Left 4 Dead 2

Left 4 Dead 2

162 ratings
Improved Weapon Accuracy
   
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Game Content: Scripts
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99.573 KB
Aug 7, 2014 @ 2:32pm
Feb 17, 2024 @ 2:52am
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Improved Weapon Accuracy

Description
Improves the accuracy of all bullet firing weapons (shotguns unaffected). Please note this is a passive addon which will affect all game modes. It may also conflict with multiplayer, if it does disable it while you're playing multiplayer from the 'addons' menu. This will have the effect of making the game easier

Note: According to users, the addon doesn't conflict with multiplayer, and will still work in MP mode.
90 Comments
Mike Oxlong  [author] Feb 22 @ 5:33am 
Unfortunately, I'm not sure how, sorry.
Stark Feb 18 @ 7:43am 
break MP5 model, please fix it
Mike Oxlong  [author] Jan 17 @ 6:33am 
There is nothing wrong with my mod, it gets tested every time I update it. I use it on my own game and it works just fine. If you're incapable of configuring your game properly, that's a you problem.
S.T.A.L.K.E.R Jan 15 @ 11:07am 
yeah this mod just doesnt work, at all
Mike Oxlong  [author] Dec 3, 2024 @ 1:11am 
It might help you to learn how the engine actually functions before confidently talking about something you evidently don't actually have a clue about.

The 'spread' in L4D2 is not shot spread at all, the aiming reticule simply adjusts to movement. All my mod does is removes aim reticule movement so that it functions similarly to how crosshairs function in most other games. Shot spread in L4D2 is dictated solely by player aiming and by weapon recoil, and is not processed server side. If a shot fails to register when you're playing online, that is because of a lag spike or connectivity issue and has nothing whatsoever to do with how the game engine processes gunshot traces.
ᗜˬᗜ Kira_sas ᗜˬᗜ Dec 2, 2024 @ 9:56am 
for everyone who thinks that installing this mod you will get super accuracy in Mp NO YOU WILL NOT GET IT everything that you will see will be on the client side but the spread will be registered on the server side, so it’s not surprising why it won’t register damage to zombies when you hit because FROM THE SERVER SIDE YOU DIDN’T GET IT, this is just self-deception, please pay attention to this
Xeyth Nov 15, 2024 @ 8:54pm 
For anyone curious, looks like it makes all weapons perfectly accurate
Mike Oxlong  [author] Sep 22, 2024 @ 2:08am 
That's a tough one, I don't like the fact that it's bugged but if I exclude the CSS weapons from it, they won't be worth using at all. Probably best to leave the script as is for now and hope the bug gets fixed. Thanks for the info.
o_-KILLJOY-_o Sep 21, 2024 @ 1:19pm 
the reason why the mp5 is in the left hand is because its a bug in the source engine, if you alter anything with damage to accuracy it switches hands. if update the script to exclude the mp5 it should work.