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This update adds Duranium as mineable resource in these asteroids.
Also renames the asteroids in this mod to now contain their most noticeable resources, similar to how asteroids are named in Mineable Megaroids.
(in star systems generated before this patch, some of the names may be a bit off due to how some of the existing asteroids were repurposed. In newly generated star systems the names should be the correct ones)
This mod should include generating asteroids with the new resources.
Letalium is relatively rare though. I'm not sure but I may have at least 1 guaranteed spawn with Letalium in this mod, but I'm not sure as it's been a while since I last worked on this mod.
But if you are finding asteroids with the other new resources, it's probably not a mod conflict.
The more your PC has to work to compute something, the slower it will do it (generally speaking).
Does this mean that this is a game optimization issue ?
How are you measuring the fps btw? 360fps is insanely good. You have vsynch disabled?
I'm getting 60fps max using my potato pc (when at 1x speed).
1) use advance shields to tank the sun damage
2) using the tractor beams to pull deep Sundiver Asteroids
3) Then i mine them outside the sundamage zone
4) I usually just click mine and select the entire asteroid
5) Since there are hundreds if not thousands of ores, my crew is assign to mine/pick up each individual ores (Using the Advance resource collector). (I dont use instant construction or the compacted storage mods)
The issue arises when i use the mining operation on the entire asteroids. When i start to mine and the ores starts to appear the games seems to lags heavily and slows to a crawl. From 360 FPS to 20-30fps. (This is at 8x speed)