Phasmophobia

Phasmophobia

71 ratings
Ultimate Phasmophobia Guide (in depth guide)
By haZee
The ultimate, well structured Phasmophobia Guide, with pro tips to identify every ghost type fast and certain
+ information to all cursed objects, ghosts and difficulties and much more!

This guide will be updated as soon as something has changed.
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---difficulty levels---
Amateur
· 5 minute setup time
· normal cash rewards
· normal experience gain
· short hunt duration - exact duration varies depending on the size of the map
· long hunt grace period
· sanity Pills will restore 40% of sanity lost during the investigation
· regain 50% of your lost equipment value if you die

Intermediate
· 2 minutes and 30 seconds
· 2x cash rewards
· 1.5x experience gain
· average hunt duration - exact duration varies depending on the size of the map
· average hunt grace period
· sanity pills will restore 35% of sanity lost during the investigation
· regain 25% of your lost equipment value if you die
· the fuse box will be shut off at the beginning of the game
· some hiding locations (such as closets or lockers) will be unavailable

Professional
· no setup time
· 4x cash rewards
· short hunt grace period
· long hunt duration - exact duration varies depending on the size of the map
· sanity pills will restore 25% of sanity lost during the investigation
· regain 0% of lost equipment value if you die
· the fuse box will be shut off at the beginning of the game
· even more hiding locations will be unavailable
· the objective board inside the truck will not specify if the ghost responds to everyone or only to those who are alone
· the room the ghost is haunting may rarely change during the investigation.

Nightmare
· no setup time
· 4x cash rewards
· short hunt grace period
· longest hunt duration - exact duration varies depending on the size of the map
· sanity pills will restore 25% of sanity lost during the investigation
· regain 0% of lost equipment value if you die
· the fuse box will be shut off at the beginning of the game
· almost no available hiding places
· the objective board inside the truck will not specify if the ghost responds to everyone or only to those who are alone
· the site activity and sanity monitors inside the truck will be broken and unavailable to track any sound or motion activity, as well as your sanity.
· ghosts will hide one type of evidence
· the room the ghost is haunting will sometimes change during the investigation
· unlike in all other modes, a kill will not end the ghost's hunting phase.

Insanity
· ghosts will hide two types of evidence
· no cursed possession
· the ghosts room will change more often
· no setup time and 75% starting sanity
· short hunt grace period and fingerprint duration
· long hunt duration and kills increase duration
· sanity pills restore even less sanity
· fuse box starts off
· almost no hiding places

Custom
· fully customizable game experience

presets:

no evidence [PLACEHOLDERx mulitplier]

apocalypse





---ghosts---
references:

player speed:
walking - 1.6 m/s
sprinting - 3 m/s (5 second cooldown)

base ghost speed:
speed: 1.7 m/s

base sanity:
100%

base smudging blocker:
1min 30s

base time between hunts:
25s
Spirit
sanity:
· sanity threshold to hunt: 50%

speed:
· base speed: 1.7 m/s

visibility/blinking
· normal

behavior:
· smudging blocks hunts for 3 minutes instead of normal 1 minute 30s

forced evidence (on nightmare and higher):
· none

quick tests for identifying:
· smudge the ghost and wait for it to hunt:
if it hunts between 1 min 30s and 3 min after you smudged it: -> not a spirit
if it hunts (exactly) after 3 min: -> possibly a spirit
-> test is most efficient if the ghost is hunting all the time because everybody is low on sanity
Wraith
sanity:
· sanity threshold to hunt: 50%

speed:
· base speed: 1.7 m/s

visibility/blinking
· normal

behavior:
· cant step into salt
· can teleport random to you, giving you a EMF 2 without visible interactions
(or experience interactions far away from the ghosts room)

forced evidence (on nightmare and higher):
· none

quick tests for identifying:
Phantom
sanity:
· sanity threshold to hunt: 50%

speed:
· base speed: 1.7 m/s

visibility/blinking
· is only rarely visible during a hunt, most of the time invisible

behavior:
· ghost not visible on successful ghost photo with no distortion/blurring
· disappears after getting photographed for 3 seconds

forced evidence (on nightmare and higher):
·

quick tests for identifying:
Poltergeist
sanity:
· sanity threshold to hunt: 50%

speed:
· base speed: 1.7 m/s

visibility/blinking
· normal

behavior:
· can do a multithrow (throws multiple items away at the same time)

forced evidence (on nightmare and higher):
·

quick tests for identifying:
Banshee
sanity:
· sanity threshold to hunt: 50%

speed:
· base speed: 1.7 m/s

visibility/blinking
· normal

behavior:
· can do banshee screams through the parabol microphone
· Banshee will only chase one specific target player through hunts until he dies, if the target is alive but not in the house the banshee will kill every player in a hunt not caring about a specific target
· the Banshee will try to walk up to their target in the D.O.T.S state

forced evidence (on nightmare and higher):
·

quick tests for identifying:
Jinn
sanity:
· sanity threshold to hunt: 50%

speed:
· moves fast if the player is far away: 2.5 m/s

visibility/blinking
· normal

behavior:
· Jinns are noisy, roaming ghosts who love to mess with electrical items such as TVs, radios, and mobile phones. If your ghost is extremely vocal and fond of the car alarm, use motion sensors to confirm its erratic wandering; that's Jinn-y behaviour.
· will never turn off the breaker
· might accidentally short-circuit the breaker by turning on too many lights at once
· EMF reading at fuse box despite nothing happening

forced evidence (on nightmare and higher):
·

quick tests for identifying:
· putting an EMF on the turned on fuze box -> if it shows a reading despite anything happening its a jinn
Mare
sanity:
· sanity threshold to hunt:
lights turned off at ghosts current room: 60%
lights turned on at ghosts current room: 40%

speed:
· base speed: 1.7 m/s

visibility/blinking
· normal

behavior:
· the Mare will never turn the breaker box or any lights on
· unique ability to immediately turn off a light you have just switched on — no matter the distance from its room

forced evidence (on nightmare and higher):
·

quick tests for identifying:
Revenant
sanity:
· sanity threshold to hunt: 50%

speed:
· fast when he has visual to a player: 3 m/s
· slow when he doesnt see a player: 1.1 m/s

visibility/blinking
· normal

behavior:
·

forced evidence (on nightmare and higher):
·

quick tests for identifying:
Shade
sanity:
· sanity threshold to hunt: 35%

speed:
· base speed: 1.7 m/s

visibility/blinking
· normal

behavior:
· very shy ghost, few interactions
· activity levels rise when nobody is nearby
· cant hunt when more than one player is in the ghost room
· only ghost that manifests as ghost mist

forced evidence (on nightmare and higher):
·

quick tests for identifying:
Demon
sanity:
· sanity threshold to hunt: 70% (with ability early hunt -> regardless of sanity)

speed:
· base speed: 1.7 m/s

visibility/blinking
· normal

behavior:
· can speed up during a hunt when having visual to a player
· crucifix has 5 metres of hunt prevent instead of the normal 3 metres
· smudging blocks hunts for 1 minute instead of normal 1 minute 30s
· 20s between hunts instead of normal 25s (higher hunt density)

forced evidence (on nightmare and higher):
·

quick tests for identifying:
· using a timer to test the time between hunts or after smudging
Yurei
sanity:
· sanity threshold to hunt: 50%

speed:
· base speed: 1.7 m/s

visibility/blinking
· normal

behavior:
· often interacts with doors
· can slam many doors at once
· snapping a picture of a slammed door shows that this ability does not count
· can interact with the entrance door (while not starting a hunt)

forced evidence (on nightmare and higher):
·

quick tests for identifying:
· the yurei stops when being smudged with a tier 1/2 smudge stick
Oni
sanity:
· sanity threshold to hunt: 50%

speed:
· base speed: 1.7 m/s

visibility/blinking
· visible more often than all other ghosts

behavior:
· very active ghost, doing lots of interactions
· very unlikely to do the single breath event/airball event (not impossible!)

forced evidence (on nightmare and higher):
·

quick tests for identifying:
Yokai
sanity:
· sanity threshold to hunt: 80% (90% if you talk very much)

speed:
· base speed: 1.7 m/s

visibility/blinking
· normal

behavior:
· only hears/sees noises and flashlights etc. in a small area during a hunt
· players voices makes him aggressive
· ignores electrical devices

forced evidence (on nightmare and higher):
·

quick tests for identifying:
Hantu
sanity:
· sanity threshold to hunt: 50%

speed:
· fast at low temperatures: 2.7 m/s -> fast near the ghost room
· slow at high temperatures: 1.4 m/s -> slow in distance of the ghost room

visibility/blinking
· normal
· has cold breathing during hunts while the breaker is turned off

behavior:
· temperature in the Hantus favourite room will be far colder than usual freezing ghost rooms:
Hantu: -11 to -20 degrees celsius
· the Hantu's own icy breath can also be seen in their ghost room and as they move around during a hunt

forced evidence (on nightmare and higher):
· freezing

quick tests for identifying:
Goryo
sanity:
· sanity threshold to hunt: 50%

speed:
· base speed: 1.7 m/s

visibility/blinking
· normal

behavior:
· cant change his favourite room
· Goryo only shows DOTS if you are not in the ghost room

forced evidence (on nightmare and higher):
· DOTS

quick tests for identifying:
Myling
sanity:
· sanity threshold to hunt: 50%

speed:
· base speed: 1.7 m/s

visibility/blinking
· normal

behavior:
· very quiet during hunts
· a Mylings footstep and vocalizations sounds will only be audible to players within 12 meters instead of the usual 20 meters

forced evidence (on nightmare and higher):
·

quick tests for identifying:
1. drop a flashlight in hiding spot
2. if footsteps/vocalisations are only audible when the flashlight is flickering its a Myling
Onryo
sanity:
· sanity threshold to hunt: 60% (every third flame blown out: N/A -> hunts regardless of sanity)

speed:
· base speed: 1.7 m/s

visibility/blinking
· normal blinking

behavior:
· Onryo uses candles like crucifixes, put a candle next to a crucifix -> ghost uses crucifix: no Onryo, ghost uses candle before crucifix: Onryo
· candle radius is 4m!
· Onryo can blow out two candles at the same time (not proofed?)
· will hunt immediately after 3 candles are lighted up
· a switched on lighter in the players hand prevents the Onryo to hunt nearby the player
·

forced evidence (on nightmare and higher):
·

quick tests for identifying:
· place a crucifix and a candle on it:
if he uses the crucifix while the candle is on fire -> no Onryo
if he blows out the candle and doesnt use the crucifix -> Onryo
-> he also tends to spawn in another room outside the candle radius because its blocking him
The Twins
sanity:
· sanity threshold to hunt: 50%
speed:
· the main Twin will be 10% faster than the average speed (1.9 m/s), and the decoy Twin will be 10% slower than the average speed (1.5 m/s)
visibility/blinking
· normal

· interactions in two places (approximately simultaneously)
· twin interactions (double spike on emf board)
· chain hunt
Raiju
sanity:
· sanity threshold to hunt: 65%

speed:
· fast nearby electronical devices: 2.5 m/s

visibility/blinking
· normal

behavior:
· interfering with electronic equipment at 15m instead of the typical 10m

forced evidence (on nightmare and higher):
·

quick tests for identifying:
· put the EMF in the truck on the display, if it shows any EMF signs -> raiju
Obake
sanity:
· sanity threshold to hunt: 50%

speed:
· base speed: 1.7 m/s

visibility/blinking
· normal
· shapeshifting (-> the ghost changes his appereance to another ghost model for one blink)

behavior:
· doesnt has to show fingerprints at the first touch of a door/glass etc.
· when a ghost touches a door etc. on professional and he doesnt leave fingerprints at the first touch its an Obake

forced evidence (on nightmare and higher):
· fingerprints

quick tests for identifying:
The Mimic
sanity:
· sanity threshold to hunt: sanity threshold of the currently-mimicked ghost

speed:
· speed of the mimiced ghost

visibility/blinking
· blinking of the mimiced ghost

behavior:
· 4 instead of usual 3 (amateur - professional) evidences

forced evidence (on nightmare and higher):
· ghost orbs (but doesnt count as evidence here!)

quick tests for identifying:
· when the ghost's behaviour changes dramatically from hunt to hunt, or if important pieces of evidence have vanished and you have confirmed that the ghost's room has not changed, this is tell-tale Mimic behaviour.
Moroi
sanity:
· sanity threshold to hunt: 50%

speed:
· base speed: 2.25 m/s
· moves up to 2.5 m/s depending on the players sanity
· when having visual to player up to 3.71 m/s

visibility/blinking
· normal

behavior:
· can lower the sanity of a player who only stayed in the truck
· curse which is activated by using the ghost box, draws a lot of sanity and can only be cured with sanity pills
· distracted for 12 seconds after smudging during a hunt (double as all other ghosts, 6s is normal)


forced evidence (on nightmare and higher):
· ghost box

quick tests for identifying:
Deogen
sanity:
· sanity threshold to hunt: 40%

speed:
· very fast when far away from a player: 3m/s (6m+)
· very slow when near a player: 0.4 m/s (<2.5m)

visibility/blinking
· normal

behavior:
· always finds the player -> looping around objects is necessary

forced evidence (on nightmare and higher):
· ghost box

quick tests for identifying:
· ghost box:
-> if youre standing on the location of the ghost, a 33% chance to respond to the breathing heavily and taking audible steps towards you -> sure way to identify the Deogen
Thaye
sanity:
· sanity threshold to hunt:
inital threshold (age 0): 75%
modifier per age added (age+1): -6
final treshold (age 10): 15

speed:
start speed: 2.75 m/s
age decrease: - 0.175 m/s
slowest speed: 1 m/s

visibility/blinking
· normal

behavior:
· can do events! dont believe people telling you otherwise

forced evidence (on nightmare and higher):
·

quick tests for identifying:
---items---
references:
range: 1m -> about the half of the height of a door

Flashlight
Tier 1:
- brightness: low

Tier 2:
- brightness: medium

Tier 3:
- brightness: high


EMF
Tier 1:
- Is an old-analog meter, it has a small range, it's not very accurate, and the sounds it makes are reasonably quiet
- the lower line shows the emf meter
- range of 1,7m

Tier 2:
- old EMF with 5 leds, the red one on the right indicates EMF 5, clear sounds and a medium range
- range of 2m

Tier 3:
- Can track up to three EMF spots at once, tells you the direction, range, and value of each one, all at once
- Additionally, it plays sounds for each EMF spot that's being tracked, so you can hear from a distance how many and how strong the EMF signals are
- range of 3,5m

UV light / glowsticks
Tier 1:
- old UV Flashlight
- charging time: 5s

Tier 2:
- Glowstick
- After snapping it to turn it on, it projects a short-range area light that lasts around one minute before dimming
- You can always give it another shake to give it some extra life!
- charging time: 10s
- duration: 60s

Tier 3:
- chunky flashlight that has a much brighter and wider cone of light, as well as an even quicker charge time
- charging time: 1,5s

Ghost book
Tier 1:
- range of 3m

Tier 2:
- range of 4m

Tier 3:
- range of 5m

Thermometer
Tier 1:
- Slow sample rate, meaning you'll have to wait longer to get an accurate reading

Tier 2:
- Looks the same as the one currently in the game, however, the way you use it differs
- Instead of turning it on and getting a reading every two seconds, you now have to hold the Use button to scan for temperatures

Tier 3:
- Completing temperature scans at double the speed of the tier 2 thermometer.
- More accurate with each reading

D.O.T.S
Tier 1:
- Similar to a flashlight, you can walk around the location and scan quickly for evidence, the only downside being its short range and low light intensity
- range: 5m

Tier 2:
- old D.O.T.S
- range: 2,5m

Tier 3:
- High light intensity, placeable, scanning rooms at a much longer range with a wide beam of light
- range: 7m

Video camera
Tier 1:
Tier 2:
Tier 3:

Tripod
Tier 1:
- stability: low

Tier 2:
- stability: medium
- rotatable

Tier 3:
- stability: high
- rotatable

Photo camera
Tier 1:
- time between photos: 3s

Tier 2:
- time between photos: 2s

Tier 3:
- time between photos: 1s

Spirit box
Tier 1:
- range of 3m

Tier 2:
- range of 4m

Tier 3:
- range of 5m

Head Mounted Camera
Tier 1:
Tier 2:
Tier 3:

Sanity pills
Tier 1:
Tier 2:
Tier 3:

Lighter
Tier 1:
Tier 2:
Tier 3:

Candle
Tier 1:
Tier 2:
Tier 3:

Smudge sticks
Tier 1:
- range: 3m
- duration: 5s
- ghost blinding duration: 5s

Tier 2:
- range: 4m
- duration: 6s
- ghost blinding duration: 5s
- ghost speed slowdown: 5s

Tier 3:
-range: 5m
- duration: 7s
- ghost blinding duration: 5s
- ghost speed slowdown: 5s

Parabolic Microphone
Tier 1:
- Small, affordable parabolic microphone
- Turning it on will equip the player with a set of headphones, muffling the world around them
- When the parabolic microphone picks up a sound with its long range, it will be played through the headphones allowing the player to hear it clearly.
- range: 20m

Tier 2:
- Presumably the parabolic microphone in its current state
- range: 30m

Tier 3:
- Able to visually display exactly where the sound is coming from on its 'sonar-style' display
- Additionally, each individual sound spot on the screen will display its volume
- range: 30m

Crucifix
Tier 1:
- range: 3m
- uses: 1

Tier 2:
- range: 4m
- uses: 2

Tier 3:
- range: 5m
-uses: 2

Audio sensor
Tier 1:
- range: 5m, 10m

Tier 2:
- range: 5m, 10m, 15m

Tier 3:
- range: 5m, 10m, 15m

Salt
Tier 1:
- It can place two piles per canister, and you can bring three canisters into each contract
- The Footprints created by stepping in this pile will act in the same way as fingerprints for that ghost e.g. an Obake may leave fewer footprints than other ghosts
- time usable: 2

Tier 2:
- Larger capacity, you can place three piles down, but instead of a small spot, you can place a line of salt, perfect for blocking doorways or corridors
- time usable: 3

Tier 3:
- If a ghost steps in this during its passive state, it will be repelled back the way it came, allowing you to effectively trap a ghost in its room if you place the salt correctly
- During the ghost's hunting state; if a ghost passes through this special salt, it will be slowed down considerably for a short time
- time usable: 3
- ghost speed slowdown: 2s
---cursed possessions---
All cursed possessions need enough sanity from the player using it to work.
If any of the items dont work, for example if the candles of the summoning circle go out, you need to take sanity pills to restore your sanity.


Facts:
· if a cursed hunt occurs (a hunt caused by the use of a cursed possession), the hunting duration is increased by 20 seconds and will continue to have that extra 20 seconds for the remainder of the investigation
· in normal (non-custom) difficulty one of the six cursed possessions will always spawn
· every cursed possession has its own fixed spawn location
· if you're playing on Amateur or Intermediate, the use of a cursed possession will end the setup timer
Music Box
Music box:
· using it early ends a setup phase if one is ongoing
· when using it, if the ghost is within 20 metres of the music box, it causes him to sing, broadcasting his current location
· the music box lures the ghost, while playing, the ghost will seek out the music box
· dropping it triggers a cursed hunt
· being close to the music box while it is playing will drain your sanity
· if the music box is within 5 metres of the ghost, it will trigger a ghost event where the ghost manifests and begins to walk towards the box.
Haunted mirror
Haunted mirror:
· provides a view in the ghost view
· it DOES NOT show you where the ghost currently is, it only shows the current ghost room
· looking into the mirror, it drains 7% sanity per second and a minimum of 20% per use
· if you run out of sanity, the mirror will break and a cursed hunt will start
Ouija board
Ouija board:
· permits players to ask various question -> provides the ghosts location (Where are you?)
· asking questions use sanity, some questions use more sanity than others
· iif the person who summoned the planchette walks too far away from the ouija board it will explode and start a cursed hunt -> make sure to say "goodbye!"
example questions:

· Where are you?
-> responds with the rooms name
- drains 50% sanity

· How old are you?
-> will give a random number
- drains 5% sanity

· How long been dead?
-> provides the length of death of the ghost between 50-1000 years
- drains 5% sanity

· How many are in this room?
-> gives back the number of players in the room
- drains 20% sanity

· What is my sanity?
-> Healthy = >80%
Good = 60% - 80%
Average = 40% - 60%
Bad = 20% - 40%
Awful = <20%
- drains 5% sanity after the response

· How did you die?
-> gives the cause of death
- drains 5% sanity

· Where's the bone?
-> gives the room location of the bone
- drains 20% sanity

· How do you feel?
-> responds with ghost feelings
- drains 5% sanity

· Why are you here?/What do you want?
-> tells you why the ghost is here
- drains 5% sanity

· Knock knock
-> responds "whose there"
- drains 5% sanity

· Marco
-> responds "polo"
- drains 5% sanity

· Do you respond to everyone?
-> answers yes/no, depending on if the ghost responds to groups or solo persons
- drains 5% sanity

· Hide and Seek/Do you want to play hide and seek?
-> starts a countdown from 5 to 0 and starts a cursed hunt after it
- no sanity drain

the ouija board will break if any of the following occurs:
· no player inside 5 meter radius of the active board
· the player who is asking questions has less sanity than required for the question
· "hide and seek" was said and a hunt starts
Summoning circle
Summoning circle:
· when all candles are lighted, the ghost spawns inside the circle (take photo!) and hunts after some seconds
· player looses 16% sanity for every candle lighted
Tarot cards
Tarot cards:
· when the deck is used up all future hunts will be extended by 20 seconds (even if no death card was drawn prior!)
-> provokes various ghost activites:

· The Tower:
Causes an interaction and doubles all ghost activity for 20 seconds.
draw chance: 20%

· The Wheel of Fortune:
The player gains 25% sanity if the card burns green, or loses 25% sanity if the card burns red.
draw chance: 20%

· The Fool:
Will appear as another card at first, before turning into The Fool as it burns. No effect is applied when drawing this card.
draw chance: 17%, 100% during hunts

· The Devil:
Triggers a Ghost Event towards the nearest player to the ghost.
draw chance: 10%

· Death:
Triggers a cursed hunt.
draw chance: 10%

· The Hermit:
Teleports the ghost back to its ghost room and traps it there for 1 minute. This does not affect hunts.
draw chance: 10%

· The Sun:
Fully restores sanity to 100%.
draw chance: 5%

· The Moon:
Instantly drops sanity to 0%.
draw chance: 5%

· The High Priestess:
Revives a randomly chosen dead player at their corpse. If no one is currently dead, it will revive the next player who dies. Multiple cards do not stack. If a player dies during a hunt and is revived, they cannot be killed again in the same hunt.
draw chance: 2%

· The Hanged Man:
Instantly kills the player. This card will always turn into The Fool if the 'Friendly Ghost' custom difficulty option is turned on.
draw chance: 1%
Voodoo doll
Voodoo doll:
· every pin triggers a ghost interaction
· pricking the voodoo doll uses 5% sanity
· you can prick the voodoo doll up to 10 times
· if using the voodoo doll reduces your sanity to 0% it will use all pricks and start a cursed hunt
· sticking a pin in can trigger EMF 5 or UV, but not ghost writing or D.O.T.S.
· pressing the heart pin, lowers the users sanity by 10% and triggers a cursed hunt, if the users sanity is at 0%, all remaining pins will be pushed in and a cursed hunt will also occur
Monkey paw
Monkey paw:
The amount of outstretched fingers of the hand is the amount of wishes you can use in the round.
Once you wished something, one of those fingers will disappear.

How many wishes do we get?
The number of wishes you have will depend on your difficulty or reward multiplier as follows:
0x - 1.9x Multiplier = 5 wishes
2x - 2.9x Multiplier = 4 wishes
3x and higher Multiplier = 3 wishes

· “I wish for [weather]”
+ Choose any weather type, e.g; sunrise, snow, rain
- Reduces sanity by 25%

· “I wish for sanity”
+ Averages everyones sanity to 50%
- Sets the ghosts favourite room to a random one, increases sanity drain rate by 50% of the current value

· “I wish for activity”
+ Doubles all ghost activity for 2 mins (throws, doors, roaming, abilities)
- Breaks the fuse box and locks the front door for 2 mins

· “I wish the ghost was trapped”
+ Teleports the ghost to its room and locks all of its doors for 1 min
+ Ghost cannot hunt, roam or do abilities while locked in its room
- Locks all doors of the wishing players room for 1 min
- The ghost will hunt after 1 minute and unlock all doors
- 25% chance for doors to unlock after the grace period

· “I wish to see the ghost”
+ Reveals where the ghost is in it's current position
- Instantly locks the exit doors
- Initiates a hunt straight afterward
- Reduces player vision for that hunt with a black fog

· “I wish for life”
+ Revive a dead player
- 50% chance to kill the player who wished

· “I wish I was safe”
+ Opens up the nearest hiding spot
- Smashes the light in the room
- The ghost can now hear and sense the player who wisheds equipment at any range

· “I wish to leave”
+ Unlocks all exit doors at any time, including during hunts
- Stops you moving for 5s, then slowly returns your movement speed over 5s and reduces vision for the duration

· “I wish for knowledge”
+ Removes 1 incorrect evidence and corresponding ghost types from your journal
- Starts a hunt near the player
- For the rest of the game the player who wished will muffled audio and reduced vision

· “I wish for anything”
- A random wish!
---sanity---
Base sanity:

100%

Sanity drain rates in the dark:

Small maps:
during setup phase: 0.09%/s
normal drain: 0.12%/s

Medium maps:
during setup phase: 0.05%/s
normal drain: 0.08%/s

Large maps:
during setup phase: 0.03%/s
normal drain: 0.05%/s


Above values are multiplicated depending on the played difficulty:

1x for amateur
1,5x for intermediate
2x for professional, nightmare and insanity
0x- 2x for custom

Blood moon weather increases the multiplicator by 1x.

Playing solo halfs the drain of sanity.

Ghost related sanity drain:
- a player death drains 15% sanity from every player
- if a ghost ball hits a player he looses 10% sanity
- if the banshee does a singing event on its target
and the player collides with it, the player looses 15% sanity
- colliding with an oni in any form of ghost events drains 20% sanity
- the jinn has a ability to drain the sanity of a nearby player by 25%, which he only can use if the breaker is turned on
- if a yurei slams a door he can drop nearby players sanity by 15%
- if a player got cursed by a moroi (by the ghost box or the parabolic microphone) causes double sanity drain for the player, and lights will not negate this sanity drain
- if a phantom manifests within 10m of a player and the heartbeat sound plays, drops the players sanity rate by 0,5%/s
- if a poltergeist uses his multithrow ability, the sanity of nearby players drops by 2% times the number of objects thrown

Restore sanity:



[WORK IN PROGRESS]
---taking photos---
What you can take pictures of:

· burnt crucifixes
· the bone
· the cursed possession
· the ghost
· the ghosts D.O.T.S. model (-> counts as ghost photo)
· the ghosts footsteps (requires him to step into salt)
· fingerprints
· a ghost interaction (thrown object, opened door...)
· salt the ghost stepped into (every player can photograph one salt once)
· dead players
---glitches---
Hearing dead players

how to reproduce: oth persons have to block and unblock each other
result: dead and alive players can communicate with each other
---challenges---
Lighthouse keeper challenge

Locations:
- Point Hope Lighthouse

Requirements:
- Find ghosts and survive (0/50)

Rewards:
- "Lighthouse keeper" - ID-card and badge

Ranger challenge

Locations:
- Maple Lodge Campsite
- Camp Woodwind

Requirements:
- Find ghosts and survive (0/50)

Rewards:
"Ranger" - ID-card and badge

Sunny Meadows fight for survival

Locations:
- Sunny Meadows Mental Institution

Requirements:
- Find ghosts and survive (0/50)

Rewards:
"Asylum" - ID-card and badge

Achievement hunter

Locations:
-

Requirements:
- Discover and unlock all achievements (0/54)

Rewards:
- "Hunter of achievements" - ID-card and badge

Challenge of the apocalypse 1

Locations:
- Sunny Meadows Mental Institution

Requirements:
In single player mode, complete all of the following tasks within a mission with a reward multiplier of
15x and survive:
- successfully identify the ghost
- complete all optional tasks
- take a photo of the ghost

Rewards:
- "Expert of the apocalypse" - trophy, ID-card and badge

Challenge of the apocalypse 2

Locations:
- Sunny Meadows Mental Institution

Requirements:
In single player mode, complete all of the following tasks within a mission with a reward multiplier of
15x and survive:
- successfully identify the ghost
- complete all optional tasks
- take a photo of the ghost


Rewards:
- "Master of the apocalypse" - trophy, ID-card and badge


Challenge of the apocalypse 3

Locations:
- Sunny Meadows Mental Institution

Requirements:
In single player mode, complete all of the following tasks within a mission with a reward multiplier of
15x and survive:
- successfully identify the ghost
- complete all optional tasks
- take a photo of the ghost


Rewards:
- "Legend of the apocalypse" - trophy, ID-card and badge

Daily challenges:

Find out the ghost type. (0/1) [100$]
Play with another hunter. (0/1) [100$]
Shoot a 3-star ghost photo. (0/1) [100$]
Play contracts. (0/3) [100$]
Reach 0% sanity. (0/1) [50$]
Complete tasks. (0/6) [100$]
Get an answer from the quija board. (0/1) [50$]
Let a ghost walk through salt. (0/10) [100$]
Receive a $50 reward for photos. (0/50) [100$]
Buy items in the shop. (0/3) [100$]

Weekly challenges:
Find out the correct ghost type. (0/15) [500$]
Avoid hunts with crucifixes. (0/15) [500$]
Shoot 3-star ghost photos. (0/30) [500$]
Complete daily tasks. (0/15) [500$]
Earn money through contracts. (0/25000) [500$]
Complete perfect games on nightmare or higher. (0/3) [500$]
Shoot 3-star ghost photos (0/50) [500$]





---player levels---
There are 20 prestige levels in Phasmophobia, displayed as roman numerals (I - XX).
If you played Phasmophobia before the level reset which took place in summer 2023, you directly started with prestige 1 - level 0.
If youre first time playing was after the reset, you started on prestige 0 - level 0.
After every 100 level you can upgrade to the next prestige, BUT you will loose all your items, money and item upgrades, so you have to start with the starter items again.

---weather---
Sunrise

The sun is rising on the horizon (it does not actually move), casting golden rays onto the map, which may improve illumination in certain areas. The deep blue sky is untainted by clouds.

Illumination: High
Vision: High
Noise disruption: Low
Temperature: 16°C (60.8°F)

Clear

The "standard" weather type, and adds no additional features to gameplay. Surroundings are quite dim, and the sky is almost pitch black.

Illumination: Poor
Vision: High
Noise disruption: Low
Temperature: 13°C (55.4°F)

Fog

The map is covered in a thick mist, obscuring visibility. The fog dissipates inside buildings, but outdoor fog can be a hindrance to seeing with night vision outdoors through a video feed.

Illumination: Modest
Vision: Poor
Noise disruption: Low
Temperature: 13°C (55.4°F)

Blood Moon

This weather provides a red sky and a light rain. The ghost becomes 15% faster during hunts, the passive sanity drain rate is increased by 100%, and the contract payout is increased by 10%.

Illumination: Modest
Vision: High
Noise disruption: Medium
Temperature: 13°C (55.4°F)

Light Rain

This weather type adds a modest rainfall, which generates some extra noise. Flames are not affected by the rain.

Illumination: Modest
Vision: High
Noise disruption: Medium
Temperature: 8°C (46.4°F)

Heavy Rain

The rainfall and thunder causes loud noise, and the map is shrouded by darkness.

Non-tier III Igniters and Firelights cannot be lit in the rain. When an igniter or firelight affected by the rain is lit inside and brought outside, it will be extinguished immediately.

Players cannot light the Campfire in Maple Lodge Campsite or Camp Woodwind with this weather. The objective 'Get the Ghost to blow out a Candle' can be difficult on these maps if the favourite room is outside and tier III firelights are not available.

Illumination: Poor
Vision: Modest
Noise disruption: High
Temperature: 8°C (46.4°F)

Windy

This weather type makes surrounding trees emit loud noise. The wind makes leaves rustle, making it a fairly loud weather type. Clouds overhead drift by quickly, but other than these, this weather type would appear similar to Clear.

Illumination: Poor
Vision: High
Noise disruption: Medium
Temperature: 8°C (46.4°F)

Snow

Frequent snowflakes will fall from the sky, though snow will not accumulate on the ground. A light mist lingers around the map. The low ambient temperature will cause for freezing breath to appear all throughout the map, potentially masking one of the main tells of the Ghost Room.

Illumination: Modest
Vision: Modest
Noise Disruption: Low
Temperature: 5°C (41°F)


credit: https://phasmophobia.fandom.com
---ingame events (for player cards etc.)---
-in work-

Ferryman of the drowned


---player cards---
Prestige cards:
Prestige 1: Recruit
Prestige 2: Investigator
Prestige 3: Pvt. Investigator
Prestige 4: Detective
Prestige 5: Technician
Prestige 6: Specialist
Prestige 7: Analyst
Prestige 8: Agent
Prestige 9: Operator
Prestige 10: Commissioner
Prestige 11: Commissioner
Prestige 12: Commissioner
Prestige 13: Commissioner
Prestige 14: Commissioner
Prestige 15: Commissioner
Prestige 16: Commissioner
Prestige 17: Commissioner
Prestige 18: Commissioner
Prestige 19: Commissioner
Prestige 20: Commissioner


Completionist
·


Special cards:

Director
· Kinetic Games members

Officer
· Phasmophobia Discord Staff Members

Reporter
· Official Kinetic Games Partners

Medium
· Translators

Artist
· Art contest winners

VIP
· Content creator giveaway winners


Event cards:

Holiday Haunter
· Holiday 2022 event finishers

Egg Hunter
· Easter 2023 event finishers

Witch of the Lodge
· Halloween 2023 event finishers

Snowman Slayer
· Holiday 2023 event finishers

Forest Spirit
· Easter 2024 event finishers

Summoner
· Halloween 2024 finishers

Winter's Patron
· Holiday 2024 finishers

Forest Spirit
· Easter 2025 event finishers

Ferryman of the Drowned
· Solving the Point Hope's lantern cabinet riddle

Challenge cards:

Lighthouse Keeper
· Identifying the ghost correctly 50 times on Point Hope and surviving

Ranger
· Identifying the ghost correctly 50 times on Maple Lodge Campsite or Camp Woodwind and surviving

Inmate
· Identifying the ghost correctly 50 times on Sunny Meadows or Sunny Meadows Restricted and surviving


Apocalypse cards:

Apocalypse Adept
· Complete the Apocalypse on bronze (6x multiplier)

Apocalypse Master
· Complete the Apocalypse on silver (10x multiplier)

Apocalypse Legend
· Complete the Apocalypse on gold (15x multiplier)

Other cards:

Completionist
· Obtaining all Achievements/Trophies





7 Comments
haZee  [author] Jan 4 @ 6:22pm 
fixed thanks!
Scargut Dec 31, 2024 @ 7:18pm 
the list of example questions should be under ouija board and not summoning circle correct?
Miretaur Jul 21, 2024 @ 11:58am 
Haze is best :))) ! Rated !
haZee  [author] Aug 16, 2023 @ 8:38pm 
I will look it up and change it, thanks!
Dogsteeves Aug 16, 2023 @ 8:33pm 
· “I wish to see the ghost”
+ Triggers a ghost event in front of you

Not anymore they just announced to content creators that they are nerfing it

The latest patch notes said ""I wish to see the ghost" will no longer teleport the ghost in front of you, instead it will reveal it where the ghost in it's current Position"
Player1Gaming May 6, 2023 @ 4:58pm 
Nice info for beginners. Thanks!
BoughtenCleric2 May 6, 2023 @ 12:11pm 
usefull :steamhappy: