The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Smelting, Recycling and other stuff
   
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Aug 14, 2014 @ 4:09am
Oct 17, 2015 @ 4:29pm
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Smelting, Recycling and other stuff

Description
I made this mod to provide a few things together. It started off as a smelter in Riverwood and kind of spiralled from there. Most of the mod contains items to do with smithing.

This mod is currently just on Vanilla Skyrim, I am planning on uploading recycling variations for Hearthfire, Dawnguard and Dragonborn.

To the best of my knowledge this mod currently contains:

Smithing stuff
- Item recycling.
- Gold smithing. 1 gold ingot from 100 gold and 1 piece of gold ore from 50 gold. The change is not reversable.
- Categories in smelters so that ingots are easier to produce.
- Smithing recipes for circlets.
- Recipes for lockpicks from either iron ore or iron ingots. 6 for ore and 12 for an ingot.
- There are now recipes for the Longbow, Hunting Bow and Imperial Bow.
- I was also disappointed with the weakness of silver weaponry so I produced heavier versions which have been added to the levelled lists for the Silver Hand.
- The smithing skill can now be increased by smelting and tanning.
- Interactive knives and forks, they can be picked up etc and now used to make ingots.
- Flawless gems can now be produced at a forge under the jewelery category with two normal gems.
- Charcoal can be produced from wood at a smelter.

Alchemy Stuff
- The Alchemy skill is now increased by cooking.
- Bone meal can now be produced at a cookpot from skulls. 2 bone meal from a human skull, 4 bone meal from a troll skull.
- Salt piles can be created at a cookpot. 2 salt piles from a mudcrab chitin and 4 salt piles from horker flesh.
- Powdered mammoth tusk can be created. One mammoth tusk to one bowl of powdered tusk to simulate the toughness of the tusks.

Also
- A smelter in Riverwood near the lumber mill.
- There is also an Enchanting table in the Sleeping Giant inn in Riverwood.

If I remember anything else that is in the mod I will update.

If anyone would like to have individual parts of this mod uploaded please tell me and I will upload new versions.

Update!!!
I realised how fed up I was getting with foraging Alchemy ingredients and getting the perk Green Thumb takes a while so I added a new three tier Alchemy Perk.

The first level of Green Thumb is gained at level 10 Alchemy and gives 2 ingredients
The second level is gained at Alchemy 40 and gives 3 ingredients
The third level is gained at Alchemy 70 and gives 4 ingredients

Update!! (11/10/14)
Hi there everyone, in response to a point about the infinite loop of smithing experience made by smelting gold coins into or from ingots I have decided to change that.

Gold coins can still be melted down into ingots and ore but it is now not possible to smelt coins. To be honest this is slightly more realistic as you would need access to an Imperial mint to create coins.

There are still plenty of ways to get experience in smithing so it shouldn't reduce that this update is just to sort out an oversight.

Thank you all for your support so far

Update!! (09/11/14)
Hello again, thanks to another suggestion I have changed the way bonemeal and powdered mammoth tusk is made, now it must be made at a grain mill.

Update!! (17/10/15)
Thanks to a further suggestion I have added a new steel recipe. One Iron Ingot and two charcoal pieces will now also create a steel ingot.
55 Comments
Xarados Oct 2, 2018 @ 11:31am 
Need to add an update for falmer and forsworn armour and weapon recycling
Dawne the bun Nov 1, 2017 @ 12:05pm 
You know what would be a good addon? maybe a tweak to the woodchopping code. Make it like the wait timer, select the amount of logs you want to chop then just sit there and wait for it to finish.
Antares Mar 23, 2017 @ 3:03pm 
@Bardulf,
new gaming pc = new game! ;-)
started with an other smithing mod (recomendet to me) but am returning to yours!

For me it is still the best one out, especially:
1. Leveling up for smelting, taning and cooking
2. Quicksilver !
3. Gems
4. Your brilliant "three tier Alchemy Perk" and Salt!!!
and since i use it, -some years ago now- it has always run flawlessly for me.
its to me incomprehencible that not more people use it.

In some other mods one can smelt Rings, Amulets and Circles and keep the Gemmes. Which would meet what DeluzionConfuzion is suggesting. But would that be copying?

Thankyou for a OUTSTANDING mod! One of the great stables of all Skyrim mods!
DeluzionConfuzion Aug 4, 2016 @ 1:00am 
i see you can level up gems from flawed to normal and to flawless, but you cant downgrade. (why would you want to downgrade? cause some items need flawless and some need normal) i was wondering if you plan on updating this anytime soon? also, there are wtill random bit from dwemer dungons that cant be smelted, like those items that look like levers and such, just wanted to point them out.
Billybimbob Jun 21, 2016 @ 5:02pm 
Can you raise the amount of arrows needed to smelt an ingot? I just think that it doesn't make sense that 24 arrows can be smithed with on bar, but you only need 20 arrows to change them back into an ingot.
yuki_eiri Feb 9, 2016 @ 4:39am 
I've just started my first play, and want to say many thanks to you for this mod! It brings this game sooooooooooooooooo much more sense in the part of interacting with things and equipment. For the Russian newbies: to install it, change the game language to English in the Steam menu, and it will automatically appear! I spent an hour freaking out to make it work >_< //
Для русскоговорящих нубаков таких как я - чтобы мод заработал (появился, установить) надо просто поменять язык игры в меню стим до запуска на английский. Он появится автоматически)) Я час билась, не могла понять почему он не робит))
Dai Oct 24, 2015 @ 5:15pm 
Hope that you can upload it to the Nexus someday, would be a lot nicer to use with NMM for this (instead of the workshop).
Raizil Oct 17, 2015 @ 5:49pm 
dont have a program to actualy look at the esp file but in XML from what i can make out it's correctly set up as charcoal+iron=steel, so im guessing its a mod conflict somewhere i'll try a new game with only your mod enabled later to see if i'm right.
Nebless Clem  [author] Oct 17, 2015 @ 5:03pm 
Thank you, glad you like it. I'll see if I can update it more soon.
Raizil Oct 17, 2015 @ 4:29pm 
no problem, btw amazing mod, make early game so much less about getting lucky scavenging, and just going straight for items you know of lol, love it.
even if i have to use corundum to get steel atm XD, still love it.