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1. Using base color - You need a fga file or png file with the colorts you want to apply. The easiest way to do this one is to bake the textures in blender or use another software for texturing.
2. Using colorizatin map - the rgb colors in the mask will mark the places in which you can apply different colors via the ingame editors. If you use this option, you will also need to set the colorization mask colors - if you want to apply 3 different colors - you will need to set the colors to 3 in the exporter addon - in the materials tab. I will check if I can actually add description for this :)
If that does not answer your question, please let me know - a description of the entity you are working on and what you want to achieve will be very useful a a case. :)
Select the mesh and open the Materials tab in the leftside panel. Look for Haemimont Material and open the Maps section. Upload or select the images for each texture there.
If you are not sure how to convert texture to an image - here's a video that might help - https://www.youtube.com/watch?v=RQyAsi_Jvmc
If that is not the case, please upload the file ans share a link so I can take a look.