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yes, her (stay in one spot) attack kinda ruins the gameplay a bit
that the waves is OP
especially when she can get the heal with the waves (spring water) perk.
as you said, you need to hit from far - and hitting 4 enemies in a row will make the wisp ball explodes causing massive damage in an area.
and her wave has a knockback effect that can push enemies away without changing stance.
i've seen him beating nightmare difficulties with this character
Melusine does a massive amount of AoE damage and I believe she's really good.
Getting the "Every 4 hits provides a burst of damage around you" is REALLY good for mob clearing. Defense is equally amazing once you get the burst upgrade; when it triggers power and you have the one that makes your power reverberate, it's super busted and you can chunk stagger bars.
Thanks for your comments !
I understand now some of the issues I have with fishy-girl (including the RT thing of course !)
In fact I think the charcter gameplay is pretty original, and it makes me mad being so hard to master.
She's still a mid character for me, but I assume playstyle doesn't help...
I corrected the combo part with your analysis, which is way more deep than mine. This was solid gold !
The first 2 runs where a bit meh, with the time to adjust to the whole 'immobile while attacking' but the 3rd .... man she hits SO hard, I could kill a boss tentacle with 1 combo.
One thing that you guide does't get quite right is the RT : it explodes where the wisp his, not on her. If you use it while moving, the wisp is inside her so it hit around here, but use X first, then RT when the wisp is on the ennemies, and boom hit everything at range. with damage of the X on multiple ennemies + the RT damage, usually everything dies.
- stay far from ennemy (let them at the outer range of your attack range), and SPAM X to hit as fast as possible. While in attack stance, each X press makes the wisp dash through ennemies and damage them.
Anything that can slow ennemis help with that, but is not mandatory.
- hit A to get back to moving when they come to close. It actually switches to the Moving stance, with a little speed boost (and does NOT spend your dash, you can hit A twice to switch back then dash)
- Sprinkle your RT in groups of ennemis, most of the damage comme from here.
- The defensive is to use in case of big aoe when dash is on cooldown
And don't forget to use RT on cooldown, as often as possible (AFTER launching the wisp with X, obviously).
I'd say the most important upgrades are : "2 charges on the RT", and the "RT hit twice"
With that, you X+RT+X+RT+Y and the tentacle (or any other ennemi) is way overkilled.
Obviously talking solo game, here, don't have friends that got the game