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- Sometimes failed to patch mods if you have a Steam and local copy of the mod
- Failing to patch one item from a mod would break patching for the whole mod
- Would fail to run patches on startup, wouldn't run unless you open mod settings and closed them
@Fine the failure to patch Hunterphage was due to the def for the Cannon turret "mannable" breaking the patcher. One of the above fixes will stop that error from preventing the rest of the mod being patched, but the auto-patcher won't be able to auto-patch it. If you go into def customization and assign it an ammo set, it looks like it works okay though
@Enclave~ most of the errors With CE Dev 1.6 is that even though CE itself works with 1.6, a ton of the built-in patches aren't updated to 1.6 yet. Not really something that this can fix.
In an effort to prevent people sharing low-quality patches, it will only export patches for items that you've customized in some way. And guns have to be assigned a real ammo set, instead of the one generated by the autopatcher.
I'm going to make a tutorial video eventually, but still have a couple more features to implement first.
Game just pops up an error every time.