Town of Salem 2

Town of Salem 2

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The Psychic Role in Town of Salem 2: A Basic Guide
By James Jedi
Alright, gather round folks, we're about to dive deep into the mystical world of the Psychic. With a special knack for getting nightly visions, revealing a trio of faces, some innocent, some not, the Psychic role ain't for the faint-hearted. But fear not, this here guide is intended to give you the lay of the land.
   
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Role Information
Alright, let's get down to brass tacks. As a Psychic, your alignment is with the Town Investigative. It's a clear-cut position, one where you're out to uncover the truth. But don't get too comfortable, because you don't have any immunities to attack or defense. You'll need to be cautious and always on your toes.

Now, as for your ability stats. Your role is centered around information - you're the one blessed (or cursed, some might say) with the visions, after all. And remember, your role isn't unique, so there might be other Psychics out there, sharing in the visions and the headaches.

Here's where we get to the heart of the matter. Each night, you're given the ability to target a player and have a vision about them. This ain't no regular dream, it's a glimpse into the nature of the folks around you.

On odd-numbered nights, you're shown three players in your vision, with at least one of them being a wrongdoer. On even-numbered nights, the vision includes two players, and at least one of them will be a good soul. Be mindful that the person you target is always included in your vision.

But here's the kicker. There are Illusionists out there who can make the evildoers appear as town folks, and Enchanters who can make the good ones appear as evildoers. The visions can get muddled, so you gotta stay sharp.

And your mission, should you choose to accept it, is to hang every criminal and evildoer. You're the eyes of the town, the one who sees through the lies. So grab your crystal ball and get ready. The town's counting on you.
Psychic Playbook
  • Pick Your Targets Wisely:
    If someone's acting like they're hiding something or not giving away much about their role, they're a prime target for your psychic gaze.
  • Speak Up, Speak Out:
    You're a sleuth for the town, and it's crucial to share what you see in your visions with the townsfolk, even if the results are a bit of a mixed bag.
  • Collaborate with Confirmed Roles:
    If someone's role in the town is known and accepted, then having a psychic peek at them can help you narrow down the saints and the sinners in your visions.
  • Stay Alert for Mind Games:
    Remember that Illusionists and Enchanters can twist the truth in your visions. Keep this in mind when you're trying to make sense of what you see.
Psychic's Game Log Template
N1:
Target:
Vision (Good/Evil):
Players in Vision:
Observations:

N2:
Target:
Vision (Good/Evil):
Players in Vision:
Observations:

Repeat this pattern for each subsequent night, adding notes and observations as necessary. Remember, a detailed log is your lifeline - it helps you recall information, spot patterns, present compelling evidence, and, when the chips are down, convince other players not to stretch your neck.
Conclusion
Now go forth, Psychics, and may your visions be clear, your judgments sound, and your efforts fruitful. Seek out the truth and cleanse our town of every criminal and evildoer. Remember, the fate of our town rests on your shoulders. Good luck, and may the spirits guide you.