Borderlands 3

Borderlands 3

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Anointments
By Darkslizer
List of all the Anointments with their effects
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about this guide
Since I just wanted to have all the Anointments in one place I made a list for myself and also went to test some of the effects, as I hard a hard time finding information on how some of them worked and wanted to simply share this list as well as my findings.

That being said for the most part it is mainly just a list of the descriptions as they are depicted ingame, so if you want a more accurate representation I can highly recommend looking them up on the BL3 Wiki.
Anointments on the Wiki[borderlands.fandom.com]
Terror Anointments on the WIki[borderlands.fandom.com]

The damage number values are taken from Level 72 Mayhem 10 Gear (if applicable).

As this is my first time writing a guide I hope you will forgive me for potentially weird formatting, I will work on it (and also possibly expand on the effects after doing some more research / testing) but for now this is just a simple list for convenience.

I hope it will be useful to you.
Have a nice day.
Weapon Anointments
all
  • Consecutive Hits increase Weapon Damage by 1% per hit. Misses remove all bonuses.
  • Elemental critical hits can cause status effects of that element to explode, creating a nova that deals 500% of the status effect's damage.
  • Gain 150% increased Weapon Damage against enemies above 90% Health.
  • While enemies are below 25% Health, gain 50% increased Weapon Damage.
  • Killing an enemy grants 13% Weapon Damage and Reload Speed for 25 seconds. This effect stacks.
  • While under 50% health, deal 100% bonus radiation damage.
  • While an Action Skill is Active, Weapon Damage is increased by 100%.
  • While an Action Skill is Active, Deal 75% more Weapon Damage to Badass, Named, and Boss enemies.
  • While an Action Skill is Active, constantly trigger novas that deal 70328 (incendiary) damage. (value increases with Mayhem level of the weapon; does not receive Mayhem scaling)
  • On Action Skill End, Weapon Damage is increased by 100% for a short time.
  • On Action Skill End, Deal 125% more Weapon Damage to Badass, Named, and Boss enemies for a short time.
  • On Action Skill End, Splash Damage is increased by 125% for a short time.
  • On Action Skill End, Melee Damage is increased by 100% for a short time.
  • On Action Skill End, Weapon Status Effect Damage and Chance are increased by 75% for a short time.
  • On Action Skill End, gain 30% Life Steal for a short time.
  • On Action Skill End, the next 2 magazines will have 100% additional bonus Incendiary damage.
  • On Action Skill End, the next 2 magazines will have 100% additional bonus shock damage.
  • On Action Skill End, the next 2 magazines will have 100% additional bonus corrosive damage.
  • On Action Skill End, the next 2 magazines will have 100% additional bonus cryo damage.
  • On Action Skill End, the next 2 magazines will have 100% additional bonus radiation damage.

Siren
  • Astral Projection damage is increased by 200% for Phasecast and related action skills.
  • Slam damage is increased by 300% for Phaseslam and related action skills.
  • Orb damage is increased by 200% for Phaseflare and related action skills.
  • While Grasp is active, Weapon Damage is increased by 150%.
  • While Phasegrasp is active, Weapon charge time is decreased by 71% and Fire Rate is increased by 12%.
  • After using Phasecast, Weapon Damage is increased by 250% for a short time.
  • After using Phasecast, Status Effect Chance is increased by 50% for a short time.
  • After using Phaseslam, Weapon Damage is increased by 300% for a short time.
  • After using Phaseslam, Melee Damage is increased by 200% for a short time.
  • On (Siren) Action Skill End, deal 40% bonus radiation damage for a short time.

Beastmaster
  • After using Attack Command, gain 50% lifesteal for a short time.
  • Grants an extra charge of Rakk Attack!
  • Enemies damaged by Rakk Attack! take 100% increased damage for a short time.
  • After using Rakk Attack!, gain 100% Critical Hit Damage for a short time.
  • While Fade Away is active, Weapon Damage is increased by 150%.
  • While Fade Away is active, gain greatly increased Accuracy and Handling.
  • While Gamma Burst is active, gain 115% bonus radiation damage.
  • While Gravity Snare is active, Weapon Damage is increased by 250%.

Operative
  • MNTIS Shoulder Cannon damage is increased by 150%.
  • While Barrier is active, Accuracy is increased by 60%, and Critical Hit damage is increased by 125%.
  • While Barrier is active, Status Effect Chance is increased by 50%.
  • While Digi-Clone is active, regenerate 30% of magazine ammo per second.
  • After swapping places with your Digi-Clone, Weapon Damage is increased by 130% for a short time.
  • After swapping places with your Digi-Clone, your weapon is reloaded.
  • While SNTNL is active, Fire Rate is increased by 9% and Reload Speed by 23%.
  • While SNTNL is active, gain 100% of damage as bonus Cryo damage.

Gunner
  • While Iron Bear is active, V-35 Grenade Launcher damage is increased by 200%.
  • While Iron Bear is active, Vanquisher Rocket Pod damage is increased by 150%.
  • While Iron Bear is active, Minigun damage is increased by 150%.
  • While Iron Bear is active, Railgun Damage is increased by 150%.
  • While Iron Bear is active, Salamander damage is increased by 200%.
  • While Iron Bear is active, Bear Fist damage is increased by 300%.
  • While Auto Bear is active, deals 130% bonus Incendiary damage.
  • While Auto Bear is active, constantly regenerate 8% of magazine size per second.
  • While Iron Cub is active, Weapon Damage is increased by 150%.
  • After exiting Iron Bear, gain 160% increased Splash damage for 18 seconds.
  • After exiting Iron Bear, the next 2 magazines will have 125% bonus Incendiary damage.
  • After exiting Iron Bear, the next 2 magazines will have 10% increased fire rate and 100% critical damage.
  • After exiting Iron Bear, the next 3 magazines will have 33% increased reload speed and 67% increased handling.
  • After exiting Iron Bear, kills increase Iron Bear's cooldown rate by 30%.
Shield Anointments
all
  • On shield break, the next shot deals 100% shield capacity as bonus Amp Damage.
  • On Action Skill Start, activate any effects that trigger on shield break or fill.
  • On Action Skill End, Melee Damage is increased by 100% for a short time.
  • On Action Skill End, damage taken is reduced by 13% for a short time.
  • On Action Skill End, regenerate 5% max health per second for a short time.
  • On Action Skill End, action skill cooldown rate is increased by 50% for a short time.
  • On Action Skill End, gain 50% bonus Incendiary Damage with weapons for 10 seconds.
  • On Action Skill End, gain 50% bonus Shock damage with weapons for 10 seconds.
  • On Action Skill End, gain 50% bonus Corrosive damage with weapons for 10 seconds.
  • On Action Skill End, gain 50% bonus Cryo damage with weapons for 10 seconds.
  • On Action Skill End, gain 50% bonus Radiation Damage with weapons for 10 seconds.

Siren
  • After using Phaseslam, Melee Damage is increased by 200% for a short time.
  • While Phasegrasp is active, Amara constantly triggers novas that deal 24756 damage. (receives Mayhem scaling; element matches Amara's attuned type)

Beastmaster
  • Grants an extra charge of Rakk Attack!
  • After issuing an Attack Command, gain 8% Movement Speed for a short time.
  • When exiting Fade Away, create a nova that deals 136157 damage. (receives Mayhem scaling; element matches shield's element)

Operate
  • When Barrier is Deployed, instantly start recharging your shields.
  • While Digi-Clone is active, regenerate 3% max health per second.
  • While SNTNL is active, Movement Speed is increased by 15%.

Gunner
  • When entering and exiting Iron Bear, create a nova that deals 136157 damage. (receives Mayhem scaling; element matches shield's element)
  • After exiting Iron Bear, gain 75% increased shields and health for 25 seconds.
  • After exiting Iron Bear, kills increase Iron Bear's cooldown rate by 30%.
Grenade Anointments
all
  • On Grenade Thrown, Weapon, Grenade, and Action Skill Damage are increased by 25% for 6 seconds.
  • On Action Skill Start, Regenerate 1 grenade.
  • While an Action Skill is Active, Grenade Damage is increased by 150%.
  • On Action Skill End, gain 50% bonus Incendiary Damage with weapons for 10 seconds.
  • On Action Skill End, gain 50% bonus Shock damage with weapons for 10 seconds.
  • On Action Skill End, gain 50% bonus Corrosive damage with weapons for 10 seconds.
  • On Action Skill End, gain 50% bonus Cryo damage with weapons for 10 seconds.
  • On Action Skill End, gain 50% bonus Radiation Damage with weapons for 10 seconds.

Gunner
  • While Iron Bear is active, taking damage has a 20% chance to spawn a grenade.
Weapon Terror Anointments
all
  • While Terrified, deal 75% bonus Cryo damage.
  • While Terrified, gain increased Crit Damage. The more Terror you have, the higher the bonus.
  • While Terrified, gain increased damage and fire rate. The more Terror you have, the higher the bonus.
  • While Terrified, gain ammo regeneration. The more Terror you have, the higher the bonus.
  • While Terrified, enemy bullets have a chance to reflect off of you. The more Terror you have, the higher the bonus.
  • While Terrified, reduce all incoming damage by a small amount. The more Terror you have, the higher the bonus.
  • While Terrified, gain health regeneration. The more Terror you have, the higher the bonus.
  • On Action Skill End, heal for 25% of max health. Effect ist increased by 15% per Terror stack. Consumes all Terror.
  • On Action Skill End, apply Terror to yourself every 3 seconds for the next 18 seconds.
  • Melee attacks have a 25% chance to apply Terror to yourself.

Siren
  • After Phasegrasping an enemy, Amara fires Terror skulls at the grasped target dealing 61890 (cryo) damage. (value does not scale with weapon Mayhem level; receives Mayhem scaling; 1 skull per Terror per equipment with this Anointment, up to a max. of 9 skulls)

Beastmaster
  • After using Attack Command, consume all Terror and FL4K's pet gains 200% bonus incendiary damage for a short time.

Operative
  • While SNTNL is active, SNTNL gains 100% lifesteal while you are affected by Terror.

Gunner
  • After Reloading, consume all Terror and create a nova that deals cryo damage. (receives Mayhem scaling; same damage regardless of amount of Terror; triggers 1 Nova per equipment with this Anointment)
Shield Terror Anointments
all
  • While Terrified, gain ammo regeneration. The more Terror you have, the higher the bonus.
  • While Terrified, enemy bullets have a chance to reflect off of you. The more Terror you have, the higher the bonus.
  • While Terrified, reduce all incoming damage by a small amount. The more Terror you have, the higher the bonus.
  • While Terrified, gain health regeneration. The more Terror you have, the higher the bonus.
  • On Action Skill End, heal for 25% of max health. Effect ist increased by 15% per Terror stack. Consumes all Terror.
  • On Action Skill End, apply Terror to yourself every 3 seconds for the next 18 seconds.
  • Melee attacks have a 25% chance to apply Terror to yourself.

Siren
  • After Phasegrasping an enemy, Amara fires Terror skulls at the grasped target dealing 61890 (cryo) damage. (damage receives Mayhem scaling; 1 skull per Terror per equipment with this Anointment, up to a max. of 9 skulls)

Beastmaster
  • After using Attack Command, consume all Terror and FL4K's pet gains 200% bonus incendiary damage for a short time.

Operative
  • While SNTNL is active, SNTNL gains 100% lifesteal while you are affected by Terror.

Gunner
  • After Reloading, consume all Terror and create a nova that deals cryo damage. (receives Mayhem scaling; same damage regardless of amount of Terror; triggers 1 Nova per equipment with this Anointment)
Grenade Terror Anointments
all
  • While Terrified, gain increased damage and fire rate. The more Terror you have, the higher the bonus.
  • While Terrified, reduce all incoming damage by a small amount. The more Terror you have, the higher the bonus.
  • While Terrified, gain health regeneration. The more Terror you have, the higher the bonus.
  • On Action Skill End, heal for 25% of max health. Effect ist increased by 15% per Terror stack. Consumes all Terror.
  • On Action Skill End, apply Terror to yourself every 3 seconds for the next 18 seconds.
  • Melee attacks have a 25% chance to apply Terror to yourself.

Siren
  • After Phasegrasping an enemy, Amara fires Terror skulls at the grasped target dealing 61890 (cryo) damage. (value does not scale with grenade Mayhem level; damage receives Mayhem scaling; 1 skull per Terror per equipment with this Anointment, up to a max. of 9 skulls)

Gunner
  • After Reloading, consume all Terror and create a nova that deals cryo damage. (receives Mayhem scaling; same damage regardless of amount of Terror; triggers 1 Nova per equipment with this Anointment)