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Buildable psychic condition causers
   
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Mod, 1.4, 1.5, 1.6
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30 Mei 2023 @ 4:27pm
11 Jul @ 3:40pm
6 Catatan Perubahan ( lihat )
Kamu perlu DLC untuk menggunakan item ini.

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Buildable psychic condition causers

Deskripsi
Ever wanted to build your own psychic suppressor or build a bunch of droners so everyone turns insane? Now you can! As a bonus they don't even need power.

Both buildings require a persona core to craft and their research is right after the ship computer core

Requires royalty

Note: Both buildings currently cannot be turned off and you cannot chose the affected gender before, during or after construction. It might be added someday but I have no plan to do that
8 Komentar
Nameless 5 Sep @ 9:10am 
Hello @SariusSkelrets! Thank you for your mod! I have an error "Invalid <soundAmbient> in building def". May I please ask you to have a look at it? Huge thank you for your work!
Dr. Internet 17 Jul @ 11:17am 
This will go perfectly with my psychic null/blank xenotype playthrough, thanks!
SariusSkelrets  [pembuat] 11 Jul @ 3:42pm 
Updated to 1.6
SariusSkelrets  [pembuat] 3 Mei 2024 @ 9:02am 
Updated to 1.5
Get Donked On 31 Mei 2023 @ 6:34am 
good to hear definelty gonna use this in hussar only colonies
SariusSkelrets  [pembuat] 31 Mei 2023 @ 6:00am 
@Mismagius since they work exactly like the non-buildable versions, yes they affect your pawns too

@Get Donked On They're the ones who will get the least negative effects, yes.

You can also use the psychic foil helmets to shield the non-deaf pawns. These buildings need to be planned around if used so your pawns won't be too affected but they both wield powerful effects if you do plan around them
Get Donked On 31 Mei 2023 @ 3:29am 
gonna assume this in only good for psychicly deaf colonies?
Mismagius 30 Mei 2023 @ 10:33pm 
does this also effect player owned pawns?