The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

36 vurderinger
Steams guide to Dragonborn
Af Liz (Albi)
This is a FULL WALKTHROUGH for dragonborn the final dlc. This guide adds the exact information you need it provides LINKS TO DESTINATIONS and the LEVEL REQUIREMENTS. There will be an introductory paragraph to explain the Dlc and what it contains. There will be items listed and the CODES for those items. There will also be the quests contained in this dlc. Some USFUL MPCS. There will be a countdown of 10 ARMOURS that i believe are nice and are included in the Dlc. Additionally there will be a countdown of 10 WEAPONS. There will also be locations where dragon MASKS can be found.

-_-A summary:-__--_
¬Maps/destinations<
¬Level requirements<
¬Useful mods<
¬Introductory<
¬full walkthrough<
¬Video [NOT COMPLETED]
¬10 weapons<
¬10 armours<
¬potions<
¬Lists of quests and how to do them<
¬Achievements <
[MORE WILL BE ADDED AT A LATER DATE]

   
Pris
Føj til foretrukne
Gjort til foretrukken
Fjern som foretrukken
\/ intro \/
This information came from my review i made In the DLC Dragonborn you meet your Mimesis Miraak another dragonborn in a different land [solthiem] where you will try to uncover the mystery of the skaal town which is controlled by miraaks power. He basically controls the people and in order to defeat him you must be as powerful as him that means learning [bend will] a shout that will break the shrine that the people built. You will collect black books which will gain you knowledge and you will tame dragons.Miraak's realm is Oblivion called Apocrypha, where they witness Miraak planning his assault on Tamriel. Miraak dismisses the player character as weak and returns them to Solstheim. Dragonborn was anouched on November 5 of 2012 and was released on exbox live first, december the 4th of 2012. The pc version was released on febuary 5,2013 so quite late since it was the last dlc to be created for elderscrolls v skyrim.

The next section is the Walkthrough which is the largest section:
\/ Walkthrough \/

In order to start the dragonborn quest you must get to Dragon rising which is in the main quest. Unbound - Escape the village of Helgen, which is under attack by Alduin.
Before the Storm - Journey to Whiterun and speak with Jarl Balgruuf about the dragon attack.
Bleak Falls Barrow - Delve into an ancient Nord ruin to recover a map of dragon burial sites.
Dragon Rising - Fight and kill your first dragon at the Western Watchtower.once you come back from killing the dragon you discover you are dragon born.
The Way of the Voice - Journey to High Hrothgar and meet with the mysterious Greybeards. The Horn of Jurgen Windcaller. Once this quest is completed, the next time they visit a city in a major Skyrim hold during daytime (whether or not they have visited Solstheim before this point) two Cultists will stop them and engage in a brief discussion, asking whether they are the "Dragonborn" and then telling them that the first Dragonborn, Miraak, will soon be returning. They will then attempt to kill the "false" Dragonborn. After killing them, a Cultist's Note can be found on one of them, triggering a new objective to visit Windhelm's Docks to travel to Solstheim.You must initiate this quest to be able to get ambushed by cultists .After recieving this quest travel to whiterun there will be cultists. Once killed they will drop cultists orders you must read this before continuing the quest.Once you have the orders you must travel to solstheim.
Next Quest:
The Temple of Miraak — Locate the Temple of Miraak.
Once found you start the temple of miraak you can also start this quest by going to the Earth Stone, which is in a shrine. A Telvanni wizard named Neloth will approach and begin a conversation.The Temple of Miraak is northeast from Raven Rock, in the center of the island. Arriving here completes the Dragonborn quest and begins the quest The Temple of Miraak.Resting on Solstheim before finding the Temple of Miraak will transport the Dragonborn to one of the All-Maker Stones, working away under the influence of Miraak. If lucky, they can find themselves at the Beast Stone which is located outside the temple, or better yet, inside the temple itself.Once at the temple locate the skaal village there talk to storn crag-strider he will direct you to frea his daughter.
Once you enter a room a book rested on a stand read it it is one of the black books (waking dreams)Once read you will be transported to Hermaeus Mora's realm, Apocrypha. Once there a cut-scene will begin, miraak will be surounded by seekers he will use a new thuum called (dragons aspect) after this two seekers will cast waves of magic intill transported to solsthiem. Frea will demand to go to the skaal village and speak with her father this then activates the next quest.

The fate of skaal:Once you have talkted to her father he will instruct you to learn the word of power (bend will) you can learn it a Saering's Watch Saering's Watch is a Dragon Lair located on the north side of the island of Solstheim. On top of the lair is a Word Wall with a word of the Bend Will shout.
Cleansing the Stones:
[i[b]]Wind Stone[/b] - North Wind
Earth Stone - Bones of the Earth<<<<<< These are the powers you get from the stone.
Sun Stone - Sun Flare
Water Stone - Waters of Life
Beast Stone - Conjure Werebear[/i]
All 4 remaining stones must be cleansed with the bend will shout to complete this quest.With each stone you will also gain powers that relate to the shrine's.

The Path of Knowledge:Once you have talked to Storn Crag-Strider he will suggest to meat Neloth a wizard he is located at Tel Mithryn once you have found neloth it will add a new dailogue explaining were another black book is once completed neloth will go to Nchardak a dwarven ruin north of Tel Mithryn. Once there reavers and ash spawns will attack you. Once inside the objective is to find control cubes to control the plumbing once the water is lowered an entrance will clear and you will be able to unlock the lock to the black book this starts the next quest.Reading the Black Book in the Nchardak Reading Room will bring the Dragonborn into the realm of Apocrypha.

The Gardener of Men: Go to skaal village Storn can be found meditating outside his hut. If Cleansing the Stones has not been completed, Storn will ask the Dragonborn to cleanse Solstheim while he thinks on his course of action. Otherwise, he can be asked about the secrets of the Skaal.After handing the Black book to storn he will offer his knowlege to Mora since it was protected. Hermaeus Mora appears as a mass of floating tentacles and kills storn then the dragonborn learns the final word of the bend will shout.The next quest will begin.

At the Summit of Apocrypha: You must read waking dreams to begin the quest.

[url]PLEASE VISIT THIS SECTION FOR THE TUTORIAL OF SUMMIT OF APOCRYPHA[[/url]/url][/b][/u]I give all regards to the writer all the other information was ingame and my experience.[CONTINUED]: Once you have gone through all the chapters you will arive at this area with Sahrotaar (Miraaks dragon) you should use your bend will shout to control the dragon. Once controled the dragon will fly you to Miraaks location. There are four stages to miraaks death and it can be quite difficult every time he gets low health he teleports and regenerates once that is completed 3 times you will be able to kill him.You will also have to kill three dragons in order to kill miraak. once he is killed Hermaeus Mora will ubstruct miraak. The price will be one perk tree that can be reset.Thankyou this is the main section please continue for the quests involved
\/ walkthrough \/ _COPIED_ \/ Summit of apocrypha \/
Chapter I & II
Reading Waking Dreams (which can be taken back from Storn's body) will transport the Dragonborn to Apocrypha. Just south of the starting platform is a table with a few books including Bone, Book I. Just northwest of the starting platform there is a table with a soul gem. To the northeast of the starting platform is a pod containing leveled loot and other books. Straight ahead and up some steps is a large book that, when activated, transports the Dragonborn to Chapter II.
Up the stairs are three seekers. At the top of the third set of stairs, a ledge against the south wall leads west to a dead end and a pod with leveled loot and several books. Over a longer bridge, just before the last set of stairs in this chapter that lead up to the south southeast, a ledge against the west wall leads north to another pod with minor loot and several more books. Up the stairs to a higher platform, the book Boneless Limbs is on an altar. Taking that book causes a set of stairs on the north side of the room to extend. At the top of those stairs is a ledge overlooking a vast sea with tentacles waving. This ledge contains the book serving as the door to Chapter III.

Chapter III
This section starts with a tunnel leading northeast. A closed gate that cannot be opened is on the right (southeast) side, through which can be seen a scrye. The tunnel splits to the left and right, each side being guarded by a seeker. The left side is a dead end. The right side leads to a set of stairs up to a room with a table against the northeast wall that holds some loot, and a pedestal with the book Delving Pincers. Taking the book opens the gate back near the beginning of this chapter that was protecting the scrye. Returning to that room and activating the scrye will expand a tunnel ahead to the southeast.
At the end of the tunnel is a table with a soul gem, several scrolls and books. Turning right (west southwest), the path leads to a high overlook with numerous bridges leading to closed gates. To the left (south) is another scrye that can be activated, opening a gate to the right of the entrance of the room, in which is a vessel containing books and random loot. The central bridge leads to the far (south) side and a pod with random loot. To the right (west) of the pod is a pedestal with the book Prying Orbs. Taking the book causes a gate to open on the west side of the room, which is visible directly past the pedestal, but getting there requires walking around on the bridges. Going towards the newly opened gate and through the tunnels leads to a book that is the door to Chapter IV.

Chapter IV
There is an immediate choice whether to go left (east) or right (west) down steps. To the right, from the first landing down, a bridge to the west leads to a pod with random loot and some books. Either way down leads to several seekers, and eventually to an area of the room with a table against the east wall with some books. The main path leads south from there through a tunnel. The tunnel curves to the left (east) until an intersection is reached near a stone table. One tunnel leads to the right (south), but walking down it causes the entire tunnel to retract. The other tunnel to the east leads to the same retraction. If the Dragonborn then goes back west and south to the original starting location, they can see that the tunnels have shifted to lead to a new area with more seekers.
A set of stairs up to the southwest leads to a landing with a table (holding scrolls) and a pod (containing a small amount of gold and several more books). Up a second set of stairs to the north is a font of magika and a pedestal with the book Gnashing Blades. Taking this book will cause the tunnel to shift again. Back down both sets of stairs, a new tunnel has opened to the right (south). The tunnel curves to the left (east) and leads to an intersection. On the right (south) is a dead end with tables to the left and right with many books. Back at the intersection, proceeding forward (east) into the apparent dead end will cause the tunnel to expand. There are two stone tables - the one on the left has scrolls and a soul gem, while the one on the right has seven books. The tunnel ahead leads to a font of stamina, where it turns left (north), then curves towards the left (west) and leads to another font of stamina. A short bridge leads northwest to a set of stairs where a seeker stands guard. Up the stairs is a table with a soul gem and five books. A bridge and steps lead right (east). There will also be a seeker around this area. The path continues up and clockwise until a scrye is reached. When activated, it shifts the tunnel so that going back down the steps and bridges counter-clockwise leads to another new area (which starts with a ramp up to the north).

This area is more open with a large pool in the middle, from which a lurker vindicator emerges. In the northwest corner of the room is a scrye that, when activated, opens a gate in the southwest corner. The tunnel behind the open gate leads north. There is a table at the end on the left side that contains several scrolls, soul gems, and a spell tome for the spell Conjure Seeker. Straight ahead is a vessel with leveled loot. Back south against the east wall is another scyre that opens a large gate to the north in the main room. Beyond that gate are stairs leading to a Font of Magicka and a book that is the door to Chapter V.

Chapter V
Summit of Apocrypha - Placing Books
Placing the books
The tunnel leads northwest, then turns northeast. It leads to a large dome shaped area with several walkways, several pods with random loot around the edges, and a central glowing structure, all protected by a seeker. Also around the edges of the walkway that encircles the room are pedestals where the books that have been collected need to be placed. Each pedestal has a clue as to which book needs to be placed there:
The pedestal with the fangs - Gnashing Blades
The pedestal with the pincers - Delving Pincers
The pedestal with the tentacles - Boneless Limbs
The pedestal with the eye - Prying Orbs
Once the final book is placed, the central structure opens, and now the book that leads to Chapter VI can be entered.
Chapter VIEdit
Summit of Apocrypha - Seekers Word Wall 1
Seekers examining the Word Wall
This book leads to the summit. Down a short set of steps, it is possible to go left (south) or right (north). Either path ends up in the same place, but going right leads past a table with the book The Art of War Magic and a soul gem. A tunnel leads up to an open area. In the distance are two seekers studying a word wall. After defeating them, reading the word wall will teach a word of the Dragon Aspect shout.
Suddenly, Miraak's dragon, Sahrotaar, will fly overhead and attack. The full power Bend Will shout will break his will. He will land and state: "Hail, thuri. Your thu'um has the mastery. Climb aboard and I will carry you to Miraak."
Once the Dragonborn mounts him, he will take off and a message will appear to explain how to ride the dragon. Sahrotaar cannot be directly controlled in flight, rather guided in a general direction to attack enemies. He will fly over a platform with several seekers and lurkers, giving the Dragonborn a chance to practice attacking. Once they are all dead, he will proceed to the high tower with Miraak.

LIKE I SAID IF YOU ARE STUCK USE THIS INFORMATION. CLICK THIS TO SEE THE INFORMATION.[elderscrolls.wikia.com]


\/ Quests \/
Dragonborn — Travel to the island of Solstheim and learn about Miraak from the people and hear rumours from inns.
The Temple of Miraak — Locate the Temple of Miraak there are serveral stones/shrines near by the temple of miraak not to mention skaal village.
The Fate of the Skaal — Free the indoctrinated Skaal villagers by using bend will shout and defeating lurkers.
Cleansing the Stones — Cleanse the All-Maker stones dotted across the island and rid the people of miraaks power.
The Path of Knowledge — Travel with master Neloth to Nchardak and recover a Black Book there you will need control cubes and balance the evens.
The Gardener of Men — Enter the Daedric realm of Apocrypha and learn the final words of Bend Will this will control dragons.
At the Summit of Apocrypha — Reach the summit of Apocrypha and defeat Miraak.

ALL THE BLACK BOOKS:
Black Book: Filament and Filgree
Black Book: The Hidden Twilight
Black Book: The Sallow Regent
Black Book: The Winds of Change
Black Book: Untold Legends

TOP TEN SIDE QUESTS:
10.Served Cold — Investigate a plot to assassinate First Councillor Morvayn.
9.The Final Descent — Investigate the death of the famous miner, Gratian Caerellius.
8.A New Source of Stalhrim — Locate the kidnapped Skaal blacksmith. This will allow you to make stalthrim armor/weapons.
7.Deathbrand — Locate all pieces of the fabled armor.
6.The Ebony Warrior — A powerful Redguard warrior wishes to be sent to Sovngarde by a worthy foe
5.Unearthed — Help Ralis Sedarys search for the relics of Ahzidal.
4.Haknir Death-Brand's Treasure — Find a piece of Deathbrand armor.
3.Investigate Kolbjorn Barrow — Visit a Kolbjorn Barrow and talk to Ralis Sedarys. Expands into the quest
2.Summoning Karstaag — Retrieve the Karstaag's skull and summon his ghost to a duel.
1.Locate the Black Book — Locate a mysterious Black Book from the clues of a Madman.
\/ Level Requirements \/
[/list]DRAGONBORN~ LEVEL 10~ ID FOR QUEST DLC2MQ01
TEMPLE OF MIRAAK~LEVEL 20~ID FOR QUEST DLC2MQ02
THE FATE OF SKAAL~LEVEL 25~ID FOR QUEST DLC2MQ03
CLEANSING THE STONES~LEVEL 30~ID FOR QUEST DLC2MQ03B
THE PATH OF KNOWLEDGE~LEVEL 32~ID FOR QUEST DLC2MQ04
THE GARDENER OF MEN~LEVEL 35~ID FOR QUEST DLC2MQ05
AT THE SUMMIT OF MOUNT APOCRYPHA~LEVEL 37~ID FOR QUEST DLC2MQ06
\/ Achievements \/

OUTLANDER:To gain this achievement you must travel to solstheim upon arrival on ship you gain this achievement.

THE TEMPLE OF MIRAAK: You must complete the secound quest in the series the temple of miraak to gain this achievement.

PATH OF KNOWLEDGE: To gain this achievement you must complete the third quest path of knowledge.

THE SUMMIT OF APOCRYPHA: You must defeat miraak to gain this achievement.


DRAGON ASPECT: you must learn all the words of dragon aspect to gain this achievement.


HIDDEN KNOWLEDGE: Locate and complete all the 5 Black books. You must gain the knowledge of all the black books to complete this achievement.


STALHRIM CRAFTER:
to gain this achievement you must complete the quest a new source of stalhrim which can be activated at skaal village once you have finished this quest you can craft an item of stalhrim and that will give you this achievment.


DRAGONRIDER: After getting the final word of the bend will shout you can tame and ride dragons you must tame and ride dragons 5 times to get this achievement.


RAVEN ROCK OWNER: For this achievement you must speak to the ambassider and earn the jarls trust then you will be able to purchase property and gain this achievment.


SOLSTHEIM EXPLORER: You must discover 30 locations on the island of solsthiem.

THANKYOU GUYS FOR LOOKING AT THE ACHIEVMENTS. WITH THIS DLC YOU ARE ABLE TO GAIN 10 ACHIEVEMENTS OUT OF THE 50 OR 75 YOU HAVE.

RATINGS OF THE ACHIEVEMENTS: Its out of 3 stars, 1 star is bronze, 2 star is silver, 3 star is gold[/u][/i]

OUTLANDER:
  • Bronze
    THE TEMPLE OF MIRAAK:
  • Bronze
    PATH OF KNOWLEDGE:
  • Bronze
    THE SUMMIT OF APOCRYPHA: [***] GOLD
    DRAGON ASPECT: [**] silver
    HIDDEN KNOWLEDGE:
  • Bronze
    STALHRIM CRAFTER: [**] silver
    DRAGONRIDER:
  • Bronze
    RAVEN ROCK OWNER: [**] silver
    SOLSTHEIM EXPLORER: [***] GOLD





\/ Useful MPC'S \/ Useful MODS \/

¬Hermaeus Mora — The Daedric Prince of forbidden knowledge.
¬Miraak — The first Dragonborn and primary antagonist.
Not only the most important characters on the dlc they can only be found in apocrypha.

¬Frea — Not only she has strong armor and is a great follower she is important to the fate of skaal and helping you defeat miraak
¬Storn Crag-Strider - Is essential character he sacrifices himself so that you learn the last word and will continue in your fight to defeat miraak
These characters can be found in the skaal village

¬Neloth — A great wizard and is a useful mpc since he helps/gives advice of finding the black books.
This character can be found at one of the shrines or Tel Mithryn

¬Adril Arano — Is the secound counciler and will let you be able to purchase property and raven rock whilst also leading a intresting quest.
Can be found roming around in raven rock

¬Bujold the Unworthy— The leader of thrisk hall he is a rekling and can speak the language of the dragonborn.This is an intresting quest with killing a ambushing bandit camp.
¬Riekling Chief — Intelligent Riekling who can speak.
This character can be found at Bujold's Retreat

¬General Falx Carius— Used to be a imperial soldier and carries an intresting weapon he is located at frost frostmoth he was also a commander and he is quite hard to kill.
This character can be found at Frost Frostmoth a fort with loads of ash spawns.

¬Ralis Sedarys — This character is a treasure hunter that is looking for a unic weapon and mask this is a great location and is very rewarding.
Can be located at Kolbjorn Barrow


I N T E R E S T I N G N P C'S
¬Ebony Warrior — A Redguard warrior seeking a worthy challenge.
¬Hrodulf — Corpse of a Nord male by the shore, directly south of Hrodulf's House.
¬Hunter — A generic Nord male or female found randomly in the wild.
¬Revus Sarvani — owner of the Silt Strider Dusty and general goods merchant, just north of Tel Mithryn.
¬Torkild — Werebear brother of Wulf Wild-Blood. Found randomly in the wild during Filial Bonds.
¬Usha — Corpse of an Argonian male in a hidden camp area near the headwaters of the stream that flows south, just west of Ashfallow Citadel.
¬Wizard — A randomly encountered Bosmer mage who can be found testing out his flying spell.


MIRAAK DRAGONBORN FOLLOWER: CLICK HERE TO DOWNLOAD MOD[www.nexusmods.com]

UNOFFICIAL DRAGONBORN PATH: CLICK HERE TO DOWNLOAD MOD[www.nexusmods.com]

REALISTIC TEXTURE OVERHAUL DRAGONBORN: CLICK HERE TO DOWNLOAD MOD[www.nexusmods.com]

ATLAS MORE MAP MARKERS DRAGONBORN:CLICK HERE TO DOWNLOAD MOD[www.nexusmods.com]

ULTIMATE FOLLOWER PATH DRAGONBORN:: CLICK HERE TO DOWNLOAD MOD[www.nexusmods.com]

I APOLOGIZE THIS IS NEXUS MODS THIS WAS A MOD SEARCHER BEFORE THE STEAM CUMMONITY YOU CAN EITHER DOWNLOAD THE MOD MANUALLY OR USE THE NEXUS MOD MANAGER WHICH IS SIMPLE... CLICK HERE TO DOWNLOAD NEXUS MOD MANAGER[www.nexusmods.com]
\/ Weapons \/
[/previewimg]
\/ Armours \/
[/previewimg]

[previewimg=1867173;sizeFull,floatLeft;armias.png][/previewimg
\/ Improvements/summary: \/
THANKYOU GUYS FOR LOOKING AT MY GUIDE I HOPE YOU FOUND IT HELPFUL:
Here is alist of items that i will include in the future:
Creatures (dragonborn)
Video (Not completed)
Add more unique clothing
added codes/id's for weapons and armors
adding unique jewlery and codes of jewlery
Another tutorial video (Haven't started)
More mods/ steam dragonborn mods
THIS IS THE LIST OF ITEMS I WILL HOPEFULLY ADD IN THE FUTURE.
This is my first Guide i will hopefully make more.
Please rate.

CLICK HERE TO SEE MY SKYRIM REVIEW!!
CLICK HERE TO SEE MY DAWNGUARD GUIDE
CLICK HERE TO SEE MY HEARTHFIRE GUIDE
13 kommentarer
Cooldog 26. mar. 2017 kl. 11:35 
Hey, there's no jarl on Solstheim. It's Councilor
IceTigerKitten 4. maj 2016 kl. 22:37 
Miraak keeps taking my souls that will allow me to USE my shouts! I am stuck because I know the BEND WILL shout, but He takes the souls that'll LIKELY UNLOCK THEM! i can't use Bend Will to 'cleanse' the stones, AND I CAN'T PROGRESS!!
D:<
Dancing Lizard 9. mar. 2016 kl. 7:47 
How do you start The Deathbrand Quest :P
GrandalfTheGay 16. feb. 2016 kl. 11:00 
thanks a lot this really helped but im stuck in the last area of chapter 5 and after learning the word of power, the dragon never came? Is there a fix or are my mods at fault?
orthrus03 22. jan. 2016 kl. 0:19 
where do i get the key to get through the door in Tel mithryn tower
Dancing Lizard 21. okt. 2015 kl. 13:38 
what is the code for the waterwalking boots???
BossGalaga 24. nov. 2014 kl. 3:18 
This guide is okay albeit the broken code, formatting, lack of [Enter] key and so on but I couldn't find anything in your guide related to dishware, which is absolutely critical to Skyrim. If you like, feel free to add an addendum to your guide and link to mine:
https://steamcommunity.com/sharedfiles/filedetails/?id=346054622
Haunted 22. nov. 2014 kl. 11:45 
Wow! Thank you, this was a huge help!
Liz (Albi)  [ophavsmand] 21. nov. 2014 kl. 13:40 
Thankyou :)
caio 21. nov. 2014 kl. 8:01 
WOOW Nice man , help me a lot ! Thank you =D