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Plus, it still gains the benefits of your race, something other mythic units don't, which can be worth a *lot*.
Maybe it needs a slight tweak up. But the taunt putting you in defense shield wall mode (something that I think might be missing from the tooltip right now, and needs adjustment), combined with life steal and watchful and the strengthened steal effect I've found to be pretty nuts.
But then again I could be bias as the strength of the Revenant in the 'Ice themed tomes' mod by Araragi, is almost unkillable.
That mod seen here: https://steamcommunity.com/sharedfiles/filedetails/?id=2977116671
Due to the rebalancing of the soul economy in the early game, Death Knight was probably producing way too many souls.
Sacrifice Dissidents soul gain was reduced to +5
Oppressor's Bastion's Soul gain was reduced to +5
Confessor's Quarters now grants Structure production for low stability, and food for high stability instead.
The Wraith Knight's demoralize breath demoralize chance was raised back up to 90%.
This update also introduces the Tome of Ivory towers. A tome focused on stability, souls, and strengthening hero and mythic units. This tome is partially inspired by the Camarilla and Ventrue from Vampire: the Masquerade. It features a vampiric, undead mythic unit who specializes in leading mortal armies (totally of their own volition, of course.)
Please leave any feedback!