Crusader Kings III

Crusader Kings III

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Crusader Wars 'Warfare'
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1.801 MB
19 mei 2023 om 14:40
20 dec 2024 om 9:21
29 wijzigingsnotities (weergeven)

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Crusader Wars 'Warfare'

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Warning!
The LOTR playthrough is currently not working, it's gonna be fixed on the next v1.1 update.


Did you ever wish that you could fight your CK3 battles in Total War? Then Crusader Wars is for you! This mod allows you to play your CK3 battles in Total War Attila. The result you achieve in Attila is accurately translated into CK3 with Men-At-Arms, knight, levy and commander kill and casualties being ported from Attila into CK3. A list of the full features can be found below.






The standalone Crusader Wars launcher:
-Download from our website at https://crusaderwars.com/

You must own the following games & DLC:
- Crusader Kings 3 (no DLC needed)
- Total War Attila (Age of Charlemagne DLC, Slavic Nations DLC and Empires of Sand DLC required)

Workshop mods:

Medieval Times


Total Conversion workshop mods:
These are the required mods for CK3 Total Conversion mods "LotR: Realms in Exile" and "The Fallen Eagle":

The Fallen Eagle


Lord of the Rings: Realms in Exile




Land Battles: Fight your Crusader Kings 3 battles in Total War: Attila, covering every aspect of each battle!

Accurate Battle Results: Every casuality of the battle is 100% accurate to their regiment and army their in!

Time Period: We have mapped each CK3 culture, heritage, and Men-At-Arms with a collection of Attila mods to be the most historically accurate possible, covering a range from 8th-Century to 15th-Century.

Levies Compositions: Each culture and heritage also have their unique levies compositions, some can be infantry focused, other's can be cavalry focused.You will feel each one uniqueness!

Regiments Cultures: Every Crusader Kings 3 regiment has their hometown culture, and you will see every cultural difference in battle!

Commanders: The army commander will be the Total War general unit with his strength and XP level being based on his noble rank, bodyguards, and prowess. His martial skills represent a major role on the battlefield, increasing the whole army's XP level and the amount and quality of defensive deployable when defending.

Knights: Each knight is also present in a unit and each one of their prowess and martial increases the strength of it individually. Their lord's knight effectiveness also increases their unit xp. Their cultural unit will be the major culture amongst them or their realm.

Acclaimed Knights: An acclaimed knight is an important factor on the knight's unit, they get more soldiers than a regular knight and based on their accolade attributes and glory rank they give a special ability to the knight's unit.

Characters Health: What happens on the battlefield, doesn't stayt on the battlefield! If your generals or knights fall, they will get injured, captured or even die! And, if your characters are fighting with injures, they will get a soldiers penalty in their unit.

Terrain: The Total War battle map will be based on the CK3 battle terrain and defending armies in mountains, hills, etc... will always get the high ground.

Unique Maps: You will fight in some unique maps depending on the special building on the province you are fighting in.

Weather: The month the battle takes place is also accounted to make the battle atmosphere resemble the season they are in! Winter severity also increases the amount of winter effects there is on the Total War battle.

Seamless as Possible: With a press of a button, the mod opens up Attila with the correct mods and after the battle, it compresses the edited save file to have totaly fast loading speeds!

Integrated Attila Mod Manager: Enable and disable secundary mods in the Options menu!

[trello.com]


What is this mod NOT compatible with?
- Cultural Armies Pack.
- More Bookmarks+.
- Big Battle View.

For The Fallen Eagle load order
Crusader Wars must be BELOW "The Fallen Eagle".

For LOTR: Realms In Exile load order
Crusader Wars must be ABOVE "Realms In Exile".

If you are using obfusCKate - Hidden Information
Crusader Wars must be BELOW "obfusCKate - Hidden Information".

If you aren't using any of these mods, insert Crusader Wars at the bottom


If you have any feedback, suggestions or problems join our Discord:
[discord.gg]

If you want to support the development of the mod join our Patreon below!
[www.patreon.com]



Credits
We want to give a special thanks to the Total War: Attila mods team, without them Crusader Wars wouldn’t exist
- Age of Justinian Team for the Dark Ages units
- Anno Domini Team for the Early Medieval units
- Medieval Kingdoms 1212 Team for the span of the 13th-Century to the 15th-Century units
- Fireforged Empire Team for the Late Antiquity units
- The Dawnless Days Team for the Lord of the Rings units
Populaire discussies Alles weergeven (4)
1
3 mei om 18:37
BELANGRIJK: V1.0 ERROR FIXES
farayC
0
2
7 dec 2024 om 11:19
BELANGRIJK: HOW TO OPTIMIZE TOTAL WAR: ATTILA
farayC
0
4 jun 2023 om 7:13
Recommended mods
Arcane_Luzion
1.656 opmerkingen
Seoh 12 mei om 8:13 
i played today. It works perfectly, you just need to config everything accordingly (and dowload the mod form their site too)
Swan_River_Cowboy 7 mei om 0:04 
Has the mod been abandoned?
Eragon 4 mei om 13:33 
I would like to ask how does this mode transfers levies ? becouse I have correct number of man at arms but for some reason I have also some axe units (which I guess should represent levies) but for some reason even if I have 200 levies in my army I only have 11 axe infantry in the attila.

Altho I just realized I have little more javelin throwers (that should be light footmen) than I have in the CK3 army. So does it somehow split levies into javelin throwers and axe infantry ?
Orodreth 3 mei om 14:33 
Please if someone can help I'm desperate !

Crusader Wars doesn't launch. I made sure that firewalls allows crusader wars to launch and install version 1.14.2 as suggested by RedBeard but the issue still.

When I hit the "fight yourself button" it just launch a quicksave and back to CK3.

I don't know what to do... :(
Asuka 3 mei om 6:34 
Im playing attila AD1212 mod, can this mod transform my troops?
Orodreth 2 mei om 11:38 
Same problem as masu91...
RedBeard 2 mei om 9:48 
If you want to play with the last functioning version of this mod, you have to downgrade the game back to version 1.14.2
Ġedryht of Wōden 2 mei om 8:06 
This mod does not still work. It calculates your troops into Attila, but doesn't calculate Attila's data back into CK3 anymore.
masu91 1 mei om 12:57 
Whenever I hit fight battle yourself it briefly loads the save menu then goes back to the game. Has anyone found the solution or heard from the mod developers?
Ġedryht of Wōden 1 mei om 6:48 
Does this mod still work?
@Below
It seems to for me. In fact, I don't think mods disable achievements anymore.