Town of Salem 2

Town of Salem 2

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The Sheriff Role in Town of Salem 2: A Basic Guide
By James Jedi
Walkin' a mile in the boots of a Sheriff ain't for the faint-hearted. It's a gritty business in this here Town of Salem 2, being a key part of the Town Investigative posse. You're the one that gets your hands dirty, grilling players and sniffin' out any whiff of foul play. But with sly varmints like the Illusionist and Enchanter, who can twist your findings quicker than a rattlesnake strike, you gotta know the lay of the land better than the back of your own hand.

This here manual provides a good hard look at the life of a Sheriff, breaking down the ins and outs, strategies, how to gab with the townsfolk, and even a handy game log template. So whether you're fresh off the wagon or an old hand looking to tighten up your Sheriff game, this here guide is your ticket to law and order.
   
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Role Information
Listen up, partner. Being a Sheriff here in Town of Salem 2, ain't too different from what it used to be in the good ol' days of the first Town of Salem. You're still doing the same sleuthing, interrogating folks for any whiff of unsavory dealings. Ain't nothing more important than understanding your role when you're a Sheriff in this town. Your nights are spent with one person, grilling 'em for anything that smells fishy.

Now, the folks who are just going about their business – Townies, that is – and those who've been bewitched by an Illusionist, the rascal currently toting the Necronomicon, they'll all come up as clean as a whistle – Innocent.

Now, those Illusionists can make a guilty party look all innocent, while Enchanters got a knack for making folk appear suspicious. The one holding the Necronomicon is a special case, they'll always look innocent to you. While those Coven folks not holding the Necronomicon, along with those under the Enchanter's spell, and those Neutral Evil fellas, they're your suspects - Suspicious.

Now, as a member of the Town Investigative group, you don't got any sort of attack or defense immunities. You're out there, night after night, searching for clues, trying to root out the ne'er-do-wells. At the end of the day, your job, plain and simple, is to see justice served. We gotta hang every last criminal and evildoer to keep this town safe.
Playing as Sheriff
  • Choosing Your Target:
    Selecting who to interrogate ain't a decision to be taken lightly. Watch 'em during the day, see how they vote, what roles they're claiming. Choosing right can make a world of difference, and the wrong choice might just be your last.

  • Navigating Misdirection:
    Don't forget about those Enchanters and Illusionists. They can twist and turn your findings, making it hard to know who's who. You gotta trust your gut when it feels like the results are being toyed with.

  • Communicating with the Town:
    Now, talking with the town, sharing what you found, that's crucial. But don't go blabbing all about yourself. You're a Sheriff, and that makes you a big, shiny target for those evildoers if you give too much away.

  • Protecting Yourself:
    You're a cornerstone of the town's investigative efforts, and that puts a target on your back. The Coven, those Neutral Killers, they'd love to see you gone. So, make friends with the protectors of the town. It might just keep you around long enough to see justice served.
Sheriff's Game Log Template
Just like in any law enforcement, it's vital to keep a record of your nightly probes and daytime happenings, partner. It's a service to you and the town, especially when things get murky. Here's a trusty format for your Sheriff's Notebook:

Day 1:
Your hunches:
Night 1:
Subject of the night:
What you discovered:
Day 2:
Your hunches:
Changed your subject? (If any):
Night 2:
Tonight's subject:
The truth you unearthed:
Day 3:
Your hunches:
Changed your subject? (If any):
Night 3:
Tonight's subject:
The truth you unearthed:

Keep this routine going for every passing day and night. Don't forget to jot down those important clues from the folks around town, their voting antics, and anything else that sticks out like a sore thumb.
Tips and Tricks
  • If the Serial Killer hasn't killed yet, they will show up as innocent.
Conclusion
Well partner, that wraps up our journey through the Sheriff's guidebook for Town of Salem 2. By now, you should have a solid grip on how to flex your investigative muscles, sniff out those troublesome roles, and communicate your findings in a way that's sure to have the townfolk nodding their heads in agreement. Remember, it's not just about the suspect you're investigating each night. It's about understanding the subtleties, picking up on the undercurrents in the daily banter, and knowing when to play your cards and when to hold them close.

Don't forget, it ain't always smooth sailing, and you might find yourself on the business end of a witch's tit or a scorned executioner's revenge. Stay sharp, keep your wits about you, and remember: the safety of the town is riding on your shoulders. You got this, Sheriff. Now get out there and enforce some town justice! Happy hunting!

Have any tips or tricks? Comment below and if they're good I'll add them to the guide!
1 Comments
Duncle May 31, 2023 @ 9:00pm 
SK won a game because I looked into them first night and it said inno. FML