Ready or Not
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Comprehensive Damage/Mechanics Guide for Ready or Not
Da MMMM(O_O)
Hey all. It's been a short while since there's been a good guide for damage.
This excel document will show you the specific shots (and damage values) to incapacitate every suspect on every map!
It also gives an overview of mechanics involving armor/suspects/ballistics.

-Ballistic mechanics such as Spalling, Ricochets.
-The differences between HP and AP rounds.
-Where you can shoot enemies to cause them to bleed to death.
-The truth behind why 9mm AP feels awful all the time!
-Raw values for Incapacitation/Killing shots (for all you nerds who like looking at data dumps)

And basically every other mechanic in the game.
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Intro and link to the document
After getting upset with how poor 9mm AP seemed to be performing in game, I was eager to figure out why, and it eventually led to this.

After nearly a month of work, I present to you...


Ready Or Not: Damage and Suspects [docs.google.com]


This excel document will show you the specific shots to incapacitate every suspect on every map!
(Not every suspect is created equal!)

It also includes a TON of information about other mechanics.


Give it a look, you might learn a thing or two.

[Previews Below]








21 commenti
Whats fappening!? 27 dic 2024, ore 10:35 
Great spreadsheet, thanks a lot! Dunno why this is not getting more attention and praise
kabyidon 1 ott 2024, ore 15:59 
great guide
Shishnya 14 set 2024, ore 11:56 
And also how does damage cap works on buckshot, if works
Shishnya 14 set 2024, ore 11:12 
Hi, i have a few questions
1. After breaking, ceramic is still lvl 6?
2. After breaking suspects armor is now fully not working (to armor level, no blunt damage reduction), right? (btw according to my calculation - yes but who knows)
3. Are T1 pistols and T1 smgs do less than 70 damage?
Shishnya 11 ago 2024, ore 12:17 
Ok thank you very much. And sorry for another question, but is there any way to figure out what armor level is it visually?
MMMM(O_O)  [autore] 11 ago 2024, ore 11:57 
@Scp173PeanutXD

Originally the testing was manual, but now everything is datamined and only a little bit of testing to make sure that things function properly.

If you want to figure out health, arrest a suspect and use 9mm AP to shoot them in the leg until they die. That'll get you within 21 points of the correct number.

If you want to figure out armor, test torso shots with 9mm JHP, 9mm AP, 5.7x28 AP.

If 5.7x28 cannot kill, they have level 4 armor, if 9mm AP can't kill, they have L3A, if 9mm JHP can't kill, they have L2 armor.
Shishnya 11 ago 2024, ore 3:30 
I need help. How you figured out armor levels and if there any increased hp? I need this bc we got first custom map for UE 5.3 and i wanna figure out what weapons and type of ammo i better use there
Duran 25 lug 2024, ore 17:44 
Thank you very much for your guide.
Mewka 28 giu 2024, ore 10:30 
Thanks alot mate!
Kill-Real 30 mar 2024, ore 17:24 
Really a good guide, that tells you more than Void ever did.