RimWorld
(Servono più voti)
Buildable psychic condition causers
   
Premio
Aggiungi ai preferiti
Preferito
Rimuovi dai preferiti
Mod, 1.4, 1.5, 1.6
Dimensioni del file
Pubblicato in data
Aggiornato in data
137.400 KB
30 mag 2023, ore 16:27
11 lug, ore 15:40
6 note di rilascio ( visualizza )
Devi possedere i contenuti scaricabili per acquistare questo contenuto.

Sottoscrivi per scaricare
Buildable psychic condition causers

Descrizione
Ever wanted to build your own psychic suppressor or build a bunch of droners so everyone turns insane? Now you can! As a bonus they don't even need power.

Both buildings require a persona core to craft and their research is right after the ship computer core

Requires royalty

Note: Both buildings currently cannot be turned off and you cannot chose the affected gender before, during or after construction. It might be added someday but I have no plan to do that
8 commenti
Nameless 5 set, ore 9:10 
Hello @SariusSkelrets! Thank you for your mod! I have an error "Invalid <soundAmbient> in building def". May I please ask you to have a look at it? Huge thank you for your work!
Dr. Internet 17 lug, ore 11:17 
This will go perfectly with my psychic null/blank xenotype playthrough, thanks!
SariusSkelrets  [autore] 11 lug, ore 15:42 
Updated to 1.6
SariusSkelrets  [autore] 3 mag 2024, ore 9:02 
Updated to 1.5
Get Donked On 31 mag 2023, ore 6:34 
good to hear definelty gonna use this in hussar only colonies
SariusSkelrets  [autore] 31 mag 2023, ore 6:00 
@Mismagius since they work exactly like the non-buildable versions, yes they affect your pawns too

@Get Donked On They're the ones who will get the least negative effects, yes.

You can also use the psychic foil helmets to shield the non-deaf pawns. These buildings need to be planned around if used so your pawns won't be too affected but they both wield powerful effects if you do plan around them
Get Donked On 31 mag 2023, ore 3:29 
gonna assume this in only good for psychicly deaf colonies?
Mismagius 30 mag 2023, ore 22:33 
does this also effect player owned pawns?