Total War: WARHAMMER III

Total War: WARHAMMER III

263 valoraciones
Helfury Machine Guns (Machine guns/Gatling guns for Empire)
3
3
4
2
3
   
Premio
Favoritos
Favorito
Quitar
graphical
Etiquetas: mod
Tamaño
Publicado el
Actualizado el
5.136 MB
7 MAY 2023 a las 11:48 a. m.
31 MAR 2024 a las 1:43 p. m.
7 notas sobre cambios ( ver )

Suscríbete para descargar
Helfury Machine Guns (Machine guns/Gatling guns for Empire)

Descripción
"Dubbed the Helfury for ease, Manheim’s Miraculously Murderous Mechanism of Munificently Meting Multitudinous Munitions is the most recent creation of the Nuln College of Engineering to be put into active service within the armies of the Empire. Originally meant to be a dedicated anti-infantry adaptation of the Helblaster volley gun, certain innovations caused the design to come into its own in a revolutionary way. Helfury Machine Guns eschew the mechanisms of traditional crank and steam driven guns, relying instead on the excess pressure generated in the firing chambers to rotate the barrels and cool the weapon. This allows the Helfury to achieve a truly staggering rate of fire and makes it one the most devastatingly effective anti personnel war engines in the old world."

What does this mod do?
1: Adds Helfury Machine guns to the Empire unit roster (Not loreful, purely made up for fun- Affected by artillery upgrades)
-> Medium/Long range low AP infantry blender. Is very effective at quickly and reliably mulching lightly armored targets, but is significantly less efficient against armored targets (I didn't want it to "replace" other empire ranged units).
-> Imbues Suppressed contact effect, so it can be effective in conjunction with other empire ranged units.
-> Can cause grievous friendly fire if you aren't careful :)

2: Adds a tier 3 level to the Education building chain
-> Lets you recruit Helfury Machine guns (That's really the main purpose of this building)
-> Gives earlier access to a couple of the Imperial academy campaign buffs

NOTE:
Helfurys wont be listed under certain tooltips currently. If anyone knows a way to REPLACE text for an existing skill/tooltip/etc entry without replacing the entire text table for a given category, I'd love to know how that's done

I did finally find a workaround for the portal view not displaying display the Gatling gun component (it will look slightly different in the portal view if you look hard enough, but its not super noticeable).

Let me know if there are any issues!

Credit:
Chaosrobbie for the rotation animation used for the barrels
80 comentarios
AM 12 OCT 2024 a las 12:33 a. m. 
Hi i reuploaded and updated this mod will take down upon request of removal
Enjoy
https://steamcommunity.com/sharedfiles/filedetails/?id=3347248903
Rice Knight 28 SEP 2024 a las 9:53 p. m. 
our gatling guns are still dead :( how the hell we could deal with the Nipponese charge :(
DocHolliday 26 SEP 2024 a las 1:09 a. m. 
This crashes on launch for me but I see no error reference in rpfm so I have no idea what I need to change.
UltraRanger 8 AGO 2024 a las 6:38 p. m. 
For those having trouble, open it with RPFM, change the error reference to "artillery_field_gun" and update all tables, it should be working again.
Fritz+ 12 JUL 2024 a las 5:49 p. m. 
For those missing this great mod i have done my best to make a quick patch. I will remove once Sturmageddon updates this or if he just wishes it. i felt bad other people couldnt enjoy thi s great mod
https://steamcommunity.com/sharedfiles/filedetails/?id=3287936999
Daverin2112 12 JUL 2024 a las 2:38 p. m. 
Anyone who is NOT getting a crash while using this atm?
Tig_Basty_Boi 3 JUL 2024 a las 1:46 p. m. 
update needed for the issues detailed by @Hugh_mann and @Ksnyde
Reap 29 JUN 2024 a las 9:22 p. m. 
@Ksnyde i am experiencing the exact same problem
Alex Nightingale 8 JUN 2024 a las 11:01 p. m. 
can you do one for cathay?
Ksnyde 6 JUN 2024 a las 7:13 p. m. 
I've experienced the same problem as Hugh_mann, a ctd when hovering over the imperial gunnery skill. It seems to happen for all lords that have that skill. It happens when it is the only mod active as well, so not due to conflict with another mod.