Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
I now have fixed this issue from Smart Medicine side, in my 1.5 fork:
https://steamcommunity.com/sharedfiles/filedetails/?id=3256317028
PR raised to Original Mod Author:
https://github.com/alextd/RimWorld-SmartMedicine/pull/31
---
However, many more are subscribed to the original than my fork, so will likely be affected until PR is merged & new version published, which is anyone's guess as the author is not active atm.
If you would like to defend against this issue from your side, you could create a patch here:
https://github.com/alextd/RimWorld-SmartMedicine/blob/master/Source/MedicineGrabbing.cs
line 137/138
[HarmonyPatch("Notify_Starting")]
static class TendPatient_Notify_Starting_Patch
You would need to ensure that the job.count is 1 or greater, never 0.
I think this comes from Smart Medicine, based on the log
- PREFIX uuugggg.rimworld.SmartMedicine.main: Void SmartMedicine.TendPatient_Notify_Starting_Patch:Prefix(JobDriver_TendPatient __instance)
File: Source\MedicineGrabbing.cs :
within public static void Prefix(JobDriver_TendPatient __instance) there is this code:
// Job not created with Smart Medicine ; let's hope you don't need to drop it.
if (job.count == 0)
return;
also this, commented out on some logic for drafted pawns:
//I don't understand but maybe a mod conflict makes this 0 and 0 here is bad.
//Probably it is solvedwith above job.draftedTend though.
//if (job.count < 1) job.count = 1;
I have a Smart Medicine fork atm so will see what can be done
https://gist.github.com/HugsLibRecordKeeper/afc58d08bcc8f9cde0bd563fffd39a90
I remember a problem with the armor racks mod where pawns couldn't haul to the armor racks due to an incompatibility with PUAH. I bring this up because author of armor racks had mentioned something about PUAH not transferring items to pawns' hands. Not sure if the problems are related, but it might be worth looking into.