RimWorld
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Superhero Genes - Base
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Mod, 1.4, 1.5
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7.073 MB
24/mai./2023 às 7:32
11 de abr. às 17:30
119 notas de atualização (ver)
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Superhero Genes - Base

Em 2 coleções de Alite
Super Genes Collection
4 itens
Alite's Gene Mods
13 itens
Descrição
Note about mod requirements: If you cannot or do not want to have one of the listed requirements, this mod will still work. If you cannot find a power that should be on the list, double-check that the requisite mod is enabled. Harmony is the only exception to this.

Psionist, Hemomancer, and Radiomancer note, they require an archite capsule. If you can't find them, you probably forgot to remove restrictions. If you can see other archite genes but can't see them, you've found a bug.

Ever wanted your pawns to be able to lift extreme weights? Want them to be able to research things at frankly ridiculous speeds? This mod allows you to give pawns various super powers that, much like in superhero movies, allows them to ignore the laws of common sense. This currently adds hundreds new genes that aim to make pawns significantly more powerful without becoming so overpowered that they are completely untouchable. This mod will also remove the armor cap for vanilla, assuming a mod before it in your list hasn't already done so.

This wiki gives a full list of the genes available and a generic explanation of their effects[github.com]
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Superhero Genes - Villain and Stereotypes adds xenotypes that use these genes and a hostile faction. It's separate from this one so that people don't have a bunch of extra xenotypes filling their list, or a hostile faction of strong opponents disrupting their colony constantly.

Superhero Genes - Hero Organization adds non-evil super factions, and for those with royalty it adds a few quests including one to two end-game quests.

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Dynamic Carry Capacity helps fix a vanilla bug that causes carry capacity to not function outside of hauling.

To help avoid inheritance issues caused by the vanilla system, try using a mod like the Better Gene Inheritence mod made by RedMattis.

If you want to give a pawn a bunch of powers, you may need something like Scrollable Gizmos to make the abilities easier to go look through.

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The preview and mod icon were made by Elseud
Easy link to all of my Rimworld mods

[github.com]
[ko-fi.com]
[discord.gg]


For those who are wondering, yes, I have added a CE compatibility patch. Not a particularly good one, but it's there. I do not, nor do I ever plan to, use CE, so the patch is about as balanced as I am personally capable of getting it to. I am not planning on updating the patch, so outside of CE adding a patch in its own mod, it is unlikely that the patch will change.
413 comentário(s)
忘念尘 20 de abr. às 9:43 
有大佬汉化这个MOD吗?有一个汉化过期了,还有一个和更好的自动灵能MOD冲突,不明白为什么一个汉化会和别的MOD冲突
Alite  [autor(a)] 18 de abr. às 10:39 
With just this mod, only xenotypes you create can appear in the world, but if you download the other SHG mods in the description you can add factions full of pawns with these genes.
Vakstov 18 de abr. às 9:40 
Does adding this mod make it so that supers will appear randomly in the world, or will only my superhero exist?

If so either way is that toggle-able?
kanid99 18 de abr. às 8:52 
Thanks! Ill take it up with them and see if I can get any traction.
Alite  [autor(a)] 17 de abr. às 16:50 
Yes. Flight only uses the code from this mod, but doesn't allow pawns to even pass a wall. Phasing is the only thing in this mod that uses VEF, specifically the VFECore.HediffComp_Phasing compClass.
kanid99 17 de abr. às 16:33 
VEF as in Vanilla Expanded Framework ? I didnt realize this used that as its not listed as a requirement on Steam for your mod.

Does the phasing and flight abilities in your mod equate to any specific functions on their side that I could relate to them ?
Alite  [autor(a)] 17 de abr. às 13:16 
Unfortunately, that code is all VEF based, so I am unable to fix bugs like that. If you send them the error logs in their bug report discussion they may be able to take care of it.
kanid99 17 de abr. às 9:09 
Sorry - I think its actually 'phasing' that causes that.
kanid99 17 de abr. às 9:04 
Having a minor issue - a pawn who has the 'Flight' ability for some reason gets stuck in the wall when they want to get food from the shelves.
Alite  [autor(a)] 11 de abr. às 17:31 
Fixed a bug where ever-growing power's defense boost gained progress at 1/10th the speed it was supposed to be gaining progress. Not sure how I missed the extra 0 so many times.