Europa Universalis IV

Europa Universalis IV

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Trade Goods Exp Ante Bellum Submod
   
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File Size
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3.885 MB
Jun 9, 2023 @ 9:37am
1 Change Note ( view )

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Trade Goods Exp Ante Bellum Submod

Description

Trade Goods Expanded is a mod that adds 63 new trade goods to the game. It also adds new mechanics, to make your interactions with trade goods more interesting.

Compatible with: 1.35.1
Supported Language: English
DLC: No need
Ironman: No
Compatibility with mods: Every mod that isn't messing with trade goods, buildings, interface.

Big Thanks to the user Neko for making front image of my mod
Big Thanks to all other modders that have helped
Big Thanks to the user LoStack for helping with maintaining and adding new features to the wiki

Wiki Page: https://eu4.paradoxwikis.com/Trade_Goods_Expanded


- 49 New Trade Goods
- 14 Latent Trade Goods
- New Resources mechanic
- Couple of New Modifiers
- Some New Price Events
- Options to disable certain goods to spawn
-Debug Events
1.Debug_event.1 "Change trade goods of province to one of TGE Goods"
2.Debug_event.2 "Change trade goods of province to one of TGE Latent Goods"
3.Debug_event.3 "Change trade goods of province to one of Vanilla Goods"

Usage in console
event Debug_event.1 <province id>



Join the Expanded Family Discord[discord.gg] to report bugs, suggest changes or even check out the other mods we have!
Check out other fantastic mods on the partnered discord: Europa Universalis IV[discord.com][discord.com]!


6 Comments
Averious ღ Feb 26, 2024 @ 3:02pm 
Is this mod going to be updated?
Sunshine Aug 8, 2023 @ 11:14am 
just france
Sunshine Aug 8, 2023 @ 11:12am 
no resources building keeps apearing even if it is removed fix?
So_and_so Jun 19, 2023 @ 12:28pm 
this mod has canal system and mining option?
MefedronLover  [author] Jun 16, 2023 @ 11:55pm 
You done need trade goods expanded
VenomShadow Jun 14, 2023 @ 2:44pm 
Do you need to load the original Trade Goods Expanded before this, or is this a standalone port for Ante Bellum? Thanks