Garry's Mod

Garry's Mod

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Hemorrhage (Bleeding System)
   
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Content Type: Addon
Addon Type: Server content
Addon Tags: Roleplay, Realism
File Size
Posted
Updated
12.186 KB
Jul 6, 2023 @ 5:54pm
Dec 22, 2023 @ 4:00pm
4 Change Notes ( view )

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Hemorrhage (Bleeding System)

In 1 collection by GaussTheWizard
Sninctbur's Tweaks
13 items
Description
In real life, a fight isn't over just because the guns stopped blazing. The survivors may have sustained fresh wounds, severe enough that the body cannot heal them on its own. These wounds must be treated posthaste in the aftermath, lest the victim become a casuality of the skirmish that already ended.

This addon adds a new, long-lasting status effect inspired by Escape from Tarkov, The Long Dark, DayZ, and Gmod's own Ground Control. It is true that there are many other addons that add bleeding; the objective of this one is to reduce the role of RNG, make the effect more passive than active, and be grounded in realism while remaining simple to understand. Notes have been taken from the results of real shootings and gunshot injuries.

  • All ballistic, explosive, melee, and physics damage of 4 or more, or fall damage of 16 or more, will afflict the target with hemorrhaging.
  • Bleeding characters continue to lose health over time, in increments of 1. The more damage the initial hit dealt, the more damage the bleeding will deal and the faster it will tick down. The blood loss also intensifies if further trauma is received. Nerds can find a Desmos mathematical model of the algorithm in the source code.
  • Bleeding will go away on its own in less severe cases, but not without causing serious damage - possibly fatal if the victim wasn't already healthy. Any amount of healing from any source will stop the bleeding immediately. Profuse bleeding is always lethal if left untreated.
  • Moderately wounded characters will leave a trail of small blood droplets behind them, allowing onlookers to track their position or piece together what happened at the battleground.
  • A variety of serverside and clientside options are provided, accessible under Options > Sninctbur's Tweaks > Hemorrhage.
  • Works with all blood reskins. You can also reduce or increase the size of droplet decals to better fit your blood mod of choice!

This addon was designed and programmed all by myself. If you would (somehow) like to return the favor, consider giving a small gratuity at: ko-fi.com/gaussthewizard
155 Comments
Barry Steakfries Apr 3 @ 9:45am 
When i start bleeding the dropped blood has the texture of an antlion blood,how can i fix this?
spy_gaming Mar 8 @ 3:52am 
the npcs are not bleeding help
Coyc Mar 7 @ 3:34am 
addon broken rn
TheMar Nov 27, 2024 @ 9:18pm 
does this work with vj npcs? cause i dont see them bleeding
Crecellia Nov 22, 2024 @ 10:55pm 
dude, i was using this addon for the first time and was in a firefight with some combine,
and randomly i was attributed to a kill
and i think "wait do i have bio annihilation ammo equiped"
i check my weapon, and it's normal.
then i realize the combine could bleed out
AstoraNoble Oct 31, 2024 @ 8:44am 
Can't find any addons that conflict with this, but nothing is taking effect. I checked the spawnmenu options too
biocrab Sep 4, 2024 @ 2:36pm 
can you add a setting that multiplies the damage of the bleeding
GaussTheWizard  [author] Jul 17, 2024 @ 12:29pm 
It multiplies how long the bleeding lasts for each point of damage someone receives. Bigger values mean longer, deadlier bleeds.
Dr. Thrax Jul 17, 2024 @ 6:46am 
what does scale multiplier even mean?
GaussTheWizard  [author] Jun 29, 2024 @ 12:10pm 
Yes! There is also some unique configuration options for NPCs.