《上古卷轴®OL》

《上古卷轴®OL》

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Vampire And Werewolf
由 Feaden 制作
This guide contains general and detailed information about Vampirism and Lycanthropy.
   
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Vampire
What is Vampirism?
Vampirism in ESO is also known as “Sanguinare Vampiris”. It is an affliction your character can catch that has benefits and drawbacks. Before you can be a Vampire in ESO, you need to be infected by “Noxiphilic Sanguivoria/Vampirism”. Once you have this debuff in your character sheet, you have to complete a quest in order to turn into a full Vampire in ESO.

There are three different ways how you can get Vampirism in ESO. You can simply purchase Vampirism via Crown Store, this will instantly turn you into a Vampire. You can get infected by another player or via a Bloodfiend NPC, once infected you have the debuff “Noxiphilic Sanguivoria/Vampirism” on you. With this debuff you can go to one of the three Vampire Shrines to complete the quest and turn into a Vampire.

Crown Store Method
The easiest way to turn into a Vampire is by purchasing Vampirism via Crown Store. It costs a total of 1500 Crowns, which is a lot and usually not worth it because the other two ways cost nothing and it takes around 20 minutes to finish the process with the quest.

Infection from Bloodfiend NPCs Method
The most difficult way to get infected is via Bloodfiends that can be found in Reaper’s March, Bangkorai and The Rift. They usually spawn around midnight and vanish in the morning during the Blood Moon phase. They don’t spawn every night, it is quite tricky to actually find them and even if they damage you the infection is not guaranteed, you might have to try several times. I don’t recommend trying to get it this way, getting infected via another player is way easier and will be explained below.

Infection from other Players Method (recommended)
The easiest way to get Vampirism without having to pay via Crown Store is getting a bite from another player that already has Vampirism. To get infected by another player, you need to be close to one of the Vampire Shrines and you need to make sure that the player that will infect you has the Blood Ritual skill unlocked. Players that are already infected with Lycanthropy, can not be infected by Vampirism.
Vampire Shrine and Bloodfiend Locations for all Alliances
Here is a map of the three Zones (Reaper’s March, Bangkorai and The Rift) where you can find the shrines and the Bloodfiends.

  • Reaper’s March (Aldmeri Dominion)
  • Bangkorai (Daggerfall Covenant)
  • The Rift (Ebonheart Pact)
Vampire Quest
After you have been bitten, make sure to read the Ceremonial Scrolls and enter the “Monument of Lamae Bal” Dungeon. Once you have entered the dungeon, talk to the NPC with the quest marker. Now just follow the quest log and check out my pictures below, all you have to do is go to the two basins, first on the right side and then to the left side. You have to watch the vision on each basin, once done make sure to destroy the monument.
Vampire Appearance
Once you are a Vampire, your appearance will change. Your skin gets more pale with every Vampire stage. Check out the following picture where I showcase the different stages with the skin color and eyes.
Hide Vampirism
Because you are a vampire, you will not be welcomed by the general public.
There are a few ways how you can hide the vampire pale skin. Skins, helmets and outfits (that you get in quests to hide from mobs) will all hide vampirism. In the case of outfits, it also hides every cosmetic applied on you and turns you back to how you first created your toon.
How to Cure Vampirism?
Curing Vampirism in ESO can be done in two ways. You can find a NPC in the last zone of the base game in the Mages Guild building and ask him to cleanse the curse for a small amount of gold or you can buy a cure vampire token from the crown store, which would be a total waste of money because this method here only costs around 693 gold and takes 5 minutes to complete.
  • Ebonheart Pact: The Rift in the Riften town Mages Guild building.
  • Aldmeri Dominion: Reaper’s March in the Rawl’kha town Mages Guild building.
  • Daggerfall Covenant: Bangkorai in the Evermore town Mages Guild building.
Vampire Mechanics
There are benefits and drawbacks to each Vampire stage in ESO, we are also going to take a look at the skills and passives. There are also a few things to mention about races and sets for Vampires.
Vampire Levels
  • There are a total of 10 Vampire Levels that will unlock both active and passive perks.
Ultimate & Skills for Vampire

Blood Scion Ultimate
  • Transform into a lord of night, instantly healing to full Health and increasing your Max Health, Magicka, and Stamina by 10000 for 20 seconds. While in this form, you heal for 15% of all damage you deal and you can see enemies through walls.
Eviscarate Skill
  • Slice an enemy open, dealing 3096 Magic Damage. Deals up to 33% more damage based on your missing Health.
Blood Frenzy Skill
  • Go into a blood frenzy, increasing your Weapon and Spell Damage by 60 every 2 seconds, up to 5 times. While toggled on, the Health cost of this ability increased by 360 per stack and you cannot be healed by anyone other than yourself.
Vampiric Drain Skill
  • Drain an enemy's life force, dealing 870 Magic Damage and healing you for 25% of your missing Health every 1 second for 3 seconds.
Mist Form Skill
  • Dissolve into a dark mist, reducing your damage taken by 75% for as long as you maintain the channel. Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Recovery stats are disabled.

Passives for Vampire:

Feed

Allows you to feed on an unsuspecting target, killing them increasing your Vampire Stage. Higher Stages make you a strong Vampire at the cost of your humanity. Stages decrease over long periods of time.

Stage 1/2/3/4
  • Health Recovery: -10%/-30%/-60%/-100%
  • Flame Damage Taken: +5%/+8%/+13%/+20%
  • Regular Ability Costs: +3%/+5%/+8%/+12%
  • Vampire Ability Costs: -6%/-10%/-16%/-24%

Dark Stalker
Ignore the Movement Speed penalty of Sneak.
Decreases the time it takes to enter Sneak by 25%.
Rank 2
Ignore the Movement Speed penalty of Sneak.
Decreases the time it takes to enter Sneak by 50%.
Strike from the Shadows
While you are at vampire stage 2 or higher
When you leave Sneak, invisibility, or Mist Form your Weapon and Spell Damage is increased by 150 for 6 seconds.
Rank 2
While you are at vampire stage 2 or higher
When you leave Sneak, invisibility, or Mist Form your Weapon and Spell Damage is increased by 300 for 6 seconds.
Blood Ritual
Allows you to infect another player with Noxiphilic Sanguivoria once every 7 days by returning to the Vampire ritual site.
Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
Undeath
While you are at vampire stage 3 or higher
Reduces your damage taken by up to 15% based on your missing Health.
Rank 2
While you are at vampire stage 3 or higher
Reduces your damage taken by up to 30% based on your missing Health.
Unnatural Movement
While you are at Vampire Stage 4
Reduces the cost of Sprint by 25%.
If you continuously Sprint for 6 seconds you automatically become invisible.
Rank 2
While you are at Vampire Stage 4
Reduces the cost of Sprint by 50%.
If you continuously Sprint for 3 seconds you automatically become invisible.

Vampire Stages
Stage 1
  • -10% Health Recovery
  • +5% Extra Fire Damage
  • +3% Regular Ability Cost
  • -6% Vampire Ability Cost
  • Feed & Dark Stalker are active on all Vampire Stages
Stage 2
  • -30% Health Recovery
  • +8% Extra Fire Damage
  • +5% Regular Ability Cost
  • -10% Vampire Ability Cost
  • Strike from the Shadows is active
Stage 3
  • -60% Health Recovery
  • +13% Extra Fire Damage
  • +8% Regular Ability Cost
  • -16% Vampire Ability Cost
  • Strike from the Shadows & Undeath are active
Stage 4
  • -100% Health Recovery
  • +20% Extra Fire Damage
  • +12% Regular Ability Cost
  • -24% Vampire Ability Cost
  • Strike from the Shadows & Undeath & Unnatural Movement are active

Basin Of Loss And Soul Sworn Thrall

Basin Of Loss
This ancient font serves as a repository for centuries of vampiric ichor.
This item can be found in the following Furnishing Bundle.
When placed in a home, Vampires may offer their essence to the fountain and reduce their Vampirism Stage by 1.

Soul Sworn Thrall
This item can be found in the following Furnishing Bundle.
This weak-willed fool is sworn to you for all time, and may be attacked or fed upon. Death cannot free them from this eternal bargain, and they will reanimate shortly after being slain.
When placed in a home, Vampires may feed on the thrall.
How to increase or decrease Vampire Stages
Increase
  • Feed on NPCs to increase your Vampire Stage.
  • If you are drinking the Corrupting Bloody Mara you will instantly jump to stage 4 Vampirism.


Decrease
  • If you don’t feed on NPCs the stages will decrease over long periods of time.
  • Use the Purifying Bloody Mara Drink, every Double Bloody Mara Drink will reduce your Vampire stage by 1.

Vampire Sets:
There are three sets that have the name Vampire in it, as you can see below. The Vampire Lord will be the most useful set out of all these because you can further reduce the cost of your Vampire abilities and Ultimate!
  • Vampire Lord
  • Vampire’s Kiss
  • Vampire Cloak
Vampire PVE-PVP
PVE
The extra cost of regular abilities makes Vampire hard to use in PvE. Vampire can be used for builds like the Vampire Necromancer Build or the Vampire Nightblade Build that are tailored around the Vampire experience. However, in most endgame content Vampire is only used in niche applications such as in the Rockgrove Trial on the 2nd boss where you have to mitigate a lot of damage, which works well with the Blood Mist ability thanks to 75% damage mitigation.

PVP
Mist Form is often used in PvP because it removes and grants immunity to all disabling and immobilization effects. This is often used as an escape tool to increase your mobility, because enemies usually hammer you with snares, roots and stuns.
There are also plenty of drawbacks, especially for PvP. First off you take increased fire damage, this can be especially devastating if you are fighting a Magicka Dragonknight, which almost exclusively has fire abilities in its kit. You are also going to take more damage from Fighters Guild abilities due to the Skilled Tracker passive. With addons or special skills it is also easy to spot Vampires in PvP zones, therefore experienced players that have a setup made to be effective against Vampires, might target you first.
Werewolf
Werewolves surrender to their primal nature, roaming the wilds in pursuit of prey. Confrontations with these lycanthropes are dangerous; they can spread the disease Sanies Lupinus, which turns the infected into one of the bloodthirsty pack if left untreated. Werewolves are strongly associated with the Daedric Prince Hircine. It is said that he lays claim to their souls, eternally leading them on wild courses through the Hunting Grounds, his Oblivion realm.

A Werewolf in ESO is a powerful creature, yet you don’t see many of them, why? With the right build and setup Werewolves can be both very powerful in PvP and PvE due to their brute force and strength. However, being that dangerous and usually bigger than most enemies, players will go straight for you because you are the most dangerous enemies for them.

Easiest way to become Werewolf is either ask a friend or ask in a guild you are part in for a “Werewolf bite”. You can also try to get infected by Werewolf NPCs in a specific location, tho that is way more complicated than just asking someone in a guild to get a bite. You can also buy the perk in the Crown Store for 1500 Crowns.
  • Ask a friend for a Werewolf bite
  • Crown Store Werewolf bite
  • Search Werewolf NPC during specific time window
Werewolf Shrine Location
In order to be bitten by a Werewolf you need to get to a Werewolf shrine. There are three Werewolf shrines in ESO. Each alliance has one shrine. Aldmeri Dominion can get bitten in Reaper’s March, Daggerfall Covenant can get bitten in Bangkorai and the Ebonheart Pact can get bitten in The Rift. See the images below to find the exact location of where you can be bitten by a Werewolf.
How to cure Lycanthropy
You can cure Lycanthropy at any time by talking to “Prelate Sabinus”. He is found at the Mages guild of every faction (in Rawl’kha, Evermore, or Riften). If you later decide you want to be a Werewolf again you will have to get reinfected. All skills you unlocked will still be there so you can continue your progress.
  • Curing Lycanthropy will now refund all Skill Points that are invested in the Skill Line.

How To Level Werewolf Fast
Leveling up Werewolf takes about 20 minutes, it is quite easy to level up since you can now devour enemies from level 1 Werewolf. To level up Werewolf, you need to defeat as much enemies as possible, amount of experience doesn’t matter, only the amount of enemies you defeat matters. Therefore you want to find a place with enemies that have low health or die with one or two hits.
Make sure to get the Blood Rage passive as fast as possible so you gain werewolf time by killing enemies.
Werewolf Mechanics
Werewolf Skills in Elder Scrolls Online can be obtained by being bitten by another player who possesses the Blood Moon skill. It can also be acquired by being bitten by Werewolves located in high-level areas or bought for 1500 crowns in the crownstore. Werewolves spawn at night, and much more during a Full Moon. Any player who actively has the Vampire Skill Line is not eligible. This Skill Line was given a major overhaul in Update 5. The player will rank up this Skill Line by killing enemies in Werewolf form. It does not matter what enemies are killed, as each enemy counts for the same amount of XP. An easy way to rank up this Skill Line is by finding an area with lots of easy enemies and transforming and killing all of them before your timer runs out. It takes a total of 225 kills while in Werewolf Form to reach Rank 10.

Werewolf Transformation
  • Transform into a beast, fearing nearby enemies for 3 seconds.
  • While transformed your Max Stamina is increased by 30%.
  • While slotted, your Stamina Recovery is increased by 15%.
Pounce
  • Pounce on an enemy with primal fury, dealing 1742 Bleed Damage. Activating the ability again within the next 5 seconds causes you to cast Carnage. Carnage causes the enemy to bleed for 1296 Bleed Damage over 10 seconds and deals up to 450% more damage to enemies under 100% Health.
Hircine's Bounty
  • Invoke the Huntsman's blessing, healing you for 6198 Health. This portion of the ability scales off of your Max Health. If you are at full Health you instead restore 3000 Stamina.
  • While slotted you gain Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by 20%.
Roar
  • Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 4 seconds and setting them Off Balance for 7 seconds.
  • While slotted you gain Major Savagery and Major Prophecy, increasing your Weapon and Spell Critical rating by 2629.
Piercing Howl
  • Crush enemy with a deafening howl, dealing 3874 Physical Damage.
  • Enemies who are facing you take 10% more damage from this attack.
Infectious Claws
  • Shred enemies in front of you with your tainted claws, dealing 2178 Disease Damage and an additional 3620 Disease Damage over 20 seconds.
  • Enemies hit by the initial hit are afflicted with the Diseased status effect.

Passive For Werewolf
(while in werewolf form)
Pursuit
  • Increases your Movement Speed by 15%.
  • Increases Heavy Attack Stamina return by 25%.
  • 2.Increases your Movement Speed by 30%
  • 2.Increases Heavy Attack Stamina return by 50%.
Devour
  • Allows you to devour corpses to increase the duration of your Werewolf Transformation and restore your Health.
  • Every second you spend devouring a corpse adds 3 seconds to the duration of your Werewolf Transformation and restores 8% of your Max Health. Each corpse can be devoured for up to 4 seconds.
Blood Rage
  • When you deal damage, the duration of your Werewolf Transformation is increased by 2 seconds. This effect can occur every 5 seconds.
  • 2.When you deal damage, the duration of your Werewolf Transformation is increased by 4 seconds. This effect can occur every 5 seconds.
Blood Moon
  • Allows you to infect another player with Lycanthropy once every 7 days by returning to the Werewolf ritual site.
  • Players infected with Sanguinare Vampiris cannot be infected with Lycanthropy.
Savage Strength
  • Increases the Weapon and Spell Damage by 9%.
  • Grants you Major Resolve, increasing your Physical and Spell Resistance by 5948.
  • 2.Increases the Weapon and Spell Damage by 9%.
  • 2.Grants you Major Resolve, increasing your Physical and Spell Resistance by 5948.
Call of the Pack
  • Reduce the cost of remaining in your Werewolf Transformation by 10% for each transformed werewolf in your group, including yourself, up to a maximum of 40%.
  • 2.Reduce the cost of remaining in your Werewolf Transformation by 20% for each transformed werewolf in your group, including yourself, up to a maximum of 80%.
Werewolf Tips and Tricks
Tips and Tricks
  • Light Attacks hits hard, always use Light or Heavy Attacks between your abilities.
  • Use Heavy Attacks to restore a lot of Stamina in one hit.
  • Dodge roll or block hard hitting enemy attacks in the right moments, but do not spam dodge roll or permablock, otherwise you will end up with 0 stamina quite fast.
  • You can stay in Werewolf infinitely with several Werewolves in your group.
  • Make sure to have enough Magicka to be able to use Hircine’s Rage for healing.
  • Be friendly and bite your fellow players for free if they are looking for a bite.
  • Playing a Werewolf can be hard at the beginning, it will take quite some time till you master it!

Werewolf Builds
  • Werewolf Build Group PvE “Claws” (for all classes)
  • Solo Werewolf Build for Beginners
  • Sorcerer Werewolf Build PvP “Rage”

Best Class for Werewolf

Sorcerer
  • -5% cost on Stamina and Magicka abilities
  • -15% cost on Ultimate abilities
  • +10% Magicka Recovery
  • +5% Physical Damage Implosion passive
Templar
  • +6% Weapon Damage
  • +2640 Spell Resistance
  • -4% Stamina, Magicka and Ultimate cost
  • +20% increased resurrection speed. Resurrected allies revive with 100% more health.
Dragonknight
  • +10% Block Mitigation
  • +3300 Spell Resistance
  • Replenish 13,800 Stamina, Health and Magicka when transforming
  • On Poisoned Status Effect application, you restore 500 Stamina, 5s cooldown (Combustion Passive)
  • On Burning Status Effect application, you restore 500 Magicka, 5s cooldown (Combustion Passive)
Nightblade
  • +15% Health Recovery
  • +15% Stamina Recovery
  • +15% Magicka Recovery
Warden
  • -15% snare effectiveness
  • +10% HP if maturation passive procs

Active Effects In Werewolf Form
  • Weapon Damage
  • Weapon Traits
  • Weapon Enchantments
  • Slotted Poisons
  • Armor Sets
  • Armor Traits
  • Racial Passives
  • Class Passives
  • Alliance War Passives
  • Guild Passives
  • Champion Points
  • Buff Food/Drinks
  • Mundus Stone

Werewolf Sets
Draugr Hulk
  • Draugr Hulk is the set that provides you with the highest maximum stamina stats out there, perfect for Werewolves. Stacking a lot of max stamina in combination with the extra 30% Stamina you gain in Werewolf form leads to some crazy numbers, I have seen stats higher than 70k stamina on certain builds.
Bone Pirate’s Tatters
  • Bone Pirate’s Tatters in combination with Dubious Camoran Throne Drink (or any drink) also offers both maximum stamina and stamina recovery which can lead to some serious balanced stats for both recovery and overall maximum stamina.
Shacklebreaker
  • Shacklebreaker is also one of the more popular sets, especially in non champion point scenarios as it provides both a decent amount of stamina and magicka. Werewolves both benefit from both stats, stamina for sustain in general and magicka for utility abilities such as Hircine’s Rage.
Blood Moon
  • Blood Moon is one of the most powerful set tailored specifically for Werewolves. Like already explained, Werewolves deal an huge junk of their damage from Light Attacks and with this increased Light Attack speed you tear through tanky enemies like paper. You have to know your time window tho as the proc is only 8 seconds long.
Salvation
  • Salvation is good if you want to have reduced Ultimate cost and you also gain a small amount of Weapon Damage (150). However, keep in mind that you do not often immediately transform into Werewolf when your ultimate is about to be ready, therefore there are better options than this set. In PvP or PvE it often happens that you reach 400+ ultimate to transform in the right moment, then basically rendering this set useless.
Green Pact
  • Green Pact adds a lot of extra health and health recovery to your stats, especially useful if you combine it with Troll King to gain a lot of health recovery below 60% health. Having a lot of health is nice as Werewolf because your main heal scales of maximum health.
Impregnable Armor and Fortified Brass
  • Both those sets offer a lot of extra damage mitigation. Impregnable Armor can be used in Champion Points campaign as people have higher critical rating there compared to Non Champion Points, where Fortified Brass comes into play. Those sets help a lot in terms of tankiness, especially because people will focus on you as you are the biggest and most dangerous enemy in the area!
Prisoner’s Rags
  • Prisoner’s Rags is a very strong set for Werewolves as it adds a lot of extra magicka recovery and recovery in general, which is needed to activate our sole heal Hircine’s Rage/Fortitude. It takes time to get used to it, but once mastered you can find a sweet spot between sprinting and regaining magicka.
How to Cure Lycanthropy?
You can cure Lycanthropy at any time by talking to “Prelate Sabinus”. He is found at the Mages guild of every faction (in Rawl’kha, Evermore, or Riften). If you later decide you want to be a Werewolf again you will have to get reinfected. All skills you unlocked will still be there so you can continue your progress.
  • Curing Lycanthropy will now refund all Skill Points that are invested in the Skill Line.
Werewolf PVE-PVP
PVE
The Beast is a powerful Werewolf PVE Build in ESO, that can be used with every class and Stamina character. The build is using Werewolf’s strong skills and light attacks to deal massive damage. A great Werewolf build for solo and group content with good firepower and healing skills to keep you alive. The Build is using the Oakensoul Ring Mythic Item to further boost its capabilities!

PVP
Bloodfang is a powerful Werewolf PVP Build, designed for Battlegrounds and Open World PVP. The Build is focusing on great Survivability and Burst Damage to deal with single targets or multiple enemies. Bloodfang is based on a Stamina Sorcerer PVP Build but can be used by any other Class and Stamina Character.
Vampire Lore
A vampire is a preternatural being, commonly believed to be a reanimated corpse, which consumes the blood of living creatures. The vampires of Tamriel are undead, diseased persons who are hated, hunted, and misunderstood by the living. Whether they consider themselves cursed or blessed, or whether they have given into their animalistic instincts or have sought to rid the world of the disease, vampires are nonetheless considered abominations.
Though it's possible for a vampire to find a cure, knowledge of how to do so has been suppressed in many places due to the fear that it would encourage people to deliberately infect themselves. Imperial culture views vampires as destructive monsters to be hunted and destroyed. Romantic notions of noble, virtuous vampires persisted in Imperial traditions through the Third Era, and vampires were thought to pass unrecognized in the Mages Guild and the Imperial aristocracy. Other names for vampires include blood vampire, vampyre, scion of Bal, and nosferatu.
Vampires are classified as the accursed undead, as their undead status arises from the curse of vampirism as opposed to a necromancer's manipulation of the buried dead. While some vampires claim to have a heartbeat, others have claimed that their heartbeats ceased after contracting vampirism. While vampires' capabilities often include incredible speed, advanced mystical talent, and unnatural strength, their ability to spread the infection to others—a fate often described as worse than death—is among the most frightening. Vampires have also been shown to be able to turn into bats.
Distrust and chaos can potentially bring down entire settlements should just one vampire infiltrate the populace. Persistent myths claim that vampires are weak to garlic, but they are untrue. To date, only one vampire has ever been harmed by garlic due to a preexisting allergy. This was a wholly unique phenomenon, and all other attempts to combat a vampire with garlic will inevitably end in disaster.
Vampires spread their affliction by giving mortals diseases such as Porphyric Hemophilia, Sanguinare Vampiris, and Noxiphilic Sanguivoria. Infections are caused by being bitten or scratched by a vampire. Sanguinare Vampiris and Porphyric Hemophilia both have a three-day incubation period, in which the infected will become a vampire after the allotted time has passed. These diseases can be cured as any other disease could before the three-day period has passed. Vampires infected by either of those two strains are weakened by the sunlight.
Vampires tend to be organized into many different clans or covens; in fact, there are over a hundred distinct varieties of vampire in Tamriel. Some creatures are often found near vampire lairs. Examples include death hounds and gargoyles, which can often be found guarding vampire lairs.

Origin
Opusculus Lamae Bal ta Mezzamortie tells of how the curse of vampirism came about, owing its creation to the Daedric Prince Molag Bal. The tale goes that Molag Bal disliked Arkay, an Aedra who showed great pride in his sphere of influence, the cycle of life and death. Molag Bal traveled to Tamriel (still newly-formed at the time), where he savagely raped a Nedic priestess of Arkay named Lamae ♥♥♥♥♥♥♥ and departed Nirn. Lamae was found and nursed by Nedic nomads, who noticed that her mangled body was affected by some form of corruption. Her wounds began to heal, and the coven attempted to cremate her. On the night of her cremation, she rose from her funeral pyre and brutally murdered the nomads. Lamae's curse spread across Tamriel in one form or another, making a mockery of Arkay's beloved sphere. Since then, many mortals have made pacts with Molag Bal to become vampires, giving rise to new bloodlines.
The beginnings of vampirism have variations in Tribunal Temple doctrine, with Molag Bal spawning the first vampire from a defeated foe, such as a Daedra Lord, a Temple Saint, or a "powerful beast"
There are variations in belief on the origins of Vampires. Not all can be traced back to Molag Bal, or even Daedric origins, as some stories claim vampires can be created by mortals tinkering with magic. The people of the Iliac Bay region believe vampires are created by either magical artifacts, or the curse of a wizard. Dunmer nationalists in the Third Era held that the scourge of vampirism originated in the west through necromancy, and couldn't possibly be native to Vvardenfell, as the Tribunal Temple did everything in its power to suppress vampires. This point of view may come from Temple propaganda and the Dunmer's cultural hatred of necromancers and foreigners, who they blame for bringing necromancy to their homeland. These beliefs may coincide with the common misconceptions about necromancy and vampirism that exist in the minds of the public.
The creation of Vampires happened ealry on in Tamriel's history. Vampires were present in Summerset as far back as the Merethic Era, some served as assassins in the forces of Abagarlas prior to 1E 198, and the Nighthollow Clan existed prior to 1E 221.
Vampiric infection can be achieved through alchemy. In 2E 582, a member of the Sapiarchs reproduced the effects of Porphyric Hemophilia alchemically, and administered the concoction to a sailor infected with Ostraekeratic Fever. The sailor was infected with vampirism and cured of Ostraekeratic Fever. As all vampires do, the sailor experienced a thirst for blood.
Alchemy can also be used to tinker with various bloodlines. An alchemist known as Lady Essenia used azure plasm while experimenting with different bloodlines to create a strain known as Chaotica Vampiris, which begets monstrosities known as Bloodknights. This strain is only infectious to those already afflicted with vampirism. Vampires infected with this condition transform into tall, pale monstrosities and are unable to restrain their more base instincts.
All Vampiric bloodlines are believed to be tied to Daedric energies. While some have created metaphorical bridges to the Daedric source of vampirism through alchemy. The result being a strain just as potent as Noxiphilic Sanguivoria. While others in some cases have figured out a way to siphon the power of vampirism from another. The result, regardless of origin point, is the same, a undead creature that abhors sunlight and thirsts for blood.
Werewolf Lore
Lycanthropy is a supernatural condition that causes a person to transform into a werebeast. Also known as werethings, werecritters, were-creatures, manbeasts, skin-changers, and skinshifters, these individuals are an unnatural cross between a beast and their original race. Lycanthropy is a disease that seeps into the spirit. It is known as Hircine's Gift by those that view it as a blessing, and Hircine's Curse to those that see it negatively, Lycanthropy is contagious, and not selective about who it afflicts. Due to the dangerous and bloodthirsty nature of lycanthropes, those with the condition have been hated and feared through much of Tamriel's history. There are several known strains of this condition, most of which are specific to certain regions of Tamriel. However, the most common strain—which causes the afflicted to turn into a werewolf—is known to occur across the whole continent. Those who are infected with lycanthropy are referred to as "lycanthropes". They are also occasionally referred to as "lupines" or "loups". Strictly speaking, the word "lycanthrope" should only refer to men who change into wolves, but it has long been used to refer to anyone who undergoes a similar beast transformation.
Like vampirism, lycanthropes are able to spread their condition by transmitting a disease, which progresses to full-blown lycanthropy within a few days if left untreated. For instance, Sanies Lupinus can be contracted from werewolves, and over time will convert the afflicted into a werewolf. Transmission seems to be brought about through being wounded via the claws or teeth of werebeasts; however, since most victims are killed, transmission occurs less commonly out in the wild. The surest way to pass on the curse is to drink the blood of the lycanthrope. Doing so immediately converts the one who partakes in the blood into a lycanthrope. The first transformation occurs within moments, and is unusually intense. A lycanthrope's form is dictated by the strain of lycanthropy contracted by the victim. Argonians will turn into furry werewolves if they contract Sanies Lupinus, just like the other Tamrielic races.

Origin
Lycanthropy was originally created by the Daedric Prince Hircine, who bestows it as a "blessing" upon devotees and great hunters, hence why it is sometimes referred to as Hircine's Gift. As Hircine is the Father of Manbeasts, lycanthropes are considered his children, and he serves as their guardian. Hircine is quite proud of lycanthropy. He resents those who received his gift willingly but have come to regret it, and thus may task people with slaying his unappreciative children to put them out of their misery. Regardless of whether they worshipped him or not, Hircine will typically claim the souls of werewolves, and they will spend eternity in the Hunting Grounds.
Hircine is rumored to have unleashed the curse of lycanthropy upon Nirn early in history, with the earliest accounts being in the early Merethic Era. A tale goes that Hircine meddled with the nature of wolves, making them susceptible to shapeshifting. This modification is the origin for both werewolves, and the Wild Hunt Wolf, who as their name suggests, are wolves that have become unraveled because they have forgotten their Y'ffre-taught form, much like creatures that get caught up in the Bosmer’s Wild Hunt ritual.
These first select few that were personally blessed by Hircine himself are known as the first turned, and are comparable to Molag Bal's Daughters of Coldharbour. These individuals would pass down their gift, and their chosen would follow suit, leading the condition to spread throughout Tamriel. According to a legend, lycanthropes were already being hunted down by Thane Icehammer during the reign of Hoag Merkiller. Followers of Hircine can ritually bestow this blessing upon others, and can even replace vampirism with lycanthropy, as the two conditions are mutually exclusive.
5 条留言
Assassin 5 月 21 日 下午 4:32 
also can someone turn me into vampire pls? im in Bankgorai at the altar. Im new to this game
Assassin 5 月 21 日 下午 4:31 
do i need DLC for become vampire or werewolf both?
Red Ben 2023 年 7 月 30 日 下午 2:28 
BEAUTIFUL guide, very well done. Werewolf and Vampire gameplay is the most fun I've ever had in ESO, so I greatly appreciate the time and effort you put into this :adulterer:
^__^ 2023 年 6 月 28 日 下午 5:51 
HoooooooooooooooooooooooowwlL
SirWaffles25 2023 年 6 月 7 日 上午 8:19 
Quite a nice read, and very detailed! The only thing that I can think of to add is info regarding the "Basin of loss" and "Soul-sworn thrall". Anyway, it's still probably the best Vampire/Werewolf guide i've read :)