Tabletop Simulator

Tabletop Simulator

111 valoraciones
Assisted Frosthaven
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Type: Game
Complexity: High Complexity
Number of Players: 1, 2, 3, 4, 5
Language: English
Tamaño
Publicado el
Actualizado el
11.270 MB
8 MAY 2023 a las 9:29 p. m.
17 MAY 2024 a las 9:36 a. m.
42 notas sobre cambios ( ver )

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Assisted Frosthaven

Descripción
~~ Work in Progress ~~
**This mod requires a custom build of X-Haven assistant.**
A highly scripted port of Frosthaven, which relies on Frosthaven assistant for monster and loot management.
Instructions available at https://gudyfr.github.io/fhtts/docs/

Github Project : https://github.com/gudyfr/fhtts/tree/main/tts%20saves
The github project always has the most up to date version of the mod.

Discord : https://discord.gg/wPxdtuF6e9
Discusiones populares Ver todo (40)
23
20 SEP 2024 a las 2:30 p. m.
FIJO: Scenario Auto Layout Issues
gudy
18
20 JUL 2024 a las 3:14 p. m.
FIJO: Enhancer Issues
gudy
7
24 FEB 2024 a las 2:37 a. m.
FIJO: Internal Game State Issues
gudy
279 comentarios
Tiphereth 18 NOV 2024 a las 1:10 p. m. 
Hello. I'm actually playing the scenario 7. There is a boss, but Assisted Frosthaven don't draw ability cards for him (it's a basic enemy with more HP). Is there any way to draw manually the cards? We can't find these deck.
Thanks. : )
Profound_Darkness 20 SEP 2024 a las 2:26 p. m. 
SurfingBird: I would say the two are integrated into each other. So use X-haven Assistant with this as much as possible. According to the Guide it says to use X-haven Assistant for your attacks.
SurfingBird 21 AGO 2024 a las 3:21 p. m. 
This mod is crazy. How exactly should I approach this? Should I try to mainly use TTS and only use the X-Haven Assistant when required? Or the other way around?

I'm not sure what is the 'correct' way to play this.
daemonJr 30 JUL 2024 a las 6:52 p. m. 
Can anyone else load Ravens' Roost? It won't load for us.
FifthWhammy 19 JUL 2024 a las 12:06 p. m. 
Updating my previous comment: after another TTS update today, the mod seems to work fine again. The getObjects() calls on the zones are back to working as intended. A little baffling, but if it works it works.
Legit Soda 19 JUL 2024 a las 8:12 a. m. 
Fix to the "Object reference not set to an instance of an object"

Revert to old version of the game:
https://steamcommunity.com/sharedfiles/filedetails/?id=3023295121
Pantoffel 18 JUL 2024 a las 11:10 p. m. 
Well today ther was an Update from TTS. The Stickers show fine again. But you can not load a scenario. (at least not the 3-4 i tried out). Hoping to get a fix at some time. ;-).
FifthWhammy 18 JUL 2024 a las 8:49 p. m. 
As of the latest TTS update, an "Object reference not set to an instance of an object" occurs whenever the mod tries to getObjects() from one of the scripting zones. Not sure why, but it's preventing scenarios from being loaded or cleaned up.
L_TrainSTG 18 JUL 2024 a las 7:16 p. m. 
I think there was an issue with TTS on the latest update that broke a lot of mods. Not sure if they will fix it on TTS side or if someone needs to fix it on github. Anyone know how to use an old version of TTS?
Etronmaster 18 JUL 2024 a las 5:17 p. m. 
same issue here - hoping for a patch ! playing with faraway friends ain't simple with the physical copy