Call of Duty: Black Ops III

Call of Duty: Black Ops III

67 ratings
Scott Pilgrim
   
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File Size
Posted
Updated
3.062 GB
Jun 27, 2023 @ 11:23pm
Jun 28, 2023 @ 2:24am
3 Change Notes ( view )

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Scott Pilgrim

Description
A linear map of the areas in the film Scott Pilgrim with some references to the video game as well.

WARNING: COPYRIGHTED AUDIO!
there's a warning in-game where it plays, you could turn music to 0% to avoid as well.

This map was made for the June 2023 NoahJ456 Map Contest, the theme being film. I chose Scott Pilgrim because it's one of my favorite movies.

No perk limit!

Only one easter egg!
Go prone at Quick Revive (in spawn)

Credits:
- Logical's studs and perks.
- ZombieKid's elevator prefab and script
- Owens bo2 frost model pack
- Ice grenade's auto zone script
- KILLJOY's teleport script

This map uses some assets from CSS and CSGO
14 Comments
NightOfTheLivingDad Oct 7, 2023 @ 6:51pm 
heres my completion https://youtu.be/BuIUFbRojs4
cute Sep 26, 2023 @ 2:41pm 
this shit is ass :csgoskull:
zip Sep 26, 2023 @ 2:40pm 
This is the most shit map i've played in a while. Wtf is the point system adn wtf is that 'start the concert bullshit'.
76561199466379340 Sep 11, 2023 @ 10:02pm 
sick ass map
Uncle Claude Jul 4, 2023 @ 4:45pm 
I enjoyed it. Really not that hard to earn points just annoying sometimes
BlueFooxRDG Jul 1, 2023 @ 3:57pm 
Cool concept of a map, the point system is actually terrible, coins are hard to see at some locations
FreeHugzUwU Jul 1, 2023 @ 8:28am 
I love Scott Pilgrim, thank you
JOSHINBETWEENER |YT| Jun 30, 2023 @ 3:02pm 
Cool Map :LizzyD5:
𝕾𝕸𝕺𝕺𝕿𝕳ಸ‿ Jun 28, 2023 @ 11:44pm 
My favorite movie comes to my favorite game. What a twist:auimp:
Bubbagoof Jun 28, 2023 @ 3:57pm 
Definitely a challenging concept and really forces you out of your comfort zone going so long without Jug. Actually refreshingly difficult in that regard. At first I wished the coins glowed or had a brighter color but eventually got used to it. The stage locking really took me by surprise and I would not have survived if I didn't let them get close enough to get a max ammo.

The only bug I really noticed was in the final room the zombies tend to get stuck behind the bar and don't always come into the play area. Its like the couple at the front run directly towards the wall and block the rest. Weird bug. Guess they were scared of me.

I would suggest a note in the description about instakill