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Exterminatus continued
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673.648 KB
Jun 30, 2023 @ 6:21pm
Jun 30, 2023 @ 6:22pm
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Exterminatus continued

This is a continuation of an ancient "Exterminatus" mod - Basically the same functionality with a few improvements.

Main highlights

  • Couple new edicts - "Allow use of exterminatus weapons" allows just that - bombing planets into the dust using your fleets' weapons, no colossus needed. "Supremacy doctrine" gives you a powerful Great War cassus belli, with an Exterminatus Total War and Submission wargoals. The latter is basically a liberation CB which not only flips an ideology of your opponent, but makes them your vassal as well. "Scorched Earth" allows you destroy enemy infrastructures. As long as it is active, whenever you occupy or take control of an enemy system, any megastructures present will be irrepearably ruined, xept for gateways.

  • Various methods of blowing up planets - turn them into toxic, barren, molten, tomb, ocean or cracked worlds. Blow up habitats and ringworld segments. Reduce eucomenopolises into relic worlds or destroy them completely. Please note that blowing up planets left and right won't make you a cool kid in the class. Using tools of this mod will quickly turn your game into a regular fanatical purifiers game, so tread carefully.

  • One new anomaly to obtain a cool way of cleansing planets of pops, without actually destroying them.

  • Orbital bombardment damage is increased a lil bit.

    Сheck out my other mod to make warfare a truly horrifying experience - Manpower and caualties of war.
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Goldmoon40 Feb 18 @ 1:36pm 
i think that exterminatus types that are ascension based could be cool (turning planets into shrouded worlds for example)
Viscount Danku  [author] Jan 29 @ 10:08pm 
Should be, don't try to blow up new habitats though, not sure how it'll behave.
Anomaly Jan 29 @ 9:13pm 
this still working?
L_Gen_RohrReich Oct 21, 2023 @ 8:47am 
When I try to bombard a planet, I keep getting the event where it asks what type of exterminatus I would like to do. The event appears each day, so I can have literally dozens of instances of the same event open, and they dont close automatically
endgui14 Oct 16, 2023 @ 2:48pm 
Is there any technology we need to research to enable features of this mod?
Viscount Danku  [author] Oct 14, 2023 @ 11:08am 
It should work on the latest version without any problem EXCEPT for the habitats. They are indestructable now for the time being. I will look into updating this feature once I get back into Stellaris.
ww2fan2004 Oct 13, 2023 @ 8:41pm 
Mod says its still out of date, Really enjoy this Mod. Hope your able to get it updated and thanks for all the hard work.
Chest Bresterson, Attorney at Fe Oct 13, 2023 @ 12:27pm 
going by the image thats clearly a base delta zero
General Tennobi Jul 8, 2023 @ 9:26am 
@Immio "From the skies of Terra to the Galactic Rim!"
lenierdw Jul 7, 2023 @ 11:03pm