Ravenswatch

Ravenswatch

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HOW TO MELUSINE ? [OUTDATED]
By Fadar Le Pieux
You just bought Ravenswatch and you have no idea who to play ? You think eating fish isn't so bad so you call yourself flexitarian ? You bother your few frinds telling them The Chariot? is the best tarot card in Isaac ? You like Engineer in TF2, but you like the turret more ? So Melusine is your very character !

Disclaimer : I’m far from being a good roguelike and moba player, and I haven’t reached the max difficulty level . I’m just giving some advice for newbies to enjoy a character a like !
   
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MOOVE POOL
Melusine is, in my opinion, the trickiest character to play for now.

The frenchy sireen has, as her trait, two different staces. The first one is the shooting stance : you can control a waterball, but you can't move anymore. The second one is the move (flee) stance : you can move the hero, but can't shoot. The big issue is with the shooting stance, you're really stucked in the ground, and so very (very) vulnerable. So careful !

Her X allow her to deal damege with the waterball thing. The controls are aweful, so this attack is more useful to finish low health ennemis thant properly kill them...

The RT is a big water burst round the wisp. That attack turns your stance into attack if you use it in movin stance.

The Y is a huge waterwall attack, throw to your ennemis (kinda like the Beowulf's blade slash). It also allow you to stun a bit ennemis, but it's by far the worst stun in the current game...

Finally, the B is "the big flee" : huge speed buff, untouchable during a few second, and back to the move stance. But no damage, debuff or things like that.

The first ultimate creates a big water bubble shied, and finishes with a tiny plop. Also known as : "The-hell-it's-so-useless-I-wanna-kick-my-head-with-a-big-metal-stick"...
[WIP for the second ultimate]
USUAL COMBOS
Melusine is definitvely the turret girl. You hit ennemis as far as you can and avoid the gathering wih RT and Y. And when there is to much things around, holly run b*tch run !

The one and only usable power is the one which mixes the B and the RT. So you can flee AND deal damage.

But I assume I'm not the target player... And suddenly a wild *Vael Kyrun* appeared in the comments, and corrected my lacks. Here's his analysis on Melusine gameplay. A big thanks to him !

- stay far from ennemy (let them at the outer range of your attack range), and SPAM X to hit as fast as possible. While in attack stance, each X press makes the wisp dash through ennemies and damage them.
Anything that can slow ennemis help with that, but is not mandatory.
- hit A to get back to moving when they come to close. It actually switches to the Moving stance, with a little speed boost (and does NOT spend your dash, you can hit A twice to switch back then dash)
- Sprinkle your RT in groups of ennemis, most of the damage comme from here.
- The defensive is to use in case of big aoe when dash is on cooldown

It is tempting to keep attacking until an ennemi is dead, but the most important thing is to keep moving. When there is a great number of ennemies, it is best to hit X to hit a couple of them, then A to move in a direction, then X again, rince and repeat.
And don't forget to use RT on cooldown, as often as possible (AFTER launching the wisp with X, obviously).

I'd say the most important upgrades are : "2 charges on the RT", and the "RT hit twice"
With that, you X+RT+X+RT+Y and the tentacle (or any other ennemi) is way overkilled.
UPGRADES
Here are the more useful powers for Melusine. For all upgrade and magical objects, refer to the Compendium + by Shotgun Crusader :

Very Good :
-Power Dive : the B triggers RT
-Aftershock : RT creates a damage zone, so it hit twice

Useful :
-Freezing Splash : a chill effect is added to the RT
-Bewitching Song : turning into attack stance weakens ennemis during few seconds
CONCLUSION
I am a bit mean with Melusine. It's because I'm so frustrated. The character is so intersting, but so damn weak and difficult to use. I wrote it like a joke, but the fact is Melusine is a turret. So with other dudes, you'll be a great minion, but alone barely fun...

So please, if you like range characters in this game, play Piper or wait for the next update...
7 Comments
Tokuchi OneOuts Nov 18, 2023 @ 4:20pm 
the funny part is that Melusine is my brother's fav chacter after Gepetto.
yes, her (stay in one spot) attack kinda ruins the gameplay a bit
that the waves is OP
especially when she can get the heal with the waves (spring water) perk.

as you said, you need to hit from far - and hitting 4 enemies in a row will make the wisp ball explodes causing massive damage in an area.

and her wave has a knockback effect that can push enemies away without changing stance.

i've seen him beating nightmare difficulties with this character
Evil Teddy Bear Jun 9, 2023 @ 4:34pm 
I apologize, but I disagree.
Melusine does a massive amount of AoE damage and I believe she's really good.
Getting the "Every 4 hits provides a burst of damage around you" is REALLY good for mob clearing. Defense is equally amazing once you get the burst upgrade; when it triggers power and you have the one that makes your power reverberate, it's super busted and you can chunk stagger bars.
Vael Kyrun Jun 6, 2023 @ 2:48pm 
Your welcome, in fact I should be the one thanking you, your guides on the other starting characters is what got me started in the game ! ;)
Fadar Le Pieux  [author] Jun 6, 2023 @ 1:37pm 
Vael Kyrun

Thanks for your comments !
I understand now some of the issues I have with fishy-girl (including the RT thing of course !)
In fact I think the charcter gameplay is pretty original, and it makes me mad being so hard to master.
She's still a mid character for me, but I assume playstyle doesn't help...
I corrected the combo part with your analysis, which is way more deep than mine. This was solid gold !
Vael Kyrun Jun 6, 2023 @ 3:07am 
Funny, Melusine is actually the most powerful character I beat the game with (in Nightmare 2).
The first 2 runs where a bit meh, with the time to adjust to the whole 'immobile while attacking' but the 3rd .... man she hits SO hard, I could kill a boss tentacle with 1 combo.

One thing that you guide does't get quite right is the RT : it explodes where the wisp his, not on her. If you use it while moving, the wisp is inside her so it hit around here, but use X first, then RT when the wisp is on the ennemies, and boom hit everything at range. with damage of the X on multiple ennemies + the RT damage, usually everything dies.
Vael Kyrun Jun 6, 2023 @ 3:07am 
The things to get is :
- stay far from ennemy (let them at the outer range of your attack range), and SPAM X to hit as fast as possible. While in attack stance, each X press makes the wisp dash through ennemies and damage them.
Anything that can slow ennemis help with that, but is not mandatory.

- hit A to get back to moving when they come to close. It actually switches to the Moving stance, with a little speed boost (and does NOT spend your dash, you can hit A twice to switch back then dash)

- Sprinkle your RT in groups of ennemis, most of the damage comme from here.

- The defensive is to use in case of big aoe when dash is on cooldown
Vael Kyrun Jun 6, 2023 @ 3:07am 
It is tempting to keep attacking until an ennemi is dead, but the most important thing is to keep moving. When there is a great number of ennemies, it is best to hit X to hit a couple of them, then A to move in a direction, then X again, rince and repeat.
And don't forget to use RT on cooldown, as often as possible (AFTER launching the wisp with X, obviously).

I'd say the most important upgrades are : "2 charges on the RT", and the "RT hit twice"
With that, you X+RT+X+RT+Y and the tentacle (or any other ennemi) is way overkilled.

Obviously talking solo game, here, don't have friends that got the game