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That said, if something doesnt work as it should by all means let me know. Its always possible they could change it and it will need to be fixed in the mod to check for the right thing. Its just an unlikely change but you never know with them lol.
I'll check if it works once i reached midgame and will try to remember to report back.
This mod only allows you to pack up the item after it has been established on a planet. And none of the projects it triggers are vanilla.
So unless they went out of their way to rename the modifiers then this should still work completely as is.
Afaik the patchnotes stated that you can change which world gets the modifier while the parade is still ongoing, so i suspect this might need a patch.
But I guess I didn't clarify that it does not start the chain up again. Once it's stabilized it is safe to move to and from as much as you want.
Personally, I'd like to add events that happen in between while packing or unpacking but I just wanted to get the mod out. It was an idea I had for a long time and I didn't want to make something super complex or with dozens of course events at the time. I still don't want to but I'd like to add events one day
If not, you can use the console command effect add_modifier = { modifier = scavenger_trophy days = -1 } to place the modifier on a planet.
I would prefer you place it on the planet it came from originally and attempt to move it again to where you wanted to move it too originally to see if the same thing happens or not