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Fixed occasional crash on industry closure
• Near full rewrite of the previous version
• Now works with complex load configs containing multiple cargo entries (never seen that in the wild though)
• Fully stable processing
•• The order of existing load configs is preserved
•• New injections follow the vehicle cargo order, so it's stable unless vehicle model is altered
•• No more variation between savegame loads!
• It is now possible to overwrite cargo injections from mods loaded before RIC
•• Load configs and cargo entries are overridden in-place, preventing any cargo from disappearing
•• The sole purpose of this override is to fix cargo models poorly handled by other mods
Even better performance!
• Proper update of industries (no streets generated on top of old streets)
• Heavily refactored and optimized main loop scripts, making scan and update process invisiby light
Removed spaces from lang dictionary keys
Updated translations
Multitude of smaller improvements
Big update!
I spent two days debugging the issue with random cargo being missing on each save load
• It wasn't language or any other string dependent
• The only thing that was changing each load is the cargo list enumeration order, which led to loadConfigs being in a different order each time as well.
• Somehow, the game retains knowledge of cargo type loaded in the vehicle, but fails to put it into a correct load config, trying to use the old index instead.
• It does, however, check if the cargo type matches the load config, which it doesn't, resulting in a vehicle dropping its cargo instead of reassigning the index.