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Een vertaalprobleem melden
3. I'm looking into getting new artwork and one of them is belt pouches, ammo bandoleers, and magazine pouches. So not really webbing but just more things to accessorize your colonists.
4. The Thermal Helmet are just to help with really cold weather, the ideal way of dealing with the heat is to have just the regular helmet because I couldn't give in to making an Arrakis clothing set with a stillsuit.
1. The Armor Covers the whole leg which means it overrides the foot so you don't need boots for it. Doing it so it doesn't cover the foot means a lot of your colonists are gonna lose their toes. However this is a small fix but it means removing protection for the whole leg or making the armor the shell layer which prevents coats being worn with or using the bandoleers. I have made the change though it might lead to problems with the armor's efficiency in combat.
2. I thought about doing pants and shirts dividing however doing it as a jumpsuit where it's simpler and makes it so the uniforms can be categorized. Rimmu-nation feels a bit bloated to me because its a lot of accessories and clothing. Though I get that people like that to really customize their pawns, it seem like to much to me and it would require much more work to make the pieces really mean something.
Would you consider removing the flak light and heavy armor using the same slot that vanilla apparel uses for it’s boots? Also, I think uniforms should be two separate parts as shirt and pants rather than one suit, kind of like how rimmu-nation does it’s uniforms
(On that note webbing would be kind of a cool addition)
Either way this is a good mod