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Hopefully you'll extend it with affinity thresholds (i.e. characters becoming "friendly" when reaching 14+ in affinity, or unfriendly for 8-), and maybe some math (i.e. base chances of +/- relationships according to affinity, and ways to improve/degrade it, like quirks, pets, etc.)
one tip you might want to add: If you have Bounty Hunter in your party, he neither gains nor loses affinity with anyone. therefore when you're at a node and two characters disagree (or no one wants to fight) BH frequently has an option, and therefore no affinity between your permanent party members is lost!