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Vanilla Outposts Expanded: Prisoner Patch
   
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Mod, 1.3, 1.4, 1.5
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11 juil. 2023 à 17h22
12 avr. 2024 à 4h58
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Vanilla Outposts Expanded: Prisoner Patch

Dans 1 collection faite par [Zerg03] MrHydralisk
MrHydralisk's mods
20 objets
Description
If you had issues with removing prisoners or any pawn from outpost, then this mod give you a better way for it.

Mod Contents

This mod is a standalone version of QoL patch from my Vanilla Outposts Expanded: Additional Outposts mod. It adds a "Take Pawn" button for caravans to make it easier to transfer prisoners and other pawns from outposts to existing caravan right away.

Mod Additions

Vanilla Outposts Expanded: Additional Outposts
Vanilla Outposts Expanded: Power Grid
Vanilla Outposts Expanded: Delivery Logistics

Links

[boosty.to]
[discord.gg]

Mod Compatibility

Should have no compatibility issues with other mods.

This patch already a part of my mods Vanilla Outposts Expanded: Additional Outposts and Vanilla Outposts Expanded: Power Grid, so you don't need installing this mod, if you have either of them.

This mod is an unofficial patch for VE. This mod doesn't require Vanilla Outposts Expanded to work, but it intended as QoL for it and sub mods from it.

Supported languages: English, Russian.

Add/Remove

Mod is safe to add/remove to/from existing save.

To/do
  • Update to 1.6 might be slightly delayed, due to me being away from PC around DLC release date.
15 commentaires
[Zerg03] MrHydralisk  [créateur] 13 juil. à 23h22 
Currently on my way back
SIR WILLIAM 13 juil. à 22h23 
When will it be finished?
[Zerg03] MrHydralisk  [créateur] 4 juil. à 21h09 
Will be updated to 1.6, but after 1.6 and DLC fully release.
然提携夜灯 29 sept. 2024 à 4h41 
@[Zerg03] MrHydralisk Thanks, this may save the game in many cases. As for another case, like I can let the only colonist out and the outpost works fine with only this prisoner, I hold. Honestly it triggers my OCD at this annoying bug, so you are half my hero.
[Zerg03] MrHydralisk  [créateur] 29 sept. 2024 à 4h10 
然提携夜灯, basically, with this mod you can extract one colonists from outposts or bring caravan from outside. Then this caravan, when located on top of the outpost, will get a button to take pawn from outposts, which allows to move prisoner from outpost to that caravan without making prisoner go in separate caravan and bug out. So ye, this way you no longer will risk loosing prisoners.
然提携夜灯 29 sept. 2024 à 4h03 
My purpose that drive me to this mod is last time I removed the only prisoner from my outpost, then it set up a caravan with only prisoner, then I can't add colonist to it, and can't merge caravan, can't set destination. I am finding a patch for this. Looks like this mod fix it but not totally?
[Zerg03] MrHydralisk  [créateur] 29 sept. 2024 à 3h53 
然提携夜灯, that one is part of the vanilla game and that's not a problem, cause logically speaking you can't control group of people without wardens, cause this people would prefer to do prison break, when you not looking. While this mod related to the issue that VOE mod had a problem, when you trying to remove prisoner from outpost, cause it was creating a new caravan with that prisoner only, so it was basically lost. While this mod allowed to take that prisoner in already eisting caravan on tp of outpost, so prisoner won't get lost.
然提携夜灯 29 sept. 2024 à 3h48 
does this mod fix the problem of caravan with only prisoner (no colonist, can not be controled)?
Petrus Aurelius 28 aout 2023 à 22h42 
Unsong hero of the rimworld workshop.
[Zerg03] MrHydralisk  [créateur] 10 aout 2023 à 3h02 
紬文德斯Wenders, damn, I wonder how you even got 1K colonists in one caravan. Prob faster just making new outposts, even tho it more profitable to sort out pawns by skill between diff skill based outposts.