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Also possible to use the Shroudbreaker (Shores of Gold Tall Tale) to sail to that area exclusive to ships with shroudbreakers. If the enemy ship doesn't have the Shroudbreaker, they'd have to give up chase or sink.
I suggest offering an alliance by using the Speaking Trumpet while the ships are faraway (and have no loot available). I send someone over to begin the alliance process. If things go awry with my ambassador, I quickly sail away. If my crewmate give the green light that they're friendly, I'll sail near. Made 4 alliances in 1 session this way. If anyone starts firing, I either fight or run.
I suppose if they refuse to ally, we *could* threaten to blow up their ship so they could give us a cut of their loot, but not to the point of actually sinking them
If that doesn't work, we'll just take their most valuable loot ourselves and make a run for it lol
We could also leave their ship intact but keep a close eye on it just in case it tries to follow us
That might be really fun! Gonna tell my friends that we could do that lol
I do think that the nature of other PvP games is a factor because you know the other team/s are the enemies already, but the main problem here is that some people may just wanna sink for the sake of it lol even if they know they could befriend another ship
If you have good loot or an emi flag, then you should probably expect a fight, but if you don't have that much loot while just chilling or fishing, the ones who sink you definitely need to change their aggressive way of playing lol
They also definitely should promote making alliances more lol
But alas, we live in the age of 3 second attention spans and reptile brain inducing retardation that are battle royals.