cut stone with steles, but there's much more that could be done. Now I'm wondering if it's possible to generate ruins on a per-biome basis...
The Reverend H. Brown Jul 18, 2023 @ 10:08am 
Great idea. And I just figure, in my own headcanon, that the ruins and such are build by the mechanoids from ages past. So they're.... AI generated. No big deal. Again, great idea, and thank you for the variety.
Leaguenet  [author] Jul 18, 2023 @ 3:29am 
I'm leaving the below comment as an example of rude comments that will be removed going forward. I respect dissenting opinions so long as they are formulated politely. That one is not. Please be polite to each other, folks.
сэр Суер-Выер Jul 18, 2023 @ 2:52am 
in 10 years people will require ai to draw a fucking square

Despicable. Hope your parents will disown you.