Εγκατάσταση Steam
Σύνδεση
|
Γλώσσα
简体中文 (Απλοποιημένα κινεζικά)
繁體中文 (Παραδοσιακά κινεζικά)
日本語 (Ιαπωνικά)
한국어 (Κορεατικά)
ไทย (Ταϊλανδικά)
Български (Βουλγαρικά)
Čeština (Τσεχικά)
Dansk (Δανικά)
Deutsch (Γερμανικά)
English (Αγγλικά)
Español – España (Ισπανικά – Ισπανία)
Español – Latinoamérica (Ισπανικά – Λατινική Αμερική)
Français (Γαλλικά)
Italiano (Ιταλικά)
Bahasa Indonesia (Ινδονησιακά)
Magyar (Ουγγρικά)
Nederlands (Ολλανδικά)
Norsk (Νορβηγικά)
Polski (Πολωνικά)
Português (Πορτογαλικά – Πορτογαλία)
Português – Brasil (Πορτογαλικά – Βραζιλία)
Română (Ρουμανικά)
Русский (Ρωσικά)
Suomi (Φινλανδικά)
Svenska (Σουηδικά)
Türkçe (Τουρκικά)
Tiếng Việt (Βιετναμικά)
Українська (Ουκρανικά)
Αναφορά προβλήματος μετάφρασης
you can also find me through my server linked here => https://discord.gg/G5cbT7tj9K
I was wondering if you wanted to join in the development of a modpack that brome is making to fix the problem of ultra-modding. His main goal is to make a custom modpack that balances multiple content mods for each stage of progression and your skills as a mod developer would be appreciated.
(перевод Google)
Их изготавливают путем переплавки оружия врагов во время солнечного затмения.
Надо признать, это очень плохая система и скоро она будет изменена в финальном обновлении.
If you want the technical explanation, there's something called detouring, which is essentially making the game run my code instead of vanilla's code. However, as you can imagine, this would not work if 2 mods tried to detour the same code. Ty's has a detour for it somewhere, which in turn just completely causes this mod to not run the code that it should.
Anyway, it's good to hear that the update will be nice, though unfortunate that it may be the last.
Feral claws, from my testing, don't seem to negatively impact the range, it just buffs it as it should.
The Extraterrestrial Command Pack, as well as some other logic, relies on some code stuff that will not work if certain other mods try to change the same thing. It's likely that you have another mod that is trying to do this, and in turn disrupting this mod's code.
First off, my main issue is yoyo length. I feel like the more powerful yoyo's aren't as long as they should be. Strings are of course made to help with this, but they don't really help that much. Also, using feral claws or its upgrades seems to override the length bonus of strings. The Extraterrestrial Command Pack, which should give infinite string length, seems to do nothing at all. I tried different combinations of having it equipped with a string and the fire gauntlet, but it just doesn't work.
Secondly, the move speed of most of the yoyo's seems a bit slow. Of course the early ones shouldn't be fast, but even late game ones are slow. The only two yoyo's I felt were somewhat decent speed are The Spectrum and The Convergance.
Can't wait to see how the mod is when it's reworked!