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Buildable psychic condition causers
   
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Mod, 1.4, 1.5, 1.6
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30 May 2023 @ 16:27
11 Tem @ 15:40
6 Değişiklik Notu ( görüntüle )
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Buildable psychic condition causers

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Ever wanted to build your own psychic suppressor or build a bunch of droners so everyone turns insane? Now you can! As a bonus they don't even need power.

Both buildings require a persona core to craft and their research is right after the ship computer core

Requires royalty

Note: Both buildings currently cannot be turned off and you cannot chose the affected gender before, during or after construction. It might be added someday but I have no plan to do that
7 Yorum
Dr. Internet 17 Tem @ 11:17 
This will go perfectly with my psychic null/blank xenotype playthrough, thanks!
SariusSkelrets  [yaratıcı] 11 Tem @ 15:42 
Updated to 1.6
SariusSkelrets  [yaratıcı] 3 May 2024 @ 9:02 
Updated to 1.5
Get Donked On 31 May 2023 @ 6:34 
good to hear definelty gonna use this in hussar only colonies
SariusSkelrets  [yaratıcı] 31 May 2023 @ 6:00 
@Mismagius since they work exactly like the non-buildable versions, yes they affect your pawns too

@Get Donked On They're the ones who will get the least negative effects, yes.

You can also use the psychic foil helmets to shield the non-deaf pawns. These buildings need to be planned around if used so your pawns won't be too affected but they both wield powerful effects if you do plan around them
Get Donked On 31 May 2023 @ 3:29 
gonna assume this in only good for psychicly deaf colonies?
Mismagius 30 May 2023 @ 22:33 
does this also effect player owned pawns?