安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Beside those I really enjoyed playing with this mod and trying out different comps now that I have more freedom to put people in atypical positioning and the return of my sweet sweet "hits 2 targets" attacks that the BR team seem to have a vendetta against, these are just a few things that you might want to consider.
I like most of the increased positioning/2target hitting because it lets me play with different strategies and builds and keeps certain heros from only being usable in 1 position which is a problem I have with BR sometimes BUT some stuff is just broken broken.
PD's AOE heal/cure hitting everyone without cooldown is way too good
Arb/Musk have trinkets that add cure to their heal so giving them flat bleed/blight feels OP.
HW shouldnt be able to surge from 1. Part of the fun with him is how his surge and pointblanc make him do a little dance around the hero sharing the front ranks
Musk prep round bombard is too good. BR musketeer’s built where you have to choose between taking the smoke bomb for a first turn attack or leave it out and use turn 1 to heal or as a low acc risky attack. But with bombard being prep there's no reason to ever do anything else with her during prep