Stellaris

Stellaris

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Heir Decider
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May 17, 2023 @ 9:57pm
Sep 13, 2023 @ 6:31am
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Heir Decider

Description
Description

Have you ever played an imperial empire, only for your heir to be of a horrible leader type (looking at you, generals)? It's quite an annoying feeling to have total control over your starting ruler, but no control over your heir. The worst part is that the heir cannot be dismissed, meaning that they consume precious leader capacity.

This mod seeks to solve this issue by introducing a new policy that will allow you to choose the type of your next heir. This has the added benefit of affecting all future heirs, not just the one you start the game with, and as a policy, it can be changed throughout the game as your needs change dynamically.

Mod Compatibility

As of Stellaris 3.8.3, this mod now has to alter a vanilla event in order to function. The following events are modified:
  • action.504 - this event's vanilla behavior is it randomizes leader class (if certain civics are chosen) and adds traits and levels if certain other civics and traditions are chosen.
If other mods modify any of these events, there will be compatibility conflicts. The events above only affect heir creation, so unless you are using another mod that modifies the behavior of heir creation like this one, the mods should be compatible.

Version and Bug Reporting

This mod is updated for version 3.9.*. If you find any bugs, please report them using the 'Bugs!' discussion thread.
Popular Discussions View All (1)
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May 17, 2023 @ 10:00pm
Bugs!
When You Walkin
13 Comments
Raven Jan 14 @ 8:44am 
this doesn't seem to work anymore, probably because the leader changes in the recent update
When You Walkin  [author] Sep 30, 2023 @ 11:10am 
@FirstVortex I don't know about patches people have made for this mod, sorry.
FirstVortex Sep 29, 2023 @ 7:05am 
Do you know if someone has taken up the task making a compatibility patch for the bug branch and ruling class, since the heir decider doesn't show up for the monopoly mega-corp.
Afsheen Makati Sep 7, 2023 @ 9:36am 
Great Mod!
When You Walkin  [author] Jun 15, 2023 @ 12:56pm 
Unfortunately, giving the player the option to select another trait without adding a skill level is something of a modding limitation.
Sledjer Jun 15, 2023 @ 9:22am 
Whelp, funny how it works out, but the most recent update just added the problem I thought there was before. Any chance you could do it?
Sledjer Jun 13, 2023 @ 8:05am 
Rip, I forgot thats how they were getting the traits, but that's right. NVM then, I guess doing that would be a lot more work than I realized.
When You Walkin  [author] Jun 13, 2023 @ 1:50am 
@Sledjer Could you elaborate on what you mean by this? Aside from the imperial heir trait, heirs don't start with any other traits unless other civics like heroic past or technocracy are in play. Were you referring to the extra starting trait leaders get with heroic past?
Sledjer Jun 11, 2023 @ 7:49pm 
Is there any possibility of you modifying it so they start with an empty trait slot rather than a random trait? Seems like 90% of the time I roll a resource trait
When You Walkin  [author] Jun 2, 2023 @ 11:20pm 
@DoixMegatron Tentatively, yes. From a file perspective, there are no conflicts; taking a look at useful heirs files, that mod doesn't alter any vanilla files. Functionally, there does not appear to be any conflicts at a glance. Useful heirs has some bugs in it since the 3.8 update, and depending on how the creator resolves these bugs in the future, there may be conflicts, but as of now, these mods should be compatible. Let me know if any issues arise.