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Toxiplas - Wastepack Metal
   
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Mod, 1.4, 1.5
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2023 年 5 月 9 日 下午 4:35
5 月 24 日 下午 6:17
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Toxiplas - Wastepack Metal

描述
Adds a unique method of disposing of wastepacks pre-fabrication.
After researching biofuel refining, machining, and microelectrics, you can use 20 steel, 20 chemfuel and 5 wastepacks to create Toxiplas.
While toxiplas is not a very good quality metal, being somewhat weaker than steel, the main advantage is that it can be used to get rid of wastepacks earlier than advanced fabrication, albeit in a costly manner.
Enjoy. Or don't. I don't care.
8 条留言
lilwhitemouse 2023 年 8 月 19 日 下午 5:26 
You could have a GameComponent that keeps track of all items with the components, and patch Despawn() to remove them if it's destroyed &c. Doable, but probably complicated to catch all the little things, like weapons? Or maybe it'd be straightforward :personshrugging:
Vardath 2023 年 5 月 11 日 下午 6:06 
Fair enough, all good.
Bosh  [作者] 2023 年 5 月 11 日 上午 9:11 
@Vardath I seriously doubt it.
Vardath 2023 年 5 月 11 日 上午 4:54 
couldn't you use the code from the wastepacks and extend the timer?
Bosh  [作者] 2023 年 5 月 10 日 上午 8:06 
@Vardath that would be a good idea but I don't think it's possible to assign effects like that solely to the material itself.
Vardath 2023 年 5 月 10 日 上午 3:26 
Looks good, though, could you add a timer which makes the product, either the new metal or the buildings and items, explode in toxic fumes in 5 years?
Bosh  [作者] 2023 年 5 月 9 日 下午 11:54 
@Krazyfan1 that would be a good idea but I don't think it's possible to assign effects like that solely to the material itself.
Krazyfan1 2023 年 5 月 9 日 下午 11:46 
perhaps weapons made out of it could give toxic buildup on the target?