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I appreciate your comment! Could you resubscribe to the mod and make sure it is on the latest patch? As of January 2024 there should be a more fixed / stepped system whereas rank and title matter more in war contribution and gold rather than the Iberian struggle considerations (to scale better outside of Iberia). Your concern was one made often before the latest update. Let me know if it is still giving you trouble!
It is true. The AI considers this when offering -- there is a negative consideration on their end. The zero gold was to ensure no wonky-ness with negatives / debt in coding. I intend at some point to change this to put your ruler even further into debt, but I just haven't had the time to work on CK3 content. Nevertheless, it probably means the AI asking to assist you either dislikes your enemy (rival / nemesis) or has some other reasoning behind it (I forget all the criteria myself at the moment).
i have found, however, that once my army has a certain size, the expected war contribution is so big that even if i have 100% war contribution iam not even close to what is demanded and therefore i dont get paid.
is that intentional? strikes me as odd
Hello there, are you certain it is this mod causing the issue? I haven't come across such an oddity, nor is there any code that would make you a vassal or change your affiliation. My best guess would be another mod that is marking you a vassal after the war -- maybe a particular cb, not accounting for this mod allowing you to join wars you may not otherwise be able to.
Kindly,
idev
Can only contract one war at a time
custom_tooltip = {
text = contract_assistance_war_already_contracted_tt
scope:actor = { NOT = { has_variable = owed_contract_assistance_war } }
}
and add "#" behind every line so it should look like this:
# Can only contract one war at a time
#custom_tooltip = {
# text = contract_assistance_war_already_contracted_tt
# scope:actor = { NOT = { has_variable = owed_contract_assistance_war } }
#}
Not sure if it'll break something in your savefile but it seems to remove the condition that checks if your character has owed_contract_assistance_war so you can possibly join multiple contracts now