RimWorld

RimWorld

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Urban Factions - Framework
   
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Mod, 1.4
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1.111 MB
27. maj 2023 kl. 16:55
31. juli 2023 kl. 12:44
8 ændringsbemærkninger ( vis )

Abonner for at downloade
Urban Factions - Framework

I 2 samlinger af TechnoFox
Modern Combat Series
5 genstande
Galactic Factions
2 genstande
Beskrivelse
This mod is the prerequisite for the modern combat series,

What it does:


- Adds 2 breaching tools the slap charge and Breaching charge

- Alters AI to move to the centre of their settlement and defend from fortified positions instead of immediately running towards combat at the first sign of contact.

- adds the barricade, invisible conduits (for settlement gen) and ceiling light, which adds to building and is utilized by the modern combat factions.

Updates

July 31st, 2023: Update to add glass wall, door, and auto door. They take 5 steel (as to not add conflict with other window mods), are build able from start, are 1 beauty and are colour able. these will be used in upcoming mods

July 22nd, 2023: Update to add functionality for factions to essentially clear a square and place a new terrain within the square for settlement gen

June 8th, 2023: update to barricade def so it doesn't overwrite Mech Spawn

June 1st, 2023: update to barricade health so not so tanky, reduced to 80 hp

Incompatibilites

- AI500: keeps giving random errors

- Basically an mod that alters the combat AI


Common Questions


CE?

Yes, and recommended for the modern combat series (however the galactic factions series is being worked on).


AI 500?

Negative, causes conflict with the AI portion of the mod
Populære diskussioner Vis alle (1)
0
13. maj kl. 7:31
Are these mods still being worked on?
RonaldDaGamer [RDG] 1999
46 kommentarer
K 23. maj kl. 13:53 
1.5? :'[
HYDRA 12. apr. kl. 18:50 
1.5?
g0jira 11. nov. 2023 kl. 8:40 
something is wrong with CE, termite charge is using NATO ammo and has higher range than AR :D
Sgtknispel23 16. sep. 2023 kl. 3:39 
@jabba i get that issue too,hope it eventually gets sorted out cause i love what this mod does for raiding bases
Jabba 14. sep. 2023 kl. 9:58 
Removing this mod does indeed fix the issue..
Jabba 13. sep. 2023 kl. 10:52 
Quick question - has anyone faced an issue where enemy pawns in outposts and such seem to just wander around in the center of the map, without attacking you?


This is an extremely frustrating issue, especially with tribals, since melee enemy pawns don't attack you. It ends up being a boring turkey shot lmao
skycrossercat 12. sep. 2023 kl. 0:30 
Oh and one more thing, will you consider replacing pawnkinds' weapon tags to vanilla counterparts (like Sniper or AssaultRifle) instead of just use "Gun"?
skycrossercat 11. sep. 2023 kl. 8:31 
Also, does the AI alter only for defending their own base, or also change their moves while attacking player's base?
skycrossercat 11. sep. 2023 kl. 8:28 
Is it necessary to have Ideology to use your faction mods? I would like to try your mods with custom base layout and AI, but I really dislike the management of Ideology.
このヘンタイ! 25. juli 2023 kl. 23:31 
wow I must try this
CAI-5k may good but they don't know how Urban warfare and keep random digging wall around settlement
hope this mod don't disappoint me like CAI-5k