rFactor 2

rFactor 2

106 ratings
Trans Am Golden Age 1968-1972
File Size
625.980 MB
Jun 6, 2023 @ 5:12pm
Mar 7 @ 9:37pm
2 Change Notes ( view )

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Trans Am Golden Age 1968-1972

Trans Am has been around since the 60's when the muscle car wars kicked off and has been going almost every year since. While the tube frame silhouettes took over in the late 70's to 80's, many herald '68-'72 as the best years of the sport when manufacturer involvement was at an all-time high and the cars were purely American.

Storm Gang Simulation has worked in partnership with International Sim Racing to update and fine tune this amazing group of cars. Featuring the 6 most prolific makes of the day:
- Ford Mustang
- AMC Javelin
- Dodge Challenger
- Chevy Camaro
- Pontiac Firebird
- Plymouth Cuda

The Golden Era mod features many updates to the original ISR release including flexible suspension, an overhauled BOP, graphical updates and more. Big thanks to Ben Boorman and George Angelidis for diligent work on the soft body response (chassis flex), Becky Ely for AI improvements and Mehmet for additional contributions.

Special thanks to the Champion Motorsports community for excellent feedback during development.

Templates available on the Storm Gang Simulation website: https://www.stormgangsimulation.com/trans-am-golden-era
Windows naming: [carname]WINDSHIELDIN and [carname]WINDSHIELDOUT


AMC Javelin - AMC was considered a "small" car company, able to exploit niche markets and its cars were loved by many. It eventually was bought by Chrysler and some of its brands like Jeep still live on today. The Javelin was its gladiator in the David and Goliath story against Ford for the nail-biting 1970 season where it nearly toppled the giant. The AMC is a well-planted, good all-around vehicle. It's a little heavier than the Mustang but can apply power confidently making it a powerful competitor.

Chevrolet Camaro - Ford's longtime rival has had their own pony car in the game since the Mustang's debut. The Camaro has similar characteristics as the Mustang. It's light, transitions well and can move when pushed. But it can be easy to overdrive as well. Expect this car to be a wheelman's favorite, even if it kills them.

Dodge Challenger - Dodge is one of the few remaining giants from Detroit and it has a Hemi in it. The Challenger needs a steady approach. Allow the weight lifting off the front end as you ease off the brakes to initiate a very stable rotation. This stability will allow you to carry speed. You need to get it right first time however as it is difficult to shift the car from its chosen trajectory. Applying power, you should feel quite relaxed about allowing the rear end to step out. If everything isn't too rushed then it will come back into line without any drama. Let the Challenger do things in its own time and it should deliver good pace.

Ford Mustang - During the early days of Trans Am, the Mustang was often on top. Ford all it could to make sure its flagship performance vehicle was number one which led to several championships and domination in the series. The Mustang may be the most accessible of the six cars in the series. It's on its toes, reacts promptly to control inputs and is quite forgiving if you go over the limit. These qualities mean that you can quite productively hustle it along with a variety of driving styles. However, if you fall out of time with its preferred rhythm then you will spend more time wrestling than driving.

Pontiac Firebird - Pontiac managed to leave a legacy in the auto markets, especially with some of its performance vehicles. While they weren't always the fastest, cheapest or most economical, they were usually fun. The Firebird is one of its most lasting legacies and this iteration was one of the first that truly defined the iconic shape of the car. While it lacks top end grunt, it can carry speed deep into braking zones and whip through corners. Expect battles with the hood chicken to be hard fought.

Plymouth Cuda - Another Chrysler brand, the Plymouth Cuda is easily one of the largest cars in the field. It takes work to turn and you're often dancing on the edge, but it's a demon in the straights. The Cuda's girth and straightline speed make it a major obstacle when trying to craft a pass.
Storm Gang Simulation  [author] Mar 21 @ 4:57pm 
Thanks @johnredcar36. We have a few updates coming, hopefully soon to make the experience even better.
johnredcar36 Mar 20 @ 5:18am 
amazing cars to drive one of my favourite car packs
Storm Gang Simulation  [author] Mar 9 @ 6:06pm 
Thanks @Manfredk2kpr. We'll fix and push a new update.
Manfredk2kpr Mar 9 @ 12:33am 
Dodge car 42 has a typo in veh-file
Classes="Trans-Am-Golden-Era-('68-'72), TrAm-Dodge -Challenger" - there is a space between Dodge and -Challenger, making this car a own class
Tnadz Dec 7, 2023 @ 5:21pm 
@TITS so you ran full stints with the cars across multiple tracks and recorded motec telemetry and compared g/g graphs, whale charts, damper histograms, etc and reviewed tire wear and temperature profiles and did a critical analysis across all car's performances lap by lap and in aggregate?
TRS Dec 6, 2023 @ 6:57pm 
@Triadz If an entire chassis geometry was different, i.e. An entirely different chasis.ini then, maybe. Otherwise, probably not. Once again, every other file across all the cars, identical to the Dissenter, just renamed files. Many still have the original ISI/S397 commented out notes.
I've driven test sessions in a Dissenter against these, and each of these against the Dissenter. Any nuance is so minute you cannot discern comparing side by side other than on ovals as these are strictly road course. Anyway...

This is where I left it and it appeared to be removed.

TRS Dec 6, 2023 @ 6:57pm 
Two part comment from Nov. 27 showing as 'Deleted'.


Other than what was referenced with the .hdv, which, imo, when looking at the direct comparisons, doesn't really equate to much. I'm just not entirely convinced that a damper with the exact same values changed from '4 Click' settings to '2 Click' settings is dramatically changing an entire car's complete behavior. Many of the changes are of small type things like that. A Brake Pedal pressure setting from changed from 16 increments to 20. Changes like this are not dramatically altering performance. 1/2
Tnadz Dec 3, 2023 @ 6:22pm 
lol, I'm not sure how my comment is "censoring" but the description already says these are based on the ISR mod, which is based on the Dissenter. Although I did see that comment by VoodooChild about some of the tweaks his group did. I've reached out to him to see what they have.
TRS Dec 3, 2023 @ 12:05pm 
Since comments seem to be censored;

Right there. They say exactly what I have been saying.
Tnadz Nov 25, 2023 @ 11:19pm 
Yes, as mentioned, it was used as the base so it's going to have certain elements that are similar. But run the dissenter next to each of the cars in this pack and you will find they have discernible differences which will be evidenced in motec output. Those "1-2" clicks you mention can equate to quite a big difference when you're talking the actual values that are being calculated. I would certainly be interested in how you have access to the encrypted Dissenter physics. Are you on the S397 team?